My first attempt at a speed EM deck:
Hover over cards for details, click for permalink
4vj 4vj 4vj 6u2 6u2 74e 77d 77d 77e 77e 7dm 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7gl 7jv 7qb 7tb 7te 7te 7te 809 809 8pt
Have not fully streamlined this deck, need more feedback.
Considering the following edits at current:
- Vamp Dagger
- Precog
- Explosion
- Heavy Armour
+ Long Sword
+ More Liquid Shadow
+ Minor Phoenix
After 20 games of testing (not a lot):
ttw - 7.65
EM rate - 75%
There are 2 main strategies:
Weenie Rush - Spam as many creatures as possible, spread out or avoid using buffs
+ Less susceptible to CC
+ Usually faster
- Lower EM rate
Alpha Male - Select one creature and spam all buffs on it (Heavy Armour enhances survivability), Liquid Shadow it at appropriate time
+ Absorbs lots of CC if buffing is successful
+ Higher EM rate due to more healing from larger Vampire
- Rewind and mutation kills it
It takes some time to get used to it so that you can time your Liquid Shadows correctly, but when you do, it will greatly increase EMs.
Strategy for AI3:
Mono Aether:
Strategy - Adapt. Try to get out Golems with a Heavy Armour or multiple Golems at once to prevent Lightnings.
Explosion - Dimensional Shield unless absolutely necessary for Lobotomiser
Liquid Shadow - None
Firefly Queen:
Strategy - Either. Try to get out buffed Golems prevent Shockwaves. Finish as fast as possible; the more the game drags on, the harder it will be to EM.
Explosion - Owl's Eye
Liquid Shadow - None
Panda Voodoo:
Strategy - Alpha Male. The more creatures you have, the higher the chance that he will cast Pandemonium. Don't play Vamp Dagger; he WILL Steal it.
Explosion - Dusk Mantle / Stiletto if its a big hindrance
Liquid Shadow - None
Entropy/Death:
Strategy - Adapt. Plagues kill weenie rush, while Mutations kill Alpha Male. Adapt to suit his hand.
Explosion - Arsenic
Liquid Shadow - Maxwell's Demon
Gravity/Earth:
Strategy - Weenie Rush. Basilisk Bloods kill Alpha Male.
Explosion - Pulveriser
Liquid Shadow - Otyugh, Auburn Nymph, Armagio
Rage Voodoo:
Strategy - Alpha Male. Try to get out Golems with a Heavy Armour to prevent Rage Potion.
Explosion - Dusk Mantle / Fahrenheit if its a big hindrance
Liquid Shadow - Phoenix, Fire Spirit
(Almost) Mono Gravity:
Strategy - Adapt. If you have an Explosion to guard against Gravity Shield, Alpha Male works great. However, without it, weenie rush works just as well, just watch out for Otyughs (you might need to Cremate excess creatures).
Explosion - Titan / Gravity Shield
Liquid Shadow - Otyugh, Armagio
Life/Entropy:
Strategy - Adapt. Fallen Elf and Maxwell's Demons can kill Alpha Male, but with enough Heavy Armours, you can balance the attack and defence. If it is not viable weenie rush is also viable.
Explosion - Discord / Druidic Staff
Liquid Shadow - Maxwell's Demon, Fallen Elf
Light/Air:
Strategy - Alpha Male. Owl's Eyes and Crusaders are REALLY bad for weenie rush, pray he doesn't get an early Owl's Eye and that you get enough buffs to kill him before he kills your Golem.
Explosion - Owl's Eye / Wings
Liquid Shadow - None
Life/Time:
Strategy - Either. Easiest battle. Really slow, so you have enough time to kill him with him barely dealing any damage.
Explosion - Procrastination / Druidic Staff
Liquid Shadow - Big Scarab (on IMPOSSIBLY rare occasions)
Timebow:
Strategy - Adapt. This guy is REALLY unpredictable so just take it as it comes.
Explosion - Fog Shield / Druidic Staff / Discord
Liquid Shadow - Otyugh, Arctic Squid, Parasite, Maxwell's Demon
Time/Light:
Strategy - Weenie rush. Just plain irritating. Explode Sundials when you have the most damage out. Save buffs against Reverse Times.
Explosion - Procrastination / Sundial
Liquid Shadow - Unbuffed Dune Scorpions
Fire/Water:
Strategy - Weenie Rush. His freezes can stop you Alpha Male in its tracks, just watch his
in case of Rain of Fire.
Explosion - Ice Shield
Liquid Shadow - Red Nymph / Steam Machine / Fire Spirit
I am open to suggestions