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Hobnob5000

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Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77983#msg77983
« Reply #12 on: May 30, 2010, 09:06:49 am »
Where he says "Non-Hostile" I think he's referring to creature control. DG has no creature control whatsoever.

Lluis83

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Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77993#msg77993
« Reply #13 on: May 30, 2010, 09:42:35 am »
Air Nymph seems to be the key way to winning at the end if things are successful. Guess you only play it along with Quinessence? unless of course it's some non-hostile FG like Divine Glory?
You also win with Dark Nimph, when every creature antimatered, when it's vampirized, it deals damage to his owner.


And yes, usually the creatures are only played with quint. That's why there are 4 quints.

Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg78008#msg78008
« Reply #14 on: May 30, 2010, 10:49:34 am »
Where he says "Non-Hostile" I think he's referring to creature control. DG has no creature control whatsoever.
i know :P

breach

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Re: Nymph's Paradise 2.0! New Version Improved with Stats. https://elementscommunity.org/forum/index.php?topic=7130.msg80921#msg80921
« Reply #15 on: June 03, 2010, 09:06:06 am »
with so many Time and Aether needy cards, is it not a good idea to add 2-3 time and aether towers?
next up, I think you could slim and enforce the deck by kicking out phase's, less towers and SOG's,
1 less Quint, Otyugh and so on... perhaps take it entirely to another direction.

Lluis83

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Re: Nymph's Paradise 2.0! New Version Improved with Stats. https://elementscommunity.org/forum/index.php?topic=7130.msg80931#msg80931
« Reply #16 on: June 03, 2010, 09:37:44 am »
with so many Time and Aether needy cards, is it not a good idea to add 2-3 time and aether towers?
next up, I think you could slim and enforce the deck by kicking out phase's, less towers and SOG's,
1 less Quint, Otyugh and so on... perhaps take it entirely to another direction.


I have tried to add time towers, when you draw one time tower and hourglasses, it speeds all, but, the problem is having one tower and no hourglasses.Maybe needs more testing. I need a lot of entropy quanta to fuel purple nimphs.


About sliming the deck, yes it can be done, and if I have enought time I will try new versions. Then I will need to put one Eternity to avoid deck out.



Thanks for the feedback and good luck! :)

Offline Scaramanga

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Re: Nymph's Paradise 2.0! New Version Improved with Stats. https://elementscommunity.org/forum/index.php?topic=7130.msg80974#msg80974
« Reply #17 on: June 03, 2010, 11:51:31 am »
Cool deck!

I can understand that its working really well.

I have a nyph FG too.

I havent played with it much but I havent lost a single game yet :P

This is what I use

(http://helltgivre.free.fr/elements/?mark=4sj&deck=500z96qqz66qqz66rnz66u3z274b74f74o77f77sz27gvz37q5z67q9z380dz380h)

500 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 74b 74b 74f 74o 77f 77s 7gv 7gv 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 80d 80d 80d 80h 80h 80h
Treat everyone with dignity and respect but always have a plan to kill them
http://www.harsco.com/lib/swf/principles-video.swf

Lluis83

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Re: Nymph's Paradise 2.0! New Version Improved with Stats. https://elementscommunity.org/forum/index.php?topic=7130.msg81041#msg81041
« Reply #18 on: June 03, 2010, 02:09:19 pm »
Cool deck!

I can understand that its working really well.

I have a nyph FG too.

I havent played with it much but I havent lost a single game yet :P



Thanks very much :)

Lluis83

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Re: Nymph's Paradise 3.0 v1.23 Tested 61% https://elementscommunity.org/forum/index.php?topic=7130.msg85591#msg85591
« Reply #19 on: June 08, 2010, 07:32:23 am »
The new version.



Code: [Select]
5if 5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6u8 6ug 6ug 77i 7ak 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7to 808 808 808 80d 80d 80d 80d 80h 80h 80h 80h





 Link to stats: http://elementsstatistics.comxa.com/getstatistics.php?dv=3679679227


 The only good that cannot be beaten by this deck is Divine Glory. (Unless he doesn't draw fire towers until the end and you can deck out him, it is not impossible but isn't usually.


Now only there are 3 nymphs. (2 purple and 1 dark) The dark nymph is only for damage. Also added an eternity and changed pulvy for butterfly effect. Added mind flashers. They are very useful combined with purple nimph. And also can be butterflied. Mind flashers stop growing creatures, momentum creatures, venom, mutation and improved mutation. It's fast than a oty. You don't really need to devore creatures because you are going to antimatter all of them.

The dark nymph is not really necessary but it makes the game end soon. Can be changed by one growing creature if you don't have it.

The jade shield is very helpful against a lot of goods. As you really only can be bothered by small creatures, the big ones are the first to be antimattered.

The three aethers towers allows to quintaessence fastest or to play phase shields until you get control of the board.

 

miniwally

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Re: Nymph's Paradise 3.0 v1.23 Tested 61% https://elementscommunity.org/forum/index.php?topic=7130.msg85944#msg85944
« Reply #20 on: June 08, 2010, 07:57:12 pm »
Seems like I'll need another purple nymph and another SoR

Lluis83

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Re: Nymph's Paradise 3.0 v1.23 Tested https://elementscommunity.org/forum/index.php?topic=7130.msg86324#msg86324
« Reply #21 on: June 09, 2010, 05:09:08 am »



After 100 games played I have won 58 and lost 42. This is pretty good for a rainbow deck that doesn't uses oty, elite queen, fallen druid, rain of fire and all of this typical stuff.

 There is only one autoquit, Divine Glory. The rest can be done, but hermes is very difficult as eternal phoenix, because they have a lot of creatures and permanent control.

God by god.

Chaos Lord:1 win 2 lost. The loses comes to first turn incredible mutants on his side. I think on the long run the results against this deck will improve.

Dark Matter:1 win 1 lost. With mind flashers, you have some possibilities, as you only need to put one mind flasher quinted to stop his gravity nimph's and his momentum creatures. In a typical rainbow, you have to put an oty, and cast rain of fire, which is much more difficult to attain.


Decay:1 win 0 lost: With jade shield and a lot of quantum towers this good is not difficult.

Destiny 3 wins 1 lost: The lost come from a very bad hand, no shields and hourglasses on first 20 cards. You can put one Mind Flasher without quintaessence in early game, he is not going to rewind if there is only this creature, and then fate eggs are like a joke :)

Divine Glory:0 wins 7 lost Nothing to antimatter and permanent destruction, makes it impossible.


Dream Catcher 1 win 2 lost. If you can play Jade Shield before your HP at too low, you are going to win despite his quintaessence butterflied creatures.

Elidnis 5 wins 2 lost: You only have to be careful with forest spirit. Lobotomize or vampirize it before he cast quintaessence and you'll have a quiet game:) If he can quintaeesence and forest spirit, you 'll have to hurry before he goes more than 40 attack. Another option is to destroy water towers and then he can't grow it anymore.

Eternal Phoenix:1 win 5 lost:Difficult god with this deck. He is fast and have permanent control

Ferox 4 wins 1 lost. Easy god.

Fire Queen 5 wins 1 lost. The lost came from Eternity being last card. Only make sure to play Jade Shield when he have a lot of fire quanta.

Gemini 4 wins 0 lost. Mind flasher make him a joke, also perfect creatures to antimatter.

Graviton 0 wins 3 lost. Difficult god.

Hermes 0 win 5 lost. He have rushed me in every game. Also difficult with this deck.

Incarnate 2 wins 0 lost. You only need one purple nymph to win, his vampires will kill himself:)

Miracle 6 wins 1 lost. He doesn't calculate debuff damage,and don't play miracles. so the games are very fast.

Morte 4 wins 0 lost. Just lobotimize his rays of light, and he will not play miracles. Mind flasher really makes well against his creatures.

Neptune 4 wins 0 lost.

Obliterator 2 wins 3 lost. One lost comes by a badplay from me. Perfect creatures to antimatter.

Octane 2 wins 3 lost. If you can play jade shield, or purple nimph, or butterflied mind flasher before he kills you, then you are going to win.


Osiris 5 wins 0 lost.

Paradox 3 wins 0 lost: Lobotimize his rays of light and then he is harmless. Also, is good to put your nymps without quintaessence, because he will play Twin Universe on him and he can't use it. The same for Gemini.

Rainbow. 0 wins 2 lost.

Scorpio 1 win 1 lost. Mind flasher is great against venom creatures.

Seism 3 wins 2 lost. Big creatures to antimatter makes him easier.



Lluis83

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Re: Nymph's Paradise 3.0 v1.23 Tested https://elementscommunity.org/forum/index.php?topic=7130.msg86325#msg86325
« Reply #22 on: June 09, 2010, 05:15:56 am »
Seems like I'll need another purple nymph and another SoR

I think that with one purple nymph the deck can work. Sometimes you have plenty of time to draw all your deck, and other times he is in the 30 first cards. Usually you only have one in board, I put two because if Purple Nymph is one of the last cards, it will make your game more difficult.


Also I tested before the deck with 3 Sors, but you have hands very clogged very often, and it is not really 3 of them. When you play dark nymps, is in the endgame, when you have plenty of quantum. Only one Sor is really needed to be played because if not entropy quanta is an issue. Two Sors it is for having more chances to have one ready when you need it.

miniwally

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Re: Nymph's Paradise 3.0 v1.23 Tested https://elementscommunity.org/forum/index.php?topic=7130.msg86547#msg86547
« Reply #23 on: June 09, 2010, 03:48:51 pm »
Just noticed the Air nymph and I don't have one of those either. Is one of those needed?

 

anything
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