Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
In anticipation of the Mummy/Pharoah/Hope cards, I'll throw my play around deck idea out there. I am still tweaking around with it to get better consistency, but the basic idea is solid. The deck has already morphed quite a bit from my original post (shown below). I was having a problem staying alive in the early game, so modifications were made from my original build. If you would like to see where I started, its the next deck listed here (in this same post).
The idea is to use both the Hope shield, and the Mummy. The mummy replaces the Oty's that are so prevalent in most rainbows. The Hope shield is an extremely powerful addition for keeping you alive against many of the FGs. To do this, the non-upped queeny is used, and the Anubis is leveraged to protect both your flies and your scarabs.
Hover over cards for details, click for permalink
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The deck sets up very slow, so the Hourglass is critical, and is much thrown in for early game defense. Sundial's are on old standby. I reduced them to the non-upped version in this build since I also added a Miracle. Non-upped SDs enable me to cast the Miracle quicker, and often that is critical. Shards of Gratitude are yet another early game life-saver, and also are very useful as a way to counteract the poison from Morte & Scorpio. It still uses a single Feral Bond to help with EM victories, and also is powerful life generation when you get the queen/pharaoh going.
For shields, it uses 2 Grav shields to help with early game biggies, and they fit really well since you are typically not using your gravity quanta until later in the game. It has a single Phase Shield to help against Paradox and Fire Queen, and then a pair of Hope shields, which prove to be your closer.
Finally, a pair of defensive creatures with the Octopus and the Ulitharid are very key, and very useful when you are playing with Anubis. Octopus will stall the queen from generating, and will hold off momentum. Ulitharid can remove growth & momentum, as well as a deadly steal mutate or something like that. Once I decided to play with 2 Elite Anubis, it was a no-brainer to throw these guys in, especially with the water quanta lying around in a pool just waiting for somebody to drink some.
Most rainbow decks rely solely on Quantum Towers. I found I need extra time quanta, even with the mark. For this reason, it has 3 Time Towers to aid in getting the Anubis out sooner. Since the deck is one huge combo, the hourglass draw-through is critical. The extra time helps with that, and finally, when the scarabs start to spill out of the Pharaoh, even more time is needed. You may think you can get away without these 3 Time Towers, but don't kid yourself. Leave them in.
Why the Quints when I have Anubis? There are more than a couple FGs that will kill the Anubis immediately when you cast him. Since he is vital, you need to immortalize him immediately. I tried with only 1 quint, but since its too critical to not have as one of the last 5 cards, I had to throw in a second.
I do use a single Protect Artifact. Believe it or not, even with the 50 card deck, you can find yourself at the bottom very quickly. You are forced to dig like mad in order to get Eternity out and the Mummy in hand. The protect will keep your Eternity in play, use it on nothing else.
I will update with FG notes when I get more games in with the same build.
I gotta stop tweaking. I am having fun with the new cards though, and look forward to playing in more than just the trainer.
Original Build:Hover over cards for details, click for permalink
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Its a bit like a deck Xinef posted in the "In Development->Pharaoh" section in that it uses sundials to stay alive early and it also needs extra time towers. Its funny that we both came to that same conclusion. My shield/life setup is completely different. Once you have Anubis in the deck, you may as well leverage it. So I threw in an Octopus, a Mind Flayer, and a Firefly Queen. All 3 invaluable to defense. I opted for sundials for early defense and bonds over SoGs. (fire queen helps bond also)
I still think its too tower light, shield light, and the draw through is extremely critical as there are many cards that need to combo together. In draws where I don't get enough early towers, or I don't get an early hourglass, then I have to get lucky. Otherwise, the deck is rock solid. Tweaking needs to happen so the draws are less critical.
Here is one of my games against Gemini that illustrates how everything is used together. Anubis protects all the flies and scarabs from his Lobo, Hope is a solid shield, and Octopus slowed down those Momentumed massive dragons you see on screen. I was congealing it every turn so when he finally did twin it, I had 4 turns of reprieve before I started getting hit with the remaining 3. (I actually forgot I had the flayer out there... *smack*) You can also see that I didn't even need to use 3 of my Sundials.
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http://www.screenshotdumpster.com/)
I only have stats for 20 games or so, and I keep messing around with ratios, but with this basic idea I think a very solid FG-killer can be made that actually doesn't use Oty.