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assassim

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Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg137854#msg137854
« on: August 13, 2010, 09:38:31 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

THE FASTEST
MOST FUN
FG
DECK
EVER

...Wins on everything without permanent control
Kills FGs as fast as they would normally kill you :D


Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 749 74d 74d 778 778 778 778 778 778 77s 77s 7am 7ba 7ba 7ba 7ba 7t8 7t9 7tg 7tg 7th 80b 80h 80h 8pj


2x quantum tower  - Quanta generation mainly for shards
4x sog                     - Healing
6x supernova          - Main source of quanta generation
1x gravity shield      - Defense with earth nymph
2x gravity force        - Use on voodoo doll
6x stone tower        - Quanta for earth nymphs
2x earth nymph       - Used to CC enemy creatures and heal/grow voodoo dolls
1x feral bond           - FILLER CARD (add in anything of your choice that is not  :aether :darkness :earth :gravity)
1x improved dusk    - Stalling
1x improved steal    - Steal pesky weapons and other permanents
2x voodoo doll         - Main source of damage
1x nightmare          - Stalling, buys you a couple turns
1x twin universe     - HUGE burst damage to finish off gods
2x quintessence      - Used on nymphs or TUd creature

-Feral Bond can be subbed for anything you want :D

Methods of winning:
-G-pulled voodoo dolls buffed by nymphs (TU for a super fast finish)
-TU their biggest creature while stalling with nypmhs sogs and gravity shield
« Last Edit: January 07, 2013, 11:55:17 pm by willng3 »

Xelax

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg137877#msg137877
« Reply #1 on: August 13, 2010, 09:55:56 pm »
What's the 3rd ??? if there's only 2 voodoo dolls?

Offline ddevans96

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg137880#msg137880
« Reply #2 on: August 13, 2010, 09:59:31 pm »
What's the 3rd ??? if there's only 2 voodoo dolls?
Nightmare
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Xelax

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg137890#msg137890
« Reply #3 on: August 13, 2010, 10:05:51 pm »
What's the 3rd ??? if there's only 2 voodoo dolls?
Nightmare
Ah yeah, somehow I managed to miss that. I read the list twice looking for the other new card but still couldn't find it D:

MrSexington

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg137931#msg137931
« Reply #4 on: August 13, 2010, 10:39:41 pm »
Since there are only 5 creatures in the deck you should replace the Feral Bond with another SoG.

 :-X

Krahhl

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg137950#msg137950
« Reply #5 on: August 13, 2010, 11:19:12 pm »
Genius.

With the earth nymphs, a voodoo doll can easily reach 100 max health quickly. However, because of gravity force, it may only be at 20. This means it has taken 80 damage, which your opponent has taken as well. That much is obvious.

The killer is the twin universe. When you TU a doll that's at 20 out of 100 health, your opponent takes that 80 damage AGAIN.

Dead.

sSethia

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg137956#msg137956
« Reply #6 on: August 13, 2010, 11:42:29 pm »
Yes, and I have the 2 :earth nymphs to build this!!

Offline Sewdri

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg138007#msg138007
« Reply #7 on: August 14, 2010, 01:14:57 am »
i love the deck but sometimes i don't get the voodoo doll... i would suggest tossing in a few more voodoo dolls if you want more consistency but that's just my opinion and don't use quintessence on your voodoo doll, then you can't use gravity pull on it (lol i learned that the hard way)

assassim

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg138098#msg138098
« Reply #8 on: August 14, 2010, 03:01:25 am »
i love the deck but sometimes i don't get the voodoo doll... i would suggest tossing in a few more voodoo dolls if you want more consistency but that's just my opinion and don't use quintessence on your voodoo doll, then you can't use gravity pull on it (lol i learned that the hard way)
Getting a voodoo doll early game is not neccecary (you could use them to draw out CCs) but if even if you get both in the last 10 cards, you should still be able to win (assuming with two quinted nymphs)

Tuntor

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg138253#msg138253
« Reply #9 on: August 14, 2010, 05:31:52 am »
i love the look of this but don't have the nymphs or most of the upped cards...i wonder how this could be made unupped? Nymphs tears maybe?

How does rage work on VDs? Does it count as damage?

Hmmmm...need to play.

assassim

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg138273#msg138273
« Reply #10 on: August 14, 2010, 06:05:03 am »
i love the look of this but don't have the nymphs or most of the upped cards...i wonder how this could be made unupped? Nymphs tears maybe?

How does rage work on VDs? Does it count as damage?

Hmmmm...need to play.
With the current deck you could sub in a nymphs tears in for a nymph (also take out a stone tower)

Rage is not that useful as your doll will be unable to attack although it does 6 damage (not a significant ammount)


Offline BloodlinE

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Re: Karma - Quit hitting yourself (FG) v 1.25 https://elementscommunity.org/forum/index.php?topic=11228.msg138316#msg138316
« Reply #11 on: August 14, 2010, 06:57:01 am »
nice deck..
"The Brighter the flame the deeper the shadow"

 

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