*Author

guolin

  • Guest
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg160711#msg160711
« Reply #12 on: September 18, 2010, 08:15:28 pm »
I like this deck.  A lot.  EMs against some nasty gods.  I had totally forgotten about my nymphs till I saw this--that purple nymph makes for some good healing.

I was wondering if a blue nymph would be a wasted effort in this deck or if it would add value in your opinion.
The only reason I don't have an Air Nymph in this deck is because I don't have it. As soon as I get it, Elite Queen is going to be kicked out so hard...and I'll add my Air Nymph and possibly a Jade Shield in. Air Nymph is epic in this deck because of A) three quints means that your creatures probably won't get hurt by UG's and B) it helps with damage, since Fractal is missing. Also, an Air Nymph instead of an Elite Queen makes this that much less similar to CCYB. :P

And yeah, thanks, the EM rate is indeed nice, while retaining CCYB's speed. However, anything short of two Supernovas by turn 2 is going to make the battle a lot harder.

Offline Boingo

  • Hero Member
  • *****
  • Posts: 1605
  • Reputation Power: 26
  • Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg160944#msg160944
« Reply #13 on: September 19, 2010, 03:18:57 am »
The Blue Nymph (I haven't upped my nymphs) is oh so sweet in this deck.  Not to tease you, but you have much to look forward to!  (TBH, never managed to get the EQ into too many matches anyway.)  For example, I managed to get a quinted nymph and a quinted destroyer out before Dream Catcher tore apart all my permanents.  Didn't matter though--a growing destroyer + 3 UGs was enough for the win.  A typical match is now simply waiting till I'm in range (and testing my arithmetic on the damage) then clicking miracle, heal and UG/UG/UG...EM.

I bloated your deck a bit since I was decking out on Morte which I felt was especially unacceptable (bone walls can be tough when you draw creatures late) and figured the hourglasses give me the option of drawing speedily or not.  It's probably overkill, but it's a fun variant with +quint +SoD (for extra coin) +QT (too many bad openers with the larger deck otherwise)
Code: [Select]
500 5c2 5p0 5uu 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 71c 77f 77f 7dq 7dq 7gp 7gp 7k2 7q5 7q5 7q5 80h 80h 80h 80h
Bring back Holy Cow!

guolin

  • Guest
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg160950#msg160950
« Reply #14 on: September 19, 2010, 03:31:51 am »
The Blue Nymph (I haven't upped my nymphs) is oh so sweet in this deck.  Not to tease you, but you have much to look forward to!  (TBH, never managed to get the EQ into too many matches anyway.)  For example, I managed to get a quinted nymph and a quinted destroyer out before Dream Catcher tore apart all my permanents.  Didn't matter though--a growing destroyer + 3 UGs was enough for the win.  A typical match is now simply waiting till I'm in range (and testing my arithmetic on the damage) then clicking miracle, heal and UG/UG/UG...EM.

I bloated your deck a bit since I was decking out on Morte which I felt was especially unacceptable (bone walls can be tough when you draw creatures late) and figured the hourglasses give me the option of drawing speedily or not.  It's probably overkill, but it's a fun variant with +quint +SoD (for extra coin) +QT (too many bad openers with the larger deck otherwise)
Code: [Select]
500 5c2 5p0 5uu 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 71c 77f 77f 7dq 7dq 7gp 7gp 7k2 7q5 7q5 7q5 80h 80h 80h 80h
As I said, Blue/Air Nymph works wonders in this thing. :)

Not sure about the bloating, though. I've always tried to keep it at a minimum (CCYB is known for its early starts with at least 2 Supernovas - this deck works the same way early on) to prevent bad draws. (4 Quints in starting hand is not really fun, especially without a single creature in your hand) However, your variant does look a bit more fun.

Morte may be a little harder with EQ (that's how I usually beat him), though I did beat him once using just quinted Destroyers + Pulverizer (destroying Bone Walls too for quicker Wall removal). UG's bypass the Wall, though. Not too sure if it's worth the beefier deck. (I usually stop drawing anyways as soon as I draw Destroys + Pulverizer or an EQ)

Fallower

  • Guest
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg160966#msg160966
« Reply #15 on: September 19, 2010, 04:10:45 am »
Unstable gases destroy morte. ;)
I get to kill him as well as give him a hundred bonewalls to look forward to.

I still don't like the heal and miracle there... they always come too late to save me... Hmm I'm not too sure if subsituting the liquid shadow for a black nymph would work... But I usually use my liquid shadow near the end, sometimes for EMs, so a black nymph shouldd work better than it.

guolin

  • Guest
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg160969#msg160969
« Reply #16 on: September 19, 2010, 04:17:11 am »
Unstable gases destroy morte. ;)
I get to kill him as well as give him a hundred bonewalls to look forward to.

I still don't like the heal and miracle there... they always come too late to save me... Hmm I'm not too sure if subsituting the liquid shadow for a black nymph would work... But I usually use my liquid shadow near the end, sometimes for EMs, so a black nymph shouldd work better than it.
I'll miss my Fireflies taking down bone walls in one turn once I get the nymph, though. xD

Early Heal/Miracle = last-resort save.
Late Heal/Miracle = EM. Which is actually the first reason I packed them in the deck.

I tried Black Nymph - in fact, this deck started off with two nymphs - Purple and Black. However, it did not work out - Black Nymph requires quint a lot of the time, is very expensive, and you really don't need more than one LS really. Liquid Shadow can also be used as CC - especially those Growth creatures (in fact, I used it on Rainbow's Forest Spectre - it only healed 6 hp over the period of 3 turns, but I prevented a sh**load of damage. I went on to EM Rainbow that game). In fact, they could be used against Dream Catcher's BE'd creatures...if he didn't have anymore in hand, that is.

Offline Boingo

  • Hero Member
  • *****
  • Posts: 1605
  • Reputation Power: 26
  • Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg160982#msg160982
« Reply #17 on: September 19, 2010, 04:54:54 am »
Unstable gases destroy morte. ;)
I get to kill him as well as give him a hundred bonewalls to look forward to.

I still don't like the heal and miracle there... they always come too late to save me... Hmm I'm not too sure if subsituting the liquid shadow for a black nymph would work... But I usually use my liquid shadow near the end, sometimes for EMs, so a black nymph shouldd work better than it.
I'll miss my Fireflies taking down bone walls in one turn once I get the nymph, though. xD

Early Heal/Miracle = last-resort save.
Late Heal/Miracle = EM. Which is actually the first reason I packed them in the deck.

I tried Black Nymph - in fact, this deck started off with two nymphs - Purple and Black. However, it did not work out - Black Nymph requires quint a lot of the time, is very expensive, and you really don't need more than one LS really. Liquid Shadow can also be used as CC - especially those Growth creatures (in fact, I used it on Rainbow's Forest Spectre - it only healed 6 hp over the period of 3 turns, but I prevented a sh**load of damage. I went on to EM Rainbow that game). In fact, they could be used against Dream Catcher's BE'd creatures...if he didn't have anymore in hand, that is.
EMs come much easier with the miracle/heal combo (sometimes just heal alone will do it.)  Otherwise, if you're real math savvy you can be sure to have your pulvy deal the final blow giving your shards a chance to bring you to full hp.  Much easier with miracle/heal, though.

Purple and black nymph combo is spectacular when it works, but way too expensive and impractical to set up.  You better off just packing multiple liquid shadows and using the purple nymph if your goal is inverted vampires.

As for your precious fireflies, guolin, what you miss with Incarnate, you make up for in Morte.  Fireflies = ideal target for plague/virus = ever higher bone walls.  One thing the UGs do not synergize with is the aflatoxin/malignant cells, so you need to be careful not to pull the trigger until you can end the game.  But this is a small price to pay.
Bring back Holy Cow!

Fallower

  • Guest
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg161002#msg161002
« Reply #18 on: September 19, 2010, 06:13:33 am »
Your purple nymph can just antimatter most of the creatures though...
I don't want to fill up my deck with 2 cards just for EM, so I guess I'll just stick without the heal and Miracle. xD

Ehh, I don't think liquid shadow really helps against Dream catcher if its just one... Meanwhile, the black nymph can help to kill creatures for your malignant cells, and darkness is quite underused IMO. Oh well, I don't have a black nymph anyway, so I cant test this out thoroughly...

guolin

  • Guest
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg161131#msg161131
« Reply #19 on: September 19, 2010, 02:00:50 pm »
Your purple nymph can just antimatter most of the creatures though...
I don't want to fill up my deck with 2 cards just for EM, so I guess I'll just stick without the heal and Miracle. xD

Ehh, I don't think liquid shadow really helps against Dream catcher if its just one... Meanwhile, the black nymph can help to kill creatures for your malignant cells, and darkness is quite underused IMO. Oh well, I don't have a black nymph anyway, so I cant test this out thoroughly...
Actually, both the Heal and Miracle have saved my ass multiple times. The EM bonus is extra, since damage is a little hard to control to get Pulvy to do the last hit (though I have done that with this deck when I used my Heal earlier in the battle). Liquid shadow can also help against multiple FG's. I've actually Antimattered, then Liquid Shadowed Obliterator's Shrieker. By the time it died, I had a quinted Purple Nymph out, which AM'd his Basalts and other Shriekers.

Though the way you use the Black Nymph seems interesting...except I usually can only use them on Antimattered creatures, since putting Liquid Shadow on, say, a Basalt Dragon can end up with a nasty 10 heal if not frozen, or 11 heal with Momentum.

Offline Boingo

  • Hero Member
  • *****
  • Posts: 1605
  • Reputation Power: 26
  • Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg161177#msg161177
« Reply #20 on: September 19, 2010, 03:40:44 pm »
Your purple nymph can just antimatter most of the creatures though...
I don't want to fill up my deck with 2 cards just for EM, so I guess I'll just stick without the heal and Miracle. xD

Ehh, I don't think liquid shadow really helps against Dream catcher if its just one... Meanwhile, the black nymph can help to kill creatures for your malignant cells, and darkness is quite underused IMO. Oh well, I don't have a black nymph anyway, so I cant test this out thoroughly...
I agree the darkness is underused.  The black nymph wouldn't help against DC either--it's too expensive (9 of any quanta type is an eternity for DC) and then you'd need to quint it and wait till the next turn to hopefully still have 3 more :darkness to begin having an effect.  (Try the nymph out in the trainer and see what I mean.)
Bring back Holy Cow!

guolin

  • Guest
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg161432#msg161432
« Reply #21 on: September 19, 2010, 10:36:51 pm »
Your purple nymph can just antimatter most of the creatures though...
I don't want to fill up my deck with 2 cards just for EM, so I guess I'll just stick without the heal and Miracle. xD

Ehh, I don't think liquid shadow really helps against Dream catcher if its just one... Meanwhile, the black nymph can help to kill creatures for your malignant cells, and darkness is quite underused IMO. Oh well, I don't have a black nymph anyway, so I cant test this out thoroughly...
I agree the darkness is underused.  The black nymph wouldn't help against DC either--it's too expensive (9 of any quanta type is an eternity for DC) and then you'd need to quint it and wait till the next turn to hopefully still have 3 more :darkness to begin having an effect.  (Try the nymph out in the trainer and see what I mean.)
Yeah, it's why I took out the Black Nymph almost immediately.

Offline Boingo

  • Hero Member
  • *****
  • Posts: 1605
  • Reputation Power: 26
  • Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg161565#msg161565
« Reply #22 on: September 20, 2010, 04:18:24 am »
I wanted to prove to myself that the black nymph wouldn't work so I modified the deck a bit (see below) and now I'm not so sure.  And while the deck is not totally stable atm, I don't think it would take much to get it there (I'm not a deck-building pro.) 

=Took out the blue nymph because I thought that'd be too many nymphs for one deck (I'm not sure if that's sound thinking or blasphemy.)
=? ? are Darkness pendula to power the  :darkness :entropy nymphs

Code: [Select]
500 500 5c2 5v8 5v8 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 71c 77f 77f 7dq 7dq 7gp 7gp 7q5 7q5 7q5 7um 7um 80h 80h 80h 80h
Obviously you could up the nymphs if you wanted, no big deal there.  I doubled them up so you can get them into the action sooner.  Will typically need the destroyers to get you to the finish line, but not necessarily.  I didn't have a chance to extensively test it, but I managed to beat Octane, Elidnis, Paradox, FQ in the few games I tried.  It's probably taking this deck in too many directions at once, but I figured I'd try it with the nymphs I have.
Bring back Holy Cow!

frlaa

  • Guest
Re: Minimal CC Anti-FG Chargebow! https://elementscommunity.org/forum/index.php?topic=12015.msg161834#msg161834
« Reply #23 on: September 20, 2010, 07:11:04 pm »
The only purpose to take a queen is to be able to use fractal on destroyers. Can i change the queen for jade shield ?

 

blarg: