From how your deck is placed,
these are the elements which as used the most:
Time, Gravity, Life, Air(sorta)
Each of these is regular for an SG Rainbow, but some cards can be used to make it easier to deal with.
elements which are used very little if at all:
Light, Earth, Entropy, Water
These are all pretty common ones, except Entropy. There's a lot you can do with entropy in a rainbow.
I have a few suggestions for this....
1. I would probably think you could use butterfly effect instead of pulvy.
The Gravity quantum is pushed quite a bit with the Otys,
and you're only using 5 Entropy quantum in total.
2. If you have it, I think a Miracle would benefit this deck a lot:
You're using no light quanta, yet you have fireflies and quantum towers powering it.
If anything, keep it till your last turn, and it gives a next to automatic EM, so long as you still have a monster and a bond out.
3. Some people, myself included, like using the permafrost shield. It provides a strong defense, blocking 2 dmg from every creature, along with a freeze. If you're not using any water quanta, add that in, or the unupped version. via Essence's calculations, it blocks about 57% of damage in 5 turns. The other choice would be to use the octopus, which is both a rare, and uses water quantum for its ability. Personally, the low health turns me away from that card, but if you have it, it can be implemented.
4. Quite a few people have put some input into the usefulness of the EA in fights, and against both gods and AI5's, it doesn't seem to have too much potency. Most enemies, at first attack, will go after: a) your bone wall, because it's upped; b) your hourglasses, because they're upped and let you draw cards; or c) your dials, just cuz they don't like the dials and let you draw cards. If you're planning on playing your eternity to avoid decking out, I think putting another eternity in would be more helpful. This makes it so that you always have a backup. (you can also reverse about 5 skellies, putting you ahead of the game)
5. With so many weapons, add a flying/animate weapon. The weapons' effects are valuable, so stack them. It also goes with what I put in #4 of my top reasons. At worst (unupped), it costs ONE air quanta.
*Personal Preference*
- 2 sundials. I always feel like 6 dials is way too many for a 40-50 card deck, and I only have 4 in a 47 card deck.
+ 1 steal. The enemies almost ALWAYS have a ton of cards which benefit me, and a lot of the time they're cards that would clutter my deck if i placed them in it regularly.
+ 1 quintessence. This way, you have approx. one for the Oty, one for the Druid, and one for one of the following: a) flying eternity b) Butterflied Creature c) a really really awesome mutant
+ 2 SoG. These things give 5 HP/ turn for 2 RANDOM quanta.
Only part you really need to read:
- 1 pulvy
+ 1 butterfly effect
+ 1 miracle
+ 1 permafrost shield/ arctic octopus
+ 1 Eternity
- 1 Entchant Artifact
+ 2 flying/ animate weapons
*Personal Preference*
+ 1 steal
+ 1 Quint
+ 2 SoG
You'll have 44/ 48 cards, depending on whether of not you take the personal preference things.
Hope this helps!