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Offline Ryli

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Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg208524#msg208524
« Reply #216 on: November 24, 2010, 05:40:05 pm »
FG's are so stupid  :))
you sir tested in trainer
any result is obsolete just because of the mere fact that you're using trainer to fight FGs
I honestly do not se a problem with testing it the trainer, for i didnt use any quantum boosts, just put the deck together so i didnt have to waste my electrum on it, and to get the feel of it anyways.
What he meant is the trainer FGs make simple mistakes that ingame ones do not. They also play their strategy slightly different, meaning trainer and ingame matches vary in terms of how you can take advantage of AI stupidity

loggedoff4

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Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg218719#msg218719
« Reply #217 on: December 07, 2010, 08:49:57 am »
2 things:
1. Why is spiny carpence there? wouldnt that defeat the purpose of malignant cells?
2. Shouldn't stone skin be in there somewhere? it'd work better than Shards of divinity late game (20 turns +)





Also, is it viable nonupped?

Offline Malignant

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Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg218729#msg218729
« Reply #218 on: December 07, 2010, 09:14:39 am »
2 things:
1. Why is spiny carpence there? wouldnt that defeat the purpose of malignant cells?
2. Shouldn't stone skin be in there somewhere? it'd work better than Shards of divinity late game (20 turns +)





Also, is it viable nonupped?
1. Spine Carapace Upped doesn't kill cells.
2. Late Game, nothing left.

Read the whole thread, needs a few SoGs upped, Stone Skin replaces SoD, Purify replacing SoG.

joaopcl

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Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg222838#msg222838
« Reply #219 on: December 12, 2010, 01:41:06 pm »
does this work unupped?

Offline Malignant

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Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg222848#msg222848
« Reply #220 on: December 12, 2010, 02:01:22 pm »
does this work unupped?
Can't you read? A post above you already stated.

joaopcl

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Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg222853#msg222853
« Reply #221 on: December 12, 2010, 02:07:56 pm »
XD srry missed it

ShadedKnight

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Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg224536#msg224536
« Reply #222 on: December 14, 2010, 01:47:10 pm »
I love this deck! I'm almost done making it all the way upgraded, but I think I'm going to stick in +1 eternity and +1 photon in the place of something permanently because it seems like everyone's got one these days. It just about makes me cry when I almost deck them out and then they pull out an Eternity+Enchant Artifact  :'(

Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg226556#msg226556
« Reply #223 on: December 17, 2010, 02:40:03 pm »
   What would be the point of adding the Eternity and the photon? In most cases, you and your opponent will be stuck in a game of RQ chicken. This deck doesn't have a way to deprive your opponent of the time quanta for Eternity. I'd simply concede and move on to other players to torment.  ;D

MrSexington

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Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg229806#msg229806
« Reply #224 on: December 21, 2010, 02:53:53 am »
I love this deck! I'm almost done making it all the way upgraded, but I think I'm going to stick in +1 eternity and +1 photon in the place of something permanently because it seems like everyone's got one these days. It just about makes me cry when I almost deck them out and then they pull out an Eternity+Enchant Artifact  :'(
This always comes up and I give the same answer.

Unless I'm wrong, if your opponent has an Eternity (+Protect) + Photon and you have a pair of your own, you still won't win the game.  You just won't lose.  The game will go on for infinity turns.  Eternity + Photon is check-mate for this deck.  If you add in those cards, you're just using up 2 slots that could be used for something else.

 :-\

LongDono

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Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg229807#msg229807
« Reply #225 on: December 21, 2010, 02:59:53 am »
What question had you replied to the most "sir-ragequit"

Offline Malignant

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Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg229972#msg229972
« Reply #226 on: December 21, 2010, 07:43:03 am »
This deck needz silence?

Re: MrSexington's "Rage Quit Deck" https://elementscommunity.org/forum/index.php?topic=3807.msg262505#msg262505
« Reply #227 on: February 02, 2011, 03:32:08 am »
Remind me to tell my opponents in the future that I'm playing Ragequit at the beginning of every pvp match. Easy disconnects? Mebbe. I guess it depends on whether the AI is any good with their deck.

 

blarg: