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MrSexington

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MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01) https://elementscommunity.org/forum/index.php?topic=11685.msg143797#msg143797
« on: August 22, 2010, 05:23:57 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

(Edit: Still testing.  I might just put in the Electrum Hourglasses anyway.  Not sure yet.)


MrSexington's "Dune Scorpion Rainbow [Anti-FG]"
(Version 1.01)


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6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u7 6u7 74a 74a 77f 77f 7ba 7ba 7ba 7ba 7ba 7gp 7gp 7q9 7q9 7qd 7qd 80j 80j 8pj


>Other Rainbows

So far I've mainly used versions of Puppy Chow's FG deck and the "CC Why bother?" FG deck.  My version of their decks had problems with some fake gods in games that I feel like I should have won:
  • FGs that use Bone Wall - Somes times I could knock them down with a Lava Destroyers and Pulversizers, but then I had to hope I had enough cards in my deck after the walls fell down so I could deal enough damage.
  • FGs that use Miracle - If they chained too many in a row, I just ran out of cards.  (CC Why Bother doesn't use Eternity.)
  • Inconsistency in general.  Some rainbow decks are just too random sometimes.
>What's the difference?
  • Dune Scorpions as main win condition.
  • No need for Quintessence.  Without Quintessence, Unstoppables are able to take their place to get past those nasty walls.  (If you include them in decks that use Lava Destroyer, you're really waiting for 3 card combos to get going.)
  • Because the Scorpions eat into the Time quanta and because the Aether quanta is freed up; Electrum Hourglasses out, Mind Gates in.
  • No copies of 1 card in the deck.  Mind Gates replace the card advantage, but the deck still needs to be more consistent.
  • The deck is basically Neurotoxin and stall; everything else is removed.  I liked the streamlining from "CC Why Bother?"  This deck is even more extreme.  Again, for consistency.
  • With the combination of Neurotoxin and Mind Gates, I can usually deal damage much more faster than the Lava Destroyers alone.

***I'll have stats later, but so far I think it's been working really well.  I think I got a lucky stretch of easy FGs, but I just won 8 out of 10 games.  Neurotoxin is amazing.  With the FG's double draw, you just sit back and watch them kill themselves.  This deck probably still have problems with FGs that the other decks have problems with, but I think it cuts down on some match ups that I should have more success with. 

***I may replace Sundials for unupped ones.  Bad draws and poor mulligans are killing me sometimes.


***I kind of want to cut it down to 30 cards.  Without Electrum Hourglasses, I don't think there's a need to have a bigger deck.  Version 1.01 is now 30 cards.  My biggest concern is that I cut down the scorpions and Unstoppables down to 2 copies of each.  If you don't draw 1 of each early, you better hope that you can Mind Gate something that deals damage or draws cards.







 :-\
« Last Edit: January 08, 2013, 12:15:03 am by willng3 »

Offline jmdt

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" https://elementscommunity.org/forum/index.php?topic=11685.msg143800#msg143800
« Reply #1 on: August 22, 2010, 05:33:48 am »
I will have to keep tabs on this deck.  It looks pretty fun.  I wonder how it does without hourglasses though.

Offline Terroking

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" https://elementscommunity.org/forum/index.php?topic=11685.msg143802#msg143802
« Reply #2 on: August 22, 2010, 05:43:36 am »
I will have to keep tabs on this deck.  It looks pretty fun.  I wonder how it does without hourglasses though.
This is sort of my thoughts as well. While Mindgates do provide card advantage, you cannot control what cards you get, and this makes it all the harder to find the Momentum+Dune scorp combo you need.

Also, it makes it a lot harder for you to put out all your SoGs before the FG gets a decent offense out.

Otherwise, though, I'm getting to think this deck might be better as a Timebow, considering it doesn't spread the Supernova quanta out too well and this deck does not look like it requires a fast start, the only major downside would be that it'd be much more difficult to get out those early Anti-matters.

I'll have to actually try the deck before I pass any judgments though.

Thumbs up for another nice deck MrSexington.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

hermantheowl

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01) https://elementscommunity.org/forum/index.php?topic=11685.msg143811#msg143811
« Reply #3 on: August 22, 2010, 06:03:27 am »
I beat obliterator wihout destroing its pulverizer with this one. Needed both antimaters, and waited untill I could play a bunch of permanents at once. Got neurotoxin started early enough.

MrSexington

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01) https://elementscommunity.org/forum/index.php?topic=11685.msg143814#msg143814
« Reply #4 on: August 22, 2010, 06:11:34 am »
Beat obliterator wihout destroing its pulverizer.
Do that with any deck.  Huh?

Zubon

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01) https://elementscommunity.org/forum/index.php?topic=11685.msg144135#msg144135
« Reply #5 on: August 22, 2010, 04:47:04 pm »
Tried this for 10 games today, went 2-8 with one that I lost by only one turn.  It seems very vulnerable to poor early draws, and I frequently had few to no towers.  It is also fully dependent on a combo with only two copies of each card in the deck, so in half the games I never completed the combo or got it in my last 10 cards.
  • Seism 1 (Easy win.  He had few enough lands that I could keep them destroyed.)
  • Gemini 0 (He used Twin Universe 7 times in one turn on a Momentumed Phase Recluse, after I had already used both Improved Antimatters.  Lost by 1 turn, as the poison from that would have gotten thim.)
  • Chaos Lord 0 (He got a mutant with steal on turn 2.  With a turn 1 Discord, it took 5 turns to get enough entropy to Supernova.  By then, his second mutant had destroy.  Never drew a scorpion.)
  • Incarnate 0 (1 tower and 1 Supernova in my first 13 cards.  The first tower never generated a time quantum.  20 cards in before any tower generated a water quantum.)
  • Graviton 0 (No Pulverizer lasted 2 rounds.  1st scorpion was card #20, no time for poison to work.  The Improved Antimatter kept me alive, but that is a long time to sit there doing 0 damage.  Mindgate is useless when every creature has fewer hp than the 3 Unstoppable Elite Otyughs already in play.  1st Permafrost Shield was card 25.  The 2nd Unstoppable never came.  He ended with 17 poison.)
  • Destiny 0 (Turn 2 Elite Phase Dragon, turn 3 Massive Dragon.  Healing kept me alive a long time, but never drew an Unstoppable.)
  • Elidnis 0 (Got the DS/Unstoppable combo at turn 10.  It got its one hit in before being lobotomized.  Never drew a wall.)
  • Destiny 1 (Destiny had weak Fate Eggs early on: Physalia and Retrovirus with no Supernova for ~8 turns.  My Permafrost Shield went up on turn 3, DS/Unstoppable on turn 4.  He didn't rewind it for ~6 turns despite an Eternity and at least one Rewind in hand -- AI weakness.  His 5 Electrum Hourglasses killed him faster than anything I ever did versus a FG.  Please. keep drawing more Towers in the mid-game.  Ended with 47 poison.)
  • Octane 0 (Decked out.  Weak initial draw, as has happened most games.  First Scorpion was card #22.  No time for poison to work.)
  • Graviton 0 (No towers or Supernova in initial hand.  Drew Supernovas on turns 3, 4 & 6.  First tower was card #17.  Died 18 cards in without ever drawing Unstoppable; had both DS in hand.)
10 games is not statistically significant, especially with my luck lately, but I spent most of the games sitting there watching the computer play.  The only two winning games were when the computer had a poor draw.

timtwins

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01) https://elementscommunity.org/forum/index.php?topic=11685.msg144157#msg144157
« Reply #6 on: August 22, 2010, 05:31:48 pm »
I think I will add a 3rd dune scorpion and 3rd unstoppable to this deck.   Then I will try that.

On a side note, It's very easy to make this deck and the CC why bother deck because they involve many of the same cards.  (Good for people who have very little money, but enjoy changing decks)

Zubon

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01) https://elementscommunity.org/forum/index.php?topic=11685.msg144160#msg144160
« Reply #7 on: August 22, 2010, 05:36:06 pm »
5 more games, up to 6-9, still losing but more promising.  I really wanted to try it against Rainbow, queen of Electrum Hourglasses.  When the combo comes early, it works brilliantly; when it comes late, the game is just a matter of seeing if you have enough healing to lose by decking out.  So far, it has done well against Destiny and Ferox, okay against Seism, and lost to everyone else.

It struck me that this is definitely not a grinding deck.  When it does win, it is a LONG game, and you are note very active unless you have an early Mindgate with the quanta to run it.  OTOH, if you play while mostly AFK, occasionally alt-tabbing over to hit space, this is a very low-maintenance deck.
  • Decay 0 (1 tower in the opening hand, next one was card #15.  Permanents were stolen as they hit the board, but he ran out before the Mindgates came.  DS/Unstoppable combo came at card #19.  It would have been close if Decay's deck did not have Siphon Life, but then that's like saying it would have been close if it did not have Pest or Fractal.)
  • Ferox 1 (Good opening quanta.  DS/Unstoppable came at card #13, and Ferox's third Feral Bond came out the next turn.  First Pulverizer was card #15.  First Permafrost Shield was card #20.  That was the first turn Ferox ended with less than 200 health.  First Mindgate was card #25.  Once I destroyed ~8 Feral Bonds, Ferox went down quickly.)
  • Seism 1 (1 tower in the opening hand, another on turn 3, no Quicksands for several turns after that.  Permafrost Shield was card #15.  Both Unstoppables in the opening hand, first DS was card #24.  I won by the grace of Rewind, since I had enough time quanta to keep re-casting the DS.  If the game had been 1 turn longer, I would have run out of hit points, and I had 0 cards left.)
  • Ferox 1 (Ferox never ended a turn with any cards in hand, including the opening hand.  Go Ferox!  I opened with DS/Unstoppable, so it was mostly a matter of waiting to cast it on turn 3 and then staying alive.  It took 11 turns for a Quantum Tower to generate the 1 water quantum I needed for the Permafrost Shield after 3 Supernovas.  Pulverizer also came out that turn.  Ferox had only 1 Feral Bond until his hit points went yellow, but lots of dragons.)
  • Destiny 1 (We both had weak opening hands with few towers, and his first two eggs were Ray of Light and Bloodsucker.  DS/Unstoppable at card #12.  Again, enemy Electrum Hourglass ftw.  Free Chaos Power from Mindgate = easy to re-cast Dune Scorpions.  Ended with 49 poison, and I still had 13 cards.)

timtwins

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01) https://elementscommunity.org/forum/index.php?topic=11685.msg144256#msg144256
« Reply #8 on: August 22, 2010, 07:24:11 pm »
I have 3 of the scorpions and unstoppables instead of 2:

Game 1: Chaos Lord: Played an early dune with unstoppable,  Got another one out towards the end.  Won game: 1-0
Game 2: Ferox: Played the dune early, but took a few turns to get a unstoppable.  Also got terrible things from mindgate(seven towers and one leaf dragon……). Lost by 1 turn: 1-1
Game 3: Paradox: Got a very early perm shield.  Got a dune/unstoppable combo shortly after.  Won game easily: 2-1
Game 4: Ferox: Got a dune and unstoppable out after about five turns.  Also got two cockatrice and a jade shield from mindgate.  Won with an EM. 3-1
Game 5: Elidnis: got an early combo out again. Mindgated a TU and used on the combo for double poison. Won pretty quickly: 4-1
Game 6: Divine Glory: never got a combo out.  Got a mindgate very late.  Lost match after damaging him to 190 hp…: 4-2
Game 7: Eternal Phoenix: never got the combo. Never got mindgate.  Lost : 4-3
Game 8: Miracle: eventually got a combo out.  Never got the permafrost shield though.  Got a light and jade dragon from mindgate.  Won after about 3 miracles, finally got an elite queen card: 5-3
Game 9: Gemini: got a combo AND a mindgate out second turn.  Lost very early from lack of healing: 5-4
Game 10: Rainbow: Didn’t get a tower.  Only played a couple SOG because of 4 supernovas… Epically lost: 5-5
Game 11: Miracle: Got a combo out pretty quickly.  Got the permafrost shield out pretty fast too.  Easily won.  Also received a miracle from the slots:  6-5
Game 12: Miracle: Got the combo and the shield. Won eventually: 7-5
Game 13: Eternal Phoenix: used explosion on four of my permanents. Never got enough quanta.  I decided to make EP a skip after that: 7-6
Game 14: Rainbow: never got the combo: 7-7
Game 15: Osiris: never got the permafrost shield and sadly lost: 7-8
Game 16: Gemini: Got towers out very late and couldn’t play the permafrost shield, barely got the combo out: 7-9
Game 17: Morte: Lost because of playing error : 7-10
Game 18: Dream Catcher: He used butterfly effect and I never got the combo out: 7-11
Game 19: Chaos Lord: Got two combos out, but he got a creature with steal and took my SOG’s. Lost: 7-12
Game 20: Dream Catcher: Got the combo out, but all the permanents were destroyed by butterfly effect.  Lost by one turn : 7-13
Conclusion:  7-13 A very fun deck.  Somewhat more difficult to win some matches but does bring a new element that many decks don’t have.  I believe a cc why bother deck would have had a slightly better win % in these games.

timtwins

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01) https://elementscommunity.org/forum/index.php?topic=11685.msg144258#msg144258
« Reply #9 on: August 22, 2010, 07:24:49 pm »
That means between the two of us, we went 13-22 :(

Ifailgood

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01) https://elementscommunity.org/forum/index.php?topic=11685.msg144286#msg144286
« Reply #10 on: August 22, 2010, 08:09:06 pm »
That's pretty good imo.

MrSexington

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Re: MrSexington's "Dune Scorpion Rainbow [Anti-FG]" (Version 1.01) https://elementscommunity.org/forum/index.php?topic=11685.msg144336#msg144336
« Reply #11 on: August 22, 2010, 09:08:57 pm »
Yeah, something's missing right now.

I've been trying different builds, I just haven't updated the thread yet.  Still trying to figure out what works best.

 

anything
blarg: