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guy_fawkes

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Wyrms, huge , huge Wyrms! (can we call it WHHW?) https://elementscommunity.org/forum/index.php?topic=18625.msg237175#msg237175
« on: December 31, 2010, 05:12:33 pm »
Fun deck to play,
in pvp sometimes it's amazing, you can mock you opponent with really huge wyrms :P
The idea has been seen already, but I could't find a similiar deck, so I am sharing it...

Hover over cards for details, click for permalink
Deck import code : [Select]
5fb 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 74a 7jv 7jv 7mu 7mu 7mu 7qb 7qb 7qb 7qb 7qb 7qb 80b 80b 8pr


How to play it?

Play pendulums,
play supernova,
play a wyrm,
buff it!!!
? ? ?
PROFIT!!!

Remember that when you dive a wyrm and Twin universe it, the turn after that copied wyrm stays HUGE...

5 turn win is common,
example of correct usage:


have fun :)
« Last Edit: June 15, 2012, 01:57:41 am by willng3 »

Offline thatnewguy

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Re: Wyrms, huge , huge Wyrms! (can we call it WHHW?) https://elementscommunity.org/forum/index.php?topic=18625.msg237220#msg237220
« Reply #1 on: December 31, 2010, 05:47:25 pm »
Can we add in a sky blitz perhaps? Also aether seems extremely heavy with 2 TUs maybe drop one for another pendulum to increase starting draw.
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Re: Wyrms, huge , huge Wyrms! (can we call it WHHW?) https://elementscommunity.org/forum/index.php?topic=18625.msg237226#msg237226
« Reply #2 on: December 31, 2010, 05:50:35 pm »
Can we add in a sky blitz perhaps?
Ninja'd...

It seems a fun deck...i'll try it soon...
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Offline godofdeath500

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Re: Wyrms, huge , huge Wyrms! (can we call it WHHW?) https://elementscommunity.org/forum/index.php?topic=18625.msg237820#msg237820
« Reply #3 on: January 01, 2011, 09:19:17 am »
Any reason the rage is unupped?

EDIT: Whoah major dumb moment there. My bad...
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guy_fawkes

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Re: Wyrms, huge , huge Wyrms! (can we call it WHHW?) https://elementscommunity.org/forum/index.php?topic=18625.msg237843#msg237843
« Reply #4 on: January 01, 2011, 11:18:00 am »
Can we add in a sky blitz perhaps? Also aether seems extremely heavy with 2 TUs maybe drop one for another pendulum to increase starting draw.
sky blitz is a nice card but it would be more gimmick than effective...
:air is a huge cost, considering you have to dive almost every turn with your wyrms.
there are 2 TUs to increase the chance of drawing one...
you won't need to play the second one, since your opponend would be dead already after the first :P

Any reason the rage is unupped?

EDIT: Whoah major dumb moment there. My bad...
i preferred the unupped rage because it's risky to lower your wyrm health too much...
i'll leave the choice between rage potion/elixir to your personal taste :)

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Re: Wyrms, huge , huge Wyrms! (can we call it WHHW?) https://elementscommunity.org/forum/index.php?topic=18625.msg237937#msg237937
« Reply #5 on: January 01, 2011, 03:50:12 pm »
It was my Wyrmassive deck.
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