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Lluis83

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Re: Nymph's Paradise 3.0 v1.23 Tested https://elementscommunity.org/forum/index.php?topic=7130.msg86668#msg86668
« Reply #24 on: June 09, 2010, 06:38:38 pm »
Just noticed the Air nymph and I don't have one of those either. Is one of those needed?

No, the air nymph is in the version 2. In the version 3 there is no air nymph. I think it's better the version 3, it's more consistent. Version 2 is faster against some gods, but the version without air nymphs is better overall.

The version 3 is in the bottom. When you open the post, the first that you see is version 2.
 The version 1 was deleted because it was not good enought.

So far in the last version I have played 125 games against FG, with 73 wins and 52 games lost (58 %) .Aproximately 95% of games win were EM and it is a little faster than typical time-rainbow with 60 cards.

Lluis83

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Re: Nymph's Paradise 3.0 v1.23 Tested 58% in 125 games. https://elementscommunity.org/forum/index.php?topic=7130.msg88827#msg88827
« Reply #25 on: June 11, 2010, 09:11:19 pm »
After 200 games, I have win 119 and lost 81 games. That is a 59'55 over all the gods. Some gods like divine glory are impossible, and others like hermes and rainbow are very hard. They are suggested autoquits. Without counting this gods and playing all the others it is a 68'2 % of games won.



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Re: Nymph's Paradise 3.0 v1.23 Tested 59'5 % in 200 games https://elementscommunity.org/forum/index.php?topic=7130.msg88990#msg88990
« Reply #26 on: June 12, 2010, 12:40:26 am »
i basically have all the cards to build this deck, except the nymphs.

psh. nymphs are easy to get. what do I have to worry about?  ::)
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

miniwally

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Re: Nymph's Paradise 3.0 v1.23 Tested 59'5 % in 200 games https://elementscommunity.org/forum/index.php?topic=7130.msg89377#msg89377
« Reply #27 on: June 12, 2010, 02:22:34 pm »
How do you get enough damage to kill the FG's?

Lluis83

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Re: Nymph's Paradise 3.0 v1.23 Tested 59'5 % in 200 games https://elementscommunity.org/forum/index.php?topic=7130.msg89458#msg89458
« Reply #28 on: June 12, 2010, 03:53:32 pm »
How do you get enough damage to kill the FG's?
With the dark nymph. Every antimattered creatures that you cast vampirize on it, deals damage to his owner. For instance, miracle, when have a 12/12, you antimatter the dragon and then liquid shadow, an every turn does 12 damage to him, evading his own shields!


The games are generally like this.

1.Stall with 6 Shards of Gratitude


2.When are you near to die, or before if he can destroy shields, play one sundial each turn, usually then you have one or two hourglasses in play.


3,After the sundials, you have  4 phase shields to win more time.


4. Meanwhile, you have played one quinted purple nimph or one mind flasher.


5. Begin to antimatter all his creatures.


6. Usually before you have finished all your shields, you have more than 7 or 8 creatures antimattered.


7.You play dark nymph, and cast liquid shadow, on every creature, at this point the game last few turns. Only elidnis is boring, he have feral bonds, taht you have to destroy, have healing. The gods with miracle doesn't use it because IA doesn't know to calculate the damage of antimatered creatures.



 Against some gods it is slighty diferent. For instance, against Dream Catcher, they don't have heavy hitters, you only have to manage to play jade shield, and slowly kill him. Same for decay. For Osiris, it is best to play first dark nymph, because when you vampirize one pharaoh, next turn he eats him, so you kill one creature each turn this way, you can deck out him, or kill him when he have 5-10 card left if you have draw your creatures early.

Against Eternal Phoenix, you only have to stall, if you can stop initial rush, you will win because he doesn't have shields.


Against Incarnate, he have vampires, so you only need one purple nymph, and for every vampire, he does 6 damage per turn, and you kill him without having to break thought his bonewalls, so it's faster.


Against Octane, sometimes you deck out him, others you kill him.


Against Rainbow, only solution is to deck out him.

Against Seism and Obliterator, he have big creatures, once you have the dark nymph, the game finish early.

Against Paradox, you have to let him grow one creature to kill him fast, or kill him slowly if you are afraid of TUes.


miniwally

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Re: Nymph's Paradise 3.0 v1.23 Tested 59'5 % in 200 games https://elementscommunity.org/forum/index.php?topic=7130.msg89478#msg89478
« Reply #29 on: June 12, 2010, 04:13:35 pm »
I'm starting to get the feeling I shouldn't have replaced jade shield with permafrost.

