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Offline FrostguardTopic starter

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The Invincible https://elementscommunity.org/forum/index.php?topic=29802.msg379254#msg379254
« on: August 11, 2011, 11:41:23 pm »
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During a fight against an unusual opponent, an unusual deck idea crossed my mind.
It is obvious. The Dissipation Field and the Pillars make the player practically invincible to every creature (except for Momentum - but Eternity resolves it).
Protected Quantum Pillars, Eternity, Dissipation Field. Rewind creatures if Momentum is put upon them. Wait for opponent to deck out. If the opponent is not the first to deck out, use Photon with Eternity. Use Steal if opponent equips Eternity to prevent him from using the same strategy.

Strengths:
  • Good against most conventional decks
  • Immune to permanent control, creature control, virtually immune to quantum control
Weaknesses:
  • Easy pray for bolt decks
  • Poor against Sapphire Chargers and Elite Chargers
  • Bad performance against decks that use Momentum and Quintessence
  • Stalemate against other players who use protected Eternity
  • Takes a very long time

Offline Arum

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Re: The Invincible https://elementscommunity.org/forum/index.php?topic=29802.msg379257#msg379257
« Reply #1 on: August 11, 2011, 11:46:21 pm »
I don't think you are allowed to use that many quantum pillars?
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Re: The Invincible https://elementscommunity.org/forum/index.php?topic=29802.msg379263#msg379263
« Reply #2 on: August 11, 2011, 11:50:42 pm »
Um, no Arum, there's no limit to the amount of any Pillar that you can use (unless it's in an event with those restrictions, but I haven't seen one of those yet).

Also, "Invincible" is a bit of a high title for this deck. After drawing through 30 cards, it will have an average of 17.5 Quantum Pillars + Mark, which is 53.5 points of shielding per turn. After drawing through their entire deck, most decks can deal a lot more than 53.5 damage per turn, thus breaking the shields. And that's assuming it can even manage the Shield + EA combo before losing. But CC might help with this.
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Offline FrostguardTopic starter

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Re: The Invincible https://elementscommunity.org/forum/index.php?topic=29802.msg379276#msg379276
« Reply #3 on: August 12, 2011, 12:29:52 am »
Yes, that seems all right. I had five test runs. True, against False Gods, not Arena decks or anything like that...
1. Divine Glory: He stood no chance. In the first several rounds, he could take me down to 52 HP, but that was the end - the Dissipation Field soaked up all damage, slow outdeck victory.
2. Octane: No question, this deck was squashed. Despite my effort to use Improved Steal to steal his Unstable Gases, I lost.
3. Ferox: Humilitating defeat. This one had taken me down to 22 HP by the time I managed to get a Dissipation Field out, but the Jade Dragons broke it early.
4. Lionheart: Nearly won. Although he endowed Eternities and put Quintessence on the Crusaders, he put that on pretty much everything else, making it worthless. Even after halfways I had 100 HP, but suddenly he managed to broke the Dissipation Field and one round was enough to take the 'invincible' down.
5. Dream Catcher: Same story as with Lionheart.
Won:lost ratio was 1:4, which is still better than my currect deck's ratio against False Gods, but I think it isn't worth the effort.

Offline Pineapple

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Re: The Invincible https://elementscommunity.org/forum/index.php?topic=29802.msg379353#msg379353
« Reply #4 on: August 12, 2011, 05:50:40 am »
I'd add 4 Animates, 4 Quints, and -2 Eternities.

Re: The Invincible https://elementscommunity.org/forum/index.php?topic=29802.msg379355#msg379355
« Reply #5 on: August 12, 2011, 06:05:21 am »
Note that unupped Dissipation Shield has exactly the same pillar-to-damage efficiency if you run Amethyst Pillars.  Some tweaks for this deck:

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Less pillars, but note the inclusion of Lightning - that spell stands a good chance to remove a creature that deals more than 3 damage (the absorption power of a pillar).  Supernovas help power your other cards.  Eternity will not be super-reusable, but you don't need it to be.  Your opponent can only pack six Momentums, and you only need to rewind once to ensure you still have one card left against a 60-card deck.  Chargers are brought down by a single Lightning each.  That means you should only ever have to spend 26-32 :time, assuming you don't draw your PAs late against heavy PC - that much :time can be easily collected via Mark and Supernovas.

These changes seal up the firebolt and charger weakpoints; the rest can't be solved.

Offline FrostguardTopic starter

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Re: The Invincible https://elementscommunity.org/forum/index.php?topic=29802.msg379679#msg379679
« Reply #6 on: August 13, 2011, 01:02:06 am »
Thank you!
Not bad at all. Now that I think it through, this one seems much more logical.
So far I thought that this deck was simply a theoretical thought, now I'm considering actually using it...
Edit: Or rather I won't. I went for test plays. I had six.
1. Incarnate: Held moderately until it started spamming Retroviruses with approximately five Graveyards and Eclipse out...
2. Octane: Held moderately, reversed Eagle Eyes and exploded them. Got Reflective Shield early. I couldn't overcome the onslaught of the bows after a while and lost.
3. Serket: Hopeless. Eclipse, Flesh Recluses and Scorpions killed me off even though I managed to get the shield out.
4. Rainbow: Needless to say. Even though, early on, I exploded its Hourglasses to gain some time, I lost easily to the Elite Shriekers.
5. Incarnate again: Same as #1, but quicker.
6. Octane again: Same as #2, but  this time I didn't get the Reflective Shields and Octane could use all his gases...
Or maybe I just had bad luck. Who knows.

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Re: The Invincible https://elementscommunity.org/forum/index.php?topic=29802.msg380334#msg380334
« Reply #7 on: August 14, 2011, 11:17:47 pm »
Ever thought of spamming enemy creature slots with 1/1 monsters?
Try replacing 1 Eternity 1PA 1DF and 3 Steals with 6 Aflatoxins ;)...
would be also funny to have 4 Aflatoxins instead and adding 1 Rain of Fire and 1 upp'd Graveyard

Re: The Invincible https://elementscommunity.org/forum/index.php?topic=29802.msg380338#msg380338
« Reply #8 on: August 14, 2011, 11:25:27 pm »
Aflatoxin would work better in combination with the upped Dissipation Field.  23 Malignant Cells will drain 23 :entropy, not 8 :entropy - each creature rounds up to calculate its absorption.  But the upped will cause them to drain 23 random quanta - which can be comped by 8 quantum pillars.

 

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