Yeah I've thought about adding that, but I cant decide if its worth it. Even just 1 nova would do the trick, however with all the shards you'd have to try to save the nova till you needed to play the shield so that the shards dont take the light quanta. In reality its not normally worth it because in most cases, you can either kill them with spells if they use something like phase shield/wings/bone wall, or with fahrenheit if they use reflective shields. The reason the rage quit is hard is because of the amount of healing it has, along with miracle, to allow it to delay quite a while with fahrenheit hitting it. I've actually thought of adding 1 animate weapon instead because it would serve a similar purpose, but could use fire quanta. When you have someone low that you suspect may have miracle or even if you just cant quite do enough damage to kill them normal, you could use it and play a 2nd fahrenheit with a lot of quanta to do a big extra damage in one turn.