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Malduk

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg82693#msg82693
« Reply #12 on: June 05, 2010, 11:05:41 am »
People think i'm stupid for bringing a rainbow. But i also have more control in my rainbow. Plus if you play all six supernovas or just survive several turns and have some supernovas you can usually have enough play it. plus miracle is a last turn card anyways. Just a suggestion. (it kinda makes up for the shield and the blessing, but costs more. But hey, just a different deck style.
I dont really like Miracle in this deck. You need healing only when you're up against some other rush deck that managed to drop their stuff before you. I have Black Hole and Liquid Shadow to regain some health if needed. I always have quanta to play those, and cards have offensive uses when healing is not needed.

Was testing a deck and tested it out against Malduk and another player using a golem/immolation/rush. Gotta say Malduk's deck seems to work pretty well and beat me handily while i beat the golem deck. That discord can really mess your hand up (if you're not playing rainbow) and has decent perm and creature control for a rush deck. I think i'll try it out for a while and see if i like this deck better for t50.
Glad you liked it ;)

Btw, I make small adjustments from time to time if I'm using it for farming T50.

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This version has Archangel to somewhat increase damage output to help with increasing trend of putting annoying rage-quit decks in T50. Its heal is also actually useful from time to time when against certain types of CC.

Also, has Fire Buckler and Minor Pheonix instead of Lava Destroyer. Buckler get easy wins against boring RoL/Hope decks, and Pheonix is cheap, expendable, and durable CC magnet.

abysswalker

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg88311#msg88311
« Reply #13 on: June 11, 2010, 06:05:58 am »
I think you should take out the fire buckler; it's too expensive, and add another tower. I've found that 6 quantum towers and 6 supernovas is the optimal amount for a speed rainbow. You might also want to add another perm control card.

Malduk

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg90040#msg90040
« Reply #14 on: June 13, 2010, 05:20:42 am »
I think you should take out the fire buckler; it's too expensive, and add another tower. I've found that 6 quantum towers and 6 supernovas is the optimal amount for a speed rainbow. You might also want to add another perm control card.
Fire buckler costs 4 :fire and gives you auto-win against RoL/Hope deck. I bring it while farming T50 as I already said. As for perma control, I rarely need more, but swapping Pheonix with another Explosion is a perfectly fine.
As for number of pillars... Pillars are slow, slow is bad -> Pillars are bad. Supernovas are enough to fuel the deck.

midg3333

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg90243#msg90243
« Reply #15 on: June 13, 2010, 12:50:50 pm »
The optimum number of towers, based on extensive testing, is five.
I've found that 6 quantum towers and 6 supernovas is the optimal amount for a speed rainbow.
um...

Anyway, quite like the deck. I've faced a deck like this one in t50 a few times, and that black hole and discord quite often are the deciding factor. cheap healing and quantum denial can be really effective when rush decks are involved, and in this decks case, it looks as though it doesn't slow the deck down in the process.

Letter_K

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg91032#msg91032
« Reply #16 on: June 14, 2010, 04:57:50 am »
The optimum number of towers, based on extensive testing, is five.
I've found that 6 quantum towers and 6 supernovas is the optimal amount for a speed rainbow.
um...

Anyway, quite like the deck. I've faced a deck like this one in t50 a few times, and that black hole and discord quite often are the deciding factor. cheap healing and quantum denial can be really effective when rush decks are involved, and in this decks case, it looks as though it doesn't slow the deck down in the process.
lol yeah I saw that too and was like "well then... hmm.."

:) Gotta say Malduk, this is a REALLY solid deck. :) I really like how you used all elements in perfect harmony (wow this sounds really cliche). :D This seems also like a really fun deck to play with as well.

:D nice job!

abysswalker

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg100625#msg100625
« Reply #17 on: June 25, 2010, 06:48:52 am »
Electrum hourglass seems sort of expensive for this deck.

Offline tinkady

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg101188#msg101188
« Reply #18 on: June 26, 2010, 12:14:13 am »
looks good, pretty similar to terroking's deck which I use a variant of, i like his a bit better just from eyeballing yours but i could be wrong. heres my version:
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Malduk

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg101323#msg101323
« Reply #19 on: June 26, 2010, 04:15:35 am »
All Supernova speed rainbows are pretty similar and have similar results. As opponents decks are constantly changing, it is hard to measure a success. I myself make many rotation of cards in my deck while playing with it.

So it comes down to how you like to play your rainbow. For example, your deck has more creatures than mine. I will occasionally get a bad draw and start slow. My deck has more control + 2 forms of healing for EM. I will be able to beat larger variety of decks.

As for Wings... I dont think they are of a big use in such deck. 2 cards for shields, that cost 2x3 :air + whatever you spend on webbing stuff. Your spiders have 3,3,2 HP. They will die to first CC that comes around.
They are good against decks like Shrieker rush though, but with stupid AI burrowing everything, you should be outrushing those decks anyway.

Offline tinkady

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg101408#msg101408
« Reply #20 on: June 26, 2010, 07:20:37 am »
nah, the spiders stay alive till the endgame a good amount of the time...most creatures in my deck are pretty weak but there are a lot of them so it works out
and the quanta isnt an issue i'm pretty sure, because the general limit/goal for mine is 6 of any element, and this is 6 total plus web, but the last 3 (and not really even the first 3) won't be needed earlygame, and you'd be surprised how few creatures you actually have to web for wings to be effective

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg101421#msg101421
« Reply #21 on: June 26, 2010, 08:05:23 am »
I don't know if the Wyrm is a good idea. Did you try an UG? It kill RoL/Hope, and it also deals a massive 20 damage.
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homoaddictus

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg101450#msg101450
« Reply #22 on: June 26, 2010, 09:19:09 am »
I totally agree with xdude. UG is a great finisher in any speed rainbow. Here is what i use for pvp2.

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I prefer aggressive play when using a speed rainbow. More creatures means more aggression. It's got more creature cards plus 2 TUs. I know you can't deal with every situation, but with aggressive play it's the opponent who has to deal with you first. When playing top 50 i replace a TU/werewolf with another momentum.


littlegriffi

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Re: Malduk's PvP2 rainbow https://elementscommunity.org/forum/index.php?topic=6897.msg102103#msg102103
« Reply #23 on: June 27, 2010, 11:30:26 am »
i love this sort of decks really fast high damage

 

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