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Offline Getawu2Topic starter

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Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg295530#msg295530
« on: March 21, 2011, 07:26:35 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Well, thanks to Sanctuary it's now possible to get a lot more early game-healing. Based on this I tried a new FG-farming deck. I haven't played much with it yet, but the start seems promising, I won 5 out of 5 games easily (2x Decay, Octane, Incarnate and Destiny, so I haven't met really hard Gods for this deck yet).

Hover over cards for details, click for permalink
Deck import code : [Select]
5oj 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 749 74b 74b 77f 7aj 7ba 7ba 7ba 7ba 7ba 7ba 7do 7do 7gp 7k4 7k6 7k6 7k6 7k6 7k6 7k6 7km 7km 7km 7km 7km 7km 7n0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 80h 80h 80h 8ps


?? are Sanctuaries

SoG and Sanctuary provide up to 6x5+6x4 = 54 healing per turn, a variety of shields helps the deck to handle quite different situations. Hourglasses make the deck faster, immortal Otys and Firestorms for CC (besides Spine Carapace), Firefly Queen for creatures which fuel Hope and / or are mutation fodder. Pulvi or mutants for permanent control, Eternity for preventing deckout or for CC.

Nice bonus: You get more electrum for EM.
« Last Edit: January 07, 2013, 10:52:38 pm by willng3 »

Thiefboy109

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg295548#msg295548
« Reply #1 on: March 21, 2011, 07:57:20 pm »
Nice! Looks like everything works well.
I Can't find any improvements, but it does seem a bit slow but that is all rainbows so it doesn't really matter. Nice idea adding hope and unuppped FFQ.

I like it. Might test it sometime but it looks good. Add some more stats please?

BPAV

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg295571#msg295571
« Reply #2 on: March 21, 2011, 08:37:06 pm »
gonna test this in trainer looks good !!

ShiningSword

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg295582#msg295582
« Reply #3 on: March 21, 2011, 08:50:35 pm »
Control bows usually use a bonewall(for best protection and synergy).
Hope isnt useful with FFQ(unless you can draw both, hope is useless) so you could take that out.
And maybe add a miracle to abuse all those SoD's you have(and so you can EM even more).

Offline Getawu2Topic starter

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg295628#msg295628
« Reply #4 on: March 21, 2011, 09:57:26 pm »
Hope is a nice late game shield to gain EM and shut down the opponent, even more effectiv than Bone Wall - and it assures winning possibilities against gods like Divine Glory.

Miracle is of course an option, as is PA or Purify as modifications - try it if you want to.

Stats: I won against Divine Glory, Gemini and Paradox besides the FG I mentioned in the first post - and lost to Hermes and Gravition, which seemed to be because of the deck weaknesses and some other gods like Lionheart or Miracle which should be beatable with better draws (i.e. getting shields more early). Game time seems to be about 300 - 600 seconds like other timebows. But I won't collect specific stats, if anybody else likes to, feel free to do so.

edit: also beaten: Seism, Eternal Phoenix, Rainbow, Lionheart, Scorpio, Miracle, Chaos Lord, Dream Catcher, Graviton, Serket, Fire Queen, Ferox, Hermes, Elidnis, Akebono, Hecate, Obliterator, Jezebel, Morte, Osiris, Neptune (to be continued)

Still Missing: Dark Matter


BPAV

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg295699#msg295699
« Reply #5 on: March 22, 2011, 12:09:53 am »
deck is way to slow and it need a miracle

Offline SnoWeb

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg295840#msg295840
« Reply #6 on: March 22, 2011, 07:25:45 am »
(http://imageplay.net/)
(Creature turn order in yellow, permanent turn order in red.)
18 permanents wherein you have 1 weapon, 1 shield, 1 mark and 1 tower stack leaves you with only 14 permanents spots free. You cannot play 6 Hourglasses + 6 SoG + 6 Sanctuary = 18 permanents in 14 spots. CQFD

burne

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg295910#msg295910
« Reply #7 on: March 22, 2011, 12:29:51 pm »
In my opinion, there's to many different shields.

they could easily turns in dead cards.

Offline Getawu2Topic starter

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg297484#msg297484
« Reply #8 on: March 24, 2011, 09:32:19 pm »
18 permanents wherein you have 1 weapon, 1 shield, 1 mark and 1 tower stack leaves you with only 14 permanents spots free. You cannot play 6 Hourglasses + 6 SoG + 6 Sanctuary = 18 permanents in 14 spots. CQFD
Either you don't play all Hourglasses, because you get them in late game or you destroy them towards the end to get the spots - I never had problems playing all the permanents I wanted.

@ burne: In a 60-card timebow drawing more cards normaly isn't a problem - the different shields make the deck flexible - you win against Lionheart thanks to Gravity Shield, against Rainbow thanks to Spine Carapace, against Divine Glory and probably Poison Gods thanks to Hope, Permafrost and Fog slow every enemy down. If you want a deck with only one possible strategy like Liquid Antimatter take one of those ;)

Nadrin

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg297495#msg297495
« Reply #9 on: March 24, 2011, 09:42:11 pm »
4 losses, 5 games.
7 losses, 10 games.

I'm seeing a problem here. Quanta gain is blegh, and I get rushed. Not working very well.

Offline Getawu2Topic starter

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg319543#msg319543
« Reply #10 on: April 25, 2011, 02:10:05 pm »
After some more playing with the deck I really begin to like it. It isn't as fast as CCYB and hasn't the win rates (I suppose it's about 50 %), but it seems the deck can beat every FG (I've done so with all expect Dark Matter, Neptune and Osiris) and the 180 Electrum and Score for a EM is worth the longer games. Of course the deck isn't cheap, so it will never be a beginners deck. If you don't get rushed, you'll normaly win.

General:
Normaly I only play 3 Hourglasses, that's enough. If you meet gods with PC use them as bait (for example against Octane) or use the shards/sancts, if you need drawing power as baits. Play the FD, Oty and Queen only immortal (unless you have to or the FG doesn't have CC), don't play the SoDs early, but save them until loosing the quanta doesn't slow you down any more. Spine Carapace is nice against immortal creatures if you heal enough.

Some details:
Akebono: Eternity and Gravity Shield or an FD saves your skin.
Chaos Lord: Unpredictible, and I haven't met him often, but seems to be an easier god.
Dark Matter: Chargers are nasty, you need to get Sanctuaries out early. Haven't had a real good draw in the games against him.
Decay: Probably the easiest god for this deck as long as you can play a Sanctuary which doesn't get stolen. Permafrost or Hope for a total shut-down.
Destiny: Easy.
Divine Glory: Spine Carapace or Hope for a win, Permafrost and Fog Shield also win the game
Dream Catcher: Try to get the BEed-creatures under control. If you can do so, you'll win.
Elidnis: One of the easier gods. Starts slowly and if he gets large immortal Spectres, Gravity Shield is your friend.
Eternal Phoenix: Every game is different, shields and Fire Storms are helpful.
Ferox: Don't get rushed -> easy win
Fire Queen: Nothing special to say - try to save your Storms until you can gain some control over the queens (Eternity, Oty, FD, Spine, Permafrost...)
Gemini: Quite easy, as the TU-rush doesn't bother your 220 HP. And Gemini likes to TU Fireflies.
Graviton: Hard, but beatable with the right cards. Gravity Shield isn't as important as it seems to be. Play Eternity early if you get it and have hourglasses out.
Hecate: Gravity Shield is your friend. But of course also other CC like Eternity, FD works (and you'll need them sooner or later because of chimera)
Hermes: A real tough one as always, but beatable with Gravity Shield and Fire Storms.
Incarnate: Slow thanks to Bone Wall. If you can wait for the Pulvy to destroy the Graveyards.
Jezebel: Unpredictible.
Lionheart: Gravity Shield = Instawin. But I also have beaten him with Spine Carapace. Don't play your Pulvi!
Miracle: Don't get rushed -> easy, but slow win
Morte: Haven't played him often, but the healing helps a lot to gain control.
Neptune: Haven't met him once - should be quite easy
Obliterator: Pulvy caused some pain, especially protected. the burrowed unstoppable Shriekers aren't a problem, as you heal enough to outlast the damage.
Octane: Easy thanks to healing a lot more than 20 HP every round.
Osiris: Haven't met him often and got outrushed those games. Should be easy with Gravity Shield and Pulvy
Paradox: Easy
Rainbow: Haven't met him often, won thanks to Spine Carapace and staying alive till he got no more cards.
Scorpio: As for Morte, you should be able to gain control before he causes too much poison damage.
Seism: A tough one, as you have real problems with your quanta.
Serket: Easy, Permafrost shuts him down.

Offline Getawu2Topic starter

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Re: Mass-Healing (FG-farmer) https://elementscommunity.org/forum/index.php?topic=23254.msg341484#msg341484
« Reply #11 on: May 27, 2011, 06:32:57 pm »
I've finaly beaten Dark Matter - so I've won against every single FG with this deck. :)

The biggest problem is that it is very slow sometimes - I've had some games lasting more than 10 minutes. And it's vulnerable to mass PC (Obliterator, Dream Catcher). Nevertheless, I've changed to that deck being my regular - though inventing it might be a reason for that decision. But the 180 Electrum-EMs are definitly worth it!

Oh, and I didn't play a single match where I was missing a Miracle.

 

blarg: