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4vj 4vj 4vj 4vj 4vj 4vj 5c5 5oc 5oc 5oc 5oc 5oc 5og 5og 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5vi 5vi 5vi 5vi 5vi 5vi 61q 8pt
Original deck to the best of my knowledge.
Competitive in PvP1.
I took stats for 100 games vs AI3. Average
TTW 10.6; decent stall power to do the distance.
Spoiler for Weaknesses:
Weakness | Solution (if any) | Heavy PC | You're done for. AI prioritizes Gas > Sundial > Shard of Void, so protect Void if you can. | Black Hole | Not too bad. Hold novas until necessary. May need 2 or less to win. | Devourer | Use 1 or 2 novas early to protect , then hold other novas (see above). | Late Shards | Consider dropping Sundials early to draw cards. More UG can compensate. | Reflect Shield | Only Druidic Staff can win for you, so keep it safe at all costs. |
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Spoiler for Card Notes:
Card | Notes | Shard of Void | Essential. The more the better. | Unstable Gas | Essential. Most often you'll need two to win. | Nova | Essential. Helps getting SoV out faster. | Druidic Staff | vs Vampire Dagger: Gains more HP, regardless of opp. Shield. | Air Pillar | Quanta strained? Sometimes. Void can compensate damage. | Fog Shield | Nuff said. Epic defence. | Sundial | Why not 6?: 5 Sundials to 6 Novas gives a safe chance you will have enough Quanta. | Lightning | vs other CC: Can also finish off an opponent. | No PC? | Only permanent you're likely to worry about is Pulverizer. |
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