I have been using this deck and have had it to the point of being fully upgraded but I had missed out on some stuff before due to being stupid and all selling cards I shouldnt have once upon a time. I am loving this deck, I have been running the six cards upped and having just about a 100% win rate with just a meh hand, The only time your gauranteed to lose is when you Either get no pillars/Pends in your hand or you get all your combo cards right away.
This is what I have noticed between the versions as of so far. The slim obviously doesnt handle the poison very well It has a small chance but not enough of one to really suffice sometimes your just lucky enough to have the ai draw 0 poison and if your lucky on something like serket you get a dimshield before taking any damage, Most the non poison gods is almost a gauranteed win. Giving you dont get a bad hand or all your combo cards right away.
Fat version works well against the poison decks Id say it should have been kept the same as the, Hands are pretty good to start most the time but I in my experience and it may just be my luck since I run the fat fat or slim not the inbetween taking out 1 to 3 sanctuaries makes a huge difference in what you get card wise, Six actually can be a life saver.
Once you get your towers and pendulums upgraded its not a huge issue quanta wise since you will be generating six quanta per tower essentially and 2 per pendulum, This only really applies though when you first put it it bear in mind, No other turns but it really makes a huge difference on what your getting quanta wise. My upgrade order was the following and for the following reasons.
--Cards that must be upgraded prior to farming with this deck
--------Golden --> Light Dragon
--------Rage Potion --> Rage Elixir
--------HourGlasses(Should have at least 2 upgraded for this to be efficient due to time quanta issues and sometimes you need to dig for that last card before your shields run out. Depending on the deck you are running.
--Combo Cards (PU, Sky Blitz) Momentum just doesnt need it for obvious reasons. [(THIS IS NOT INCLUDING THE CARDS THAT ARE ABSOLUTELY NEEDED TO BE UPPED PRIOR TO ATTEMPTING TO FARM WITH THIS DECK)]
-------The reason for me upping these is the reduced cost of the cards which allows other cards like shields to be played at their normal cost and not fretting over too much quanta.
--Light Pends/Time Pends
-------The reason I did this second was because that light quanta gen and Time Quanta are needed to get stuff out faster and make sure you have enough for dragon.... The fat fat version doesn't tend to have this problem but the slimmer versions may run into it, If you added a sanctuary into the slim version or 2 sanctuaries for a little heal for possible em You will need it for sure.
-------Shield/Sanctuary
---As the post says you should get your shields done first, This I actually disagree with unless your running the slim version (Just my opinion). Mainly because you may get your last combo card and be short on light quanta because you needed the extra sanctuary to survive but because it cost 4 you didn't get enough, This has happened to me a number of times. It may just be bad luck but when your combo cards only cost like 18 to play instead of 21 you don't have much to fret if your digging at the bottom of your deck for cards to finish the combo, Play smart and just dont throw shield up because you drew it. You can wait another turn if you have another shield and just discard the one you have in your hand.
-------Quantum Towers
---These can be last if you want them to be I did them after I had half of my sanctuaries upped because the extra 3 quanta per tower played even though random made a difference in whether I could get a card out of my hand instead of discarding a card that I may have needed. I still suggest it as last on the to do list but it really is up to you. I did it first on another account that I play and it wasn't too bad, although when I didn't draw them earlier in the match I was pretty much stuck as if the whole deck was not even upped at all.
------HourGlasses
--Your remaining unupped Hourglasses can now be upped. Which should be 1-3 depending on the version of deck you are running with.
Overall this deck does work wonders for only having one creature so its doesn't get affected to much by CC, The only issue ever is the permanents. But even then that is rarely an issue if played correctly. My overall rating for this deck is above and beyond the stuff that is posted in the false god farming deck studies and I think this should be the top deck out of them all anyways. Good Job as to putting this deck together and I am glad that it still works wonders in 1.29 My rating would be 9/10 just because when its upped you actually tend to gain score not lose it.
deck | Limitless speed FG OTK [Semi-Unupped]FAT FAT |
players | GiantFrog |
Statmasta™realtec