Lluis83

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Re: Nymph's Paradise 3.0 v1.23 Tested 59'5 % in 200 games https://elementscommunity.org/forum/index.php?topic=7130.msg89533#msg89533
« Reply #30 on: June 12, 2010, 04:59:53 pm »
I'm starting to get the feeling I shouldn't have replaced jade shield with permafrost.

Well, Permafrost Shield is a very good shield, but for this deck, the creatures are controled by purple nymphs and mind phasers, and you are quite vulnerable to spell damage, and also it gives you a lot of tranquility to know that your shields is not going to be destroyed, stolen. With 6 sundials, 6 shards of gratitude, you can afford the difference of creature control that you loss with Jade Shield in comparation with Permafrost. Also, mind flashers are water and I don't have nothing that cost life quanta, if I draw it early, it is more easy to play than a permafrost having mind flashers. One a more direct aproach deck with Otys, maybe Permafrost is best option,but in a deck like this, sometimes you have the lock done fast and others, you are not able to do it until the end, and, for instance, jade shield avoid losing against fire queen by firelances and let you take your time until you have full control of the board.

miniwally

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Re: Nymph's Paradise 3.0 v1.23 Tested 59'5 % in 200 games https://elementscommunity.org/forum/index.php?topic=7130.msg89539#msg89539
« Reply #31 on: June 12, 2010, 05:03:26 pm »
I think I'm going to add some creatures (otyugh, elite queen) as it seems like otherwise I'll be trying to deck gods out instead.

Lluis83

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Re: Nymph's Paradise 3.0 v1.23 Tested 59'5 % in 200 games https://elementscommunity.org/forum/index.php?topic=7130.msg89592#msg89592
« Reply #32 on: June 12, 2010, 06:06:24 pm »
Well, against Osiris is very common to win by deckout, not only in this deck.  The same against Rainbow, you have to put all in defense, if not, you are going to be crushed. Oty's and Queen are very good cards, but the don't fit well to the main idea of the deck. Sometimes if you only add good cards that add diferent ideas, the deck loses consistency. The strong point of the deck is that have a lot of stall and the creatures, including the damaging one, are useful to survive, so if you can combine the first step of stop initial FG with the winning condition it means a very consisten deck, I also invite you, if you have the cards, to play a dozen of games with the deck, and the you can tell if it suits your playstile or not.

The good thing of the deck is that almost every win game is EM, and winning 59/60% of games it means a lot of electrum and score. I have been playing this deck for the  last two weeks, and I had 150.000 of score and now I have like 187.000 points, so it is a very good the for score.

miniwally

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Re: Nymph's Paradise 3.0 v1.23 Tested 59'5 % in 200 games https://elementscommunity.org/forum/index.php?topic=7130.msg89593#msg89593
« Reply #33 on: June 12, 2010, 06:07:21 pm »
Well, against Osiris is very common to win by deckout, not only in this deck.  The same against Rainbow, you have to put all in defense, if not, you are going to be crushed. Oty's and Queen are very good cards, but the don't fit well to the main idea of the deck. Sometimes if you only add good cards that add diferent ideas, the deck loses consistency. The strong point of the deck is that have a lot of stall and the creatures, including the damaging one, are useful to survive, so if you can combine the first step of stop initial FG with the winning condition it means a very consisten deck, I also invite you, if you have the cards, to play a dozen of games with the deck, and the you can tell if it suits your playstile or not.

The good thing of the deck is that almost every win game is EM, and winning 59/60% of games it means a lot of electrum and score. I have been playing this deck for the  last two weeks, and I had 150.000 of score and now I have like 187.000 points, so it is a very good the for score.
The problem with that is that it's not fast enough compared to some variants so isn't worthwhile.

Lluis83

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Re: Nymph's Paradise 3.0 v1.23 Tested 59'5 % in 200 games https://elementscommunity.org/forum/index.php?topic=7130.msg89619#msg89619
« Reply #34 on: June 12, 2010, 06:39:58 pm »
[
[/quote]

The problem with that is that it's not fast enough compared to some variants so isn't worthwhile.
[/quote]


Well, I don't know other variants, but one day playing with this deck, selling only the cards that I have more than 6, I win like 20.000-30.000 electrums every day, now I have 90.000 electrum, and three days ago I had 20.000 and I only have played with this deck.

miniwally

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Re: Nymph's Paradise 3.0 v1.23 Tested 59'5 % in 200 games https://elementscommunity.org/forum/index.php?topic=7130.msg89684#msg89684
« Reply #35 on: June 12, 2010, 08:32:40 pm »
I'm mainly on about Puppychows deck tbh.

 

blarg: