Interesting idea with a lot of potential. I was experimenting with Spine Carapace myself but went a sightly different route. I bunched up a couple Graveyards and Feral Bonds but didn´t include the Demon for some reason.I usually ended up getting killed because it took to long for the creatures to die, but the Demon might change that.
edit: was bored and revived the idea. Here is the train of thoughts :
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Really horrible design i know.This was the first thing i´ve build.
I currently don´t own upped Carapeces so i used the normal ones w/o Aflatoxin.
Screenshot:
Flaws:-For the Maxwell Demons to work efficiently you need a Thorn Carapace out. And 7
is quite hard to get w/o Novas in time.Permafrost and Fog Shield help to buy time till you get everything done.
-> have to add Supernova and need a way to get both the Carapace and the Maxwell Demon regularly (up the ammount used and/or add card draw).Add Fog Shield.
-Graveyard + Eclipse + Empathic Bond worked like a charm, but aren´t really needed.Bond is a dead card w/o a few creatures on the table. Graveyard + Eclipse both just speed up the killing when the board is under control and don´t help in any way to lockdown the board.
-> cut Graveyard, Eclipse , Empathic Bond. Gonna need Eternity more often cause of the lack of damageoutput.
-Thorn Carapace
I was really afraid of it beeing stolen and literally had to wait for a PA to show up to not screw myself.Usually most gods just run Explosions or Pulvies to get rid of it, thats not a big deal - but Steal was really scary even with a Pulvy on the table.
->add a 2nd PA. it also helps to protect Eternity.
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Thoughts:-low damageoutput.just 3 Demons + Weapons to do damage, gonna take forever to kill something.add Golem/Graveyard/Steam Engine
-too many cards (40) to get the combo out regularly
-tower count seems to be too low (9 + 6 nova for 40 cards) while the average cost are high
-5 Shields almost guarantees dead draws / dead cards in your hand
-insufficient life (5 Shards - nothing else while it takes long to setup Demon/Quint/Carapace and Carapace doesn´t hold back creatures from attacking like Permafrost Shield does.) Might have to add Miracle(s) and/or Sundials. Antimatter cost too much when i want to play/use Demons so that is no option.
-Sundials should help with the drawing problem and life problem so they should definatly be played
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Result:
Rainbow - Loss
Just stomped me . too much permanent control. would have needed either more permanents or PA.Early Hourglass got destroyed as the shards - nothing i could do.
Divine Glory - Loss
Stomped me aswell.
Demons just do nothing and a single Fog Shield doesn´t really help. Too many dead cards, too much damage taken. Also lack of carddraw.
Ferox - Win
Got a good opening hand, the topdecks where fine aswell. Fog Shield out early.Ferox Creatures are mostly unaffected by the early Demon i play.Pulvy taking care of Bounds, 2 Shards buy time.I save my Sundials till the last moment to buy more turns.First Carapace shows up at 11 cards left :/ but in the meantime i got enough Shards out to stay alive and a Golem growing.
After that the 2 Deamons i got in play finally go to work and elmiminate every threat for a safe victory. I finish the game with 42 HP and 8 cards left.Was a very fast game and i drew everything i needed when i needed (pretty lucky). (won a upped Feral Bond)
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Even with good draws and early Pulvy / Deamon / Fog Shield it was relative close. 2 Shards less or without the Fog Shield i would have died pretty sure.
screenshot:
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Version 2.5 (slim)
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few modifications. dropped eternity, pa and replaced a deamon with oty. list is now 35 cards.
Morte - loss
ouch . he got 2 boneyards out and i had an early thorn carapace .... well the result was 2 20+ vultures i could kill with the deamon, but i couldn´t break his Bone Wall while i decked out. Incarnate should be simmilar so there have to be some changes.
Version 2.6
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cut the golem for 2 graveyards to fix the bone wall issue.
Hermes - loss
Got stomped. Couldn´t find a Deamon in time so his armored golem just stomped me while he destroyed every single permanent i brought into play. Sundials.