Why would I need to get the Oty out in turn 2. I'm not in a hurry (due to eternity and a 60 card rainbow). As far as i seen, this deck is about letting the enemy deck out by outhealing any damage, and turning their massive damaging critters to healer.
When I want to put the oty out, i will simply rewind one of the cells, and replace them with it. Then i can use the other cells as fodder for the oty and place the new critters in the hole.
I think feeding the oty on the infinite cells will provide enough hitting power in the end, it will be a long long game, but with eternity on the rainbow side, you will simply deck out.
If you want a match, lets arrange a time
What you say is true.
But you're also omitting the most important part: This deck's biggest strength is that your opponent isn't prepared for it. By the time they figure out what's going on, it's too late. This is a huge advantage, this is by design, and this is why it's so effective.
You're saying that if a player is using a Rainbow deck, draws 2 Supernovas, has 5 Gravity, 3 Aether, and is playing as they normally do, you're telling me they won't play both? I don't see it. I bet you anything that they'll play the OTY with Quint, ready to gobble up anything the other player plops down.
The odds are skewed in my favor before the game even begins. This deck works best when people play normally, and when they do, it works almost every time.
I also bet that if we dueled, with you knowing what you know about my deck, you'll beat me 9 times out of 10 (10 out of 10 if you include a Protect Artifact).
The whole point of the deck is to play unsuspecting people, to get the best screenshots.