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jallenw

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg63996#msg63996
« Reply #24 on: May 05, 2010, 07:45:43 pm »
Seism: get protect artifact on pillar stack early
Obliterator: luck
Dark Matter: luck
Graviton: luck

the 4 you listed are 4 of the hardest fgs when using this deck, in my opinion.

Angelduke

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg64335#msg64335
« Reply #25 on: May 06, 2010, 01:18:52 pm »
Yeah I think they are too, haven't beaten anyone of them. I am kind of new at this game so I figured that I might lack the skill to beat them but since you tell me that it takes a bit of luck I might have to play them some more. Against Seism I have had some pretty good starts but he always manage to get up his Pulver with EA (so steals make no real difference as he puts it out in one turn) and then I am screwed due to terrible card draw speed.

A few others are a real pain unless you have a lot of luck in your draws and the FG have a terrible draw, Divine Glory is one tough FG (only beaten this FG once).

I also have a little suggestion when it comes to add cards. If you add a jade or mirror shield you increase the chances to win when dealing with gods like Octane and other gods with spell dmg when u have creature control on the board.

Thanks a lot for introducing me to improved anti matter, it is really one of the best cards in the game!

Gemelli

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg68350#msg68350
« Reply #26 on: May 13, 2010, 10:16:48 pm »
This deck is pretty similar to what I've been using:



I ended up going with two Graveyards because it seemed that having that card buried near the bottom of the deck was a common theme in my losses.

Two SoGs have been offsetting the loss of two Sundials and a Feral Bond pretty nicely, though I haven't done any math on that or anything :)

I agree in principle with wanting to rely on mutants for steals and destroys, but the Butterfly Angel is obviously much more reliable there, so I'm happy with it.

I might see how things go with replacing the Steal with the Permafrost shield.  The damn thing never freezes anyone for me, though, so I've been pouting.

An interesting side note is that the deck has a pretty respectable rate (30% or so) against the FGs, but it's an absolute beast vs. L5 -- something like an 80% win rate, and most of those with EMs.  So for days where I need electrum or a mood boost, I'll use that approach as a quick way to bank up the funds.

sSethia

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg68371#msg68371
« Reply #27 on: May 13, 2010, 11:02:18 pm »
Obliterator: luck
Obliterator isn't really luck.

Get out a quinted oty early, and that'll take care of the shriekers. As for the basalt dragons, I usually use my fallen druid to mutate them into smaller creatures. If he gets a protected puly though, it'll be a close game. Protected Diamond Shields slow down the game TONS.
Bonewall is the way to go though. He doesn't have many creatures.
(http://imageplay.net/) (http://imageplay.net/)

Tea is good

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg68931#msg68931
« Reply #28 on: May 15, 2010, 02:25:59 am »
I tend to test FG decks on HBs first. It might be a problem, but I always notice that they seem to draw an electrocuter or an Eagle's Eye 4th turn, so I like to bring perm control. I also noticed that you have quints in your deck you you dn't care about perm control. The one thing that does worry me is how you protect feral bonds and sundials. The survival cards are the most vulnerable in your deck, making me iffy about it. the way I usually protect these in my deck is having 2-3 steals and a bunch of perm control so the opponent can't destroy or steal my ferals. I also bring three.

sSethia

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg68964#msg68964
« Reply #29 on: May 15, 2010, 03:59:32 am »
The one thing that does worry me is how you protect feral bonds and sundials.
You don't need to protect sundials.

If you're worried about Permanent Control, bring more hourglasses. The gods tend to go for those first, and hopefully, they run low on permanent control cards before they take them all out. If you're facing a god like Obliterator who always has a protected pulvy, the game gets harder, but I actually out damaged him without any bonds, while he had a protected diamond shield and pulvy out.

 

blarg: