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Offline CamoninjaTopic starter

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Cheapskate https://elementscommunity.org/forum/index.php?topic=31368.msg397095#msg397095
« on: September 22, 2011, 12:12:19 am »
This is a PvP deck I made, one of the few upgraded PvP decks I made myself and still actually have on my account. It's quite fun to play with. It's inspired by something I found a while ago.
(hmm... let's see if I can find it... (http://elementscommunity.org/forum/index.php/topic,28165.msg387450#msg387450))

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6qq 6qq 6qq 6u2 71a 74e 74e 74e 77l 77l 7ai 7dm 7dm 7dm 7gn 7gn 7jv 7n0 7n0 7q4 7q4 7th 80a 80a 8po


There are a lot of immo-rushes in PvP2, and they don't have as much control as damage. This has pretty much the opposite, but if you want a certain source of damage you can use a BB on the Firemaster. Nightmare and Heal provide EMs, and Nightmare has the added denial bonus. There's enough explosions not to worry about Sanctuaries too much also.

Another possible combo for the shield-weapon-extra slot (I'm referring to the :air :darkness :death part) is Skull Buckler, Vampire Dagger, and Shockwaves. It has more control, more healing, and Shockwave synergizes with Congeal. However it blocks a bit less most of the time and is still destroyable.


Pros:
Fairly resistant to quantum denial (everything is 2 or less quanta and can be fueled with a nova or two if you're locked)
A lot of control (8 CC, 3 PC)
Very customizable (almost every time I make this deck it's a couple cards different)
Slight resistance to CC (you can buff them with Chaos Power or Blessing, or just use a BB, not to mention they require 2 lightnings, ragepots, or shockwaves, or EE snipes to kill)

Cons:
Three creatures (3 CCs and you only have your Arsenic and its poison)
0 starting attack (if you're locked down from the start you're stuck)

 

blarg: camoninja