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jallenw

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Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg52990#msg52990
« on: April 14, 2010, 01:38:35 am »
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52n 592 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u6 6u7 71b 74b 74b 7am 7am 7do 7do 7gp 7k2 7n3 7q5 7q5 7q5 7q5 80d 80h 80h 80h 8ps


This deck has been giving me very good results so far.  The meat and potatoes of the deck are the same as Scaredgirl's Unupgraded deck, since that is what I used to get the cash to upgrade cards.  I found that after upgrading the deck, especially the pillars, I had room for 4 extra cards without hurting the build as far as I can tell. 

Permafrost Shield: This is often a game-winner when I would have otherwise lost.  I is cost prohibitive in the non-upgraded version, but works nicely in this deck.
Miracle: The same can be said here.  It turns a loss into a win very effectively.
Improved Antimatter:  What can I say?  This one card eliminates 2 dragons.  Suddenly, 26 damage per turn become 0 damage per turn when 13 become -13.  Or, more often, a single beasty becomes your very own fountain of healing.  This has also turned several games around for me.
3rd Quintessence: 1 for the Oty, 1 for the Druid, 1 for either the other oty or the queen.  It makes sure I draw at least 1 early in the game.  Very beneficial.

You will also notice that I have replaced the last remaining steal with another Firestorm.  This is simply my own personal preference, some people might find better results with 1 steal and 1 firestorm, but I like having 2 firestorms. 

I don't know this deck's win percentage, but it seems to be well over 50% so far.  I have tried out many of the anti-fg rainbow decks posted here, but so far, this one is the one that give me the best results.  Of course, people's play-styles differ, so you may find a build that suits you more.  I am not claiming that this is the best fg rainbow ever.  I am just putting it up here for discussion.

Peace,
Jallen
« Last