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helloface123

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A deck for use in PvP and PvP duels https://elementscommunity.org/forum/index.php?topic=4200.msg41347#msg41347
« on: March 20, 2010, 03:12:36 am »
A Deck for Use against Players Not Completely Brain Dead

WARNING: This deck uses upgraded cards, if you can’t afford to upgrade them, don’t use this deck

Okay, I’ve come up with a speed rainbow deck for use in PvP, against players that can actually think, unlike the AI.
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 71b 74e 74e 77f 77f 77i 77i 7ah 7ah 7ba 7ba 7dq 7q5 7q5 7q5 80a 80a 80a 80h 80h 8pj

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CREATURES:

The aim of the creatures in this deck is to beat down the opponent’s HP as quickly as possible. All the creatures in this deck have either the growth or the ablaze ability. After hundreds of games, I’ve concluded that these kinds of cards are best cards in the game (in PvP, and on the creature side of the game). They’re cheap, and continue to grow in power, turn after turn. A single graviton firemaster (amazingly cheap considering its hp and ability) can shave off 20 hp by turn six if you play it on the first turn, which, believe me, is not that hard. Creatures with the growth ability also have the ability to shake off aflatoxin, plagues, etc. with their 2 hp per turn gain. Basically, growth creatures are excellent for rushing, and with them, I can easily win a game before the opponent gets in their ideal setup.

PERMANENTS:

Not much to say here; pretty basic cards. The only three noteworthy card categories I can think of are the hourglasses, shards of gratitude, and PAs (protect artifacts). The three hourglass structure is needed because PvP games are all about speed. Trust me, I’ve tried it with two hourglasses, and the winning percentage dropped considerably.
When you look at the shards of gratitude, a question probably pops in your head: “Why not just substitute it for a miracle?” To be honest I’ve had that question as well, so I decided to play with a miracle instead of SoGs.  After about 10 games, the only use I had for it was to use it during the endgame, and brag later about beating that person, and only being 1 hp away from an EM; miracle just costs too much to be of use. Sure, miracle would be the only card used in the light category, but when I need it, it’ll be against a rush deck. Miracle is just not compatible with or against rush decks.
PA’s are absolutely AMAZING in PvP, especially with a rainbow deck. They are absolute lifesavers against generic denial decks. I remember I once played a denial deck; with a PA in my first hand; needless to say, I absolutely crushed that deck.
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STRATEGY:
   
The section you’ve all been waiting for, put our hands together for strategy!

Okay, introductions are over.
 In this section, I want to emphasize the saving of supernovas. Don’t be a mindless zombie, and play all the cards you can with this deck. It won’t work. Against a deck with black holes, it’s crucial that you master this strategy. In a situation like below, save your supernova.
(http://www.screenshotdumpster.com/view/m7Gbd53935/ex_1)

Whenever you have a ton of cheap cards you can already afford, save that supernova! You might need it later. As for the rest of the strategy, just quintessence your high damage dealers, protect that pulvy, and don’t be an idiot.

The main ideas:
                   
                   When rich, save (supernovas)
         Protect that pulvy!
         Quint that monster!
         Don’t question helloface123; actually, question me. Leave me a question
         in the comments section, or PM me.

It was pretty fun writing this but I'm gonna go now.

Have a nice day! 

Discuss     
« Last Edit: June 15, 2012, 06:43:59 pm by willng3 »

 

blarg: