you should've said earlier that most game wins will come from decking out
not really, decking out a FG takes forever. but FG seem to work one of either ways:
1 - they dont use much CC, but can reduce damage;
2 - they have many CC, but take most of the damage.
in case 1, fallen elf/druid will make sure you do damage. In case 2, pulvy will take care of any shields if needed, so just make sure you dont deck out and the cells will do all the damage.
when I say the malignant cells are the most important thing, its because they can kill in less than 8 turns and make sure you keep your full health.
about octane: yes, pretty much a loss. Theres one and only one possibility to win: you start with pulvy and dont run out of gravity mana, place horuglasses to be destroyed and, when he plays unstable gas + fire shield, you are going to lose all the mutants, so u need the second aflatoxin. If he plays both in the same turn twice you are lost. yes, I've had this lucky win, but octane is pretty much a loss =þ
I've started a win/lose rate, Ill post how I've done so far:
win/lose rate:15 wins/33 games
miracle - 2/3
octane - 0/4
decay - 0/1
incarnate - 2/2
morte - 1/3
osiris 0/1
destiny - 1/3
scorpio - 1/1
dark matter - 0/1
paradox - 1/1
ferox - 1/2
dream catcher 1/2
fire queen - 2/2
chaos lord - 2/2
obliterator - 1/1
seism - 0/3
eternal phoenix - 0/1