while it is true that big doesnt always mean ineffective, i still think this deck is too big, as you wont draw the urgently needed cards when you actually need them...
ideas how to shrink the deck:
- you use 5 growing creatures in this deck...if you shrink the deck enough (and maybe add 1 or 2 quint) you will still draw them (and actually KEEP them when quinted)
- mindgates are fun...but most of the time they wont win the match for you. even if you want to keep them: shrink that deck and 2 will be enough
- 3 druids...again: shrink, keep 1 (again quint can help)
-> about number of creatures: i understand that it might be good to have some copies due to enemies Creature control...but if your creatures are killed, you just lost a card...so either you have plenty (much more as you have now), so you can accept the loss (like rush decks do) OR you find a way to protect you precious creatures (QUINTESSENCE ftw!). 2-3 carefully used creatures can win a whole game!
As your build is more or less about building up combos, i would strongly recommend quintessence
other cards:
crusader is nice...but unprotected not of that much value?
a single flying weapon wont help you actually win the game? if you are afaid of PC vs. your eternity a single enchant artifact will do...
i doubt the value of the dissipation shield...if you already have the upper hand...it just drains your quanta
if you are overwhelmed, it drains your essential quanta to set up your combos...you might want to try bone walls or permafrost shield. Bone walls offer great late game protection, once you have a quinted oty on the field...or you have firestorm ready...permafrost really, really, really works great when combined with continous healing...
bone yards are also a good idea...you might want to try antimatter
a single defrag wont help that often...especially if you manage to play the pulverizer...
anyway...choose your cards wisely...
try to chosse 30 normal cards max, with about 15 pillars (rule of thumb: 1 quantum pillar for 2 cards)
for about each 10-12 cards your deck has, it needs an hourglass (speed up drawing means, you might have your combo in time)
two decks you might want to look at...you took elements from both and im afraid going with either tactic would be much more effective...
CCYB:
http://elementscommunity.org/forum/index.php/topic,9545.0.htmlThe Semi-Original:
http://elementscommunity.org/forum/index.php/topic,1748.0.htmlhave fun!