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4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vm 52l 590 590 590 590 5bu 5bu 5bu 5c2 5f6 5f6 5ie 5ij 5ij 5j2 5lg 5up 5up 5ur 5v1 61q 61q 6uq 8pm
Strategy:
-Evolve Graboids
-Use normal sense against permanents. If possible, steal weapons, shields, and sanctuaries
-Mutate Horned Frogs w Mutation or Fallen Elf
-Play SoSer if wanted
-Play SoPa if wanted
-Usually only play skull shield when you know enemy deck has no PC. Otherwise, Play Reflective Shield
-Use Dry Spell/ Lightning as CC
-Use Deflag/ Steal as PC
-Nightmare the cards that seem appropriate
-Use Heal when necessary
Strength:
-Does very well against Psiontal, Mono Life, Mono Light, Mono Entropy, and Mono Gravity
-Lobotomization only hurts one creature in this deck
-Can finish matches in a fairly short amount of time
-Has plenty of CC opportunity and PC
-Does exceptional against most decks in bronze
-The top three cards that this deck can go against (Right to Left)
![](/images/Cards/MalignantCell.png)
![](/images/Cards/Sanctuary.png)
![](/images/Cards/Psion.png)
Weaknesses:
-Does bad against decks that are based on PC, Mono Dark, Mono Fire, and Some Stalls
-Mass CC can harm this deck
-Has no method of curing poison
-Does Average against Silver and Terrible against Gold and Platinum
-Though has much CC and PC, is very vulnerable against PC
-The top three cards that can stop this deck (Right to Left)
![](/images/Cards/OwlsEye.png)
![](/images/Cards/Steal.png)
![](/images/Cards/Quicksand.png)
Notes:
-Shards are COMPLETELY optional
-Stiletto is COMPLETELY optional (However if you want to change it, I recommend changing it to arsenic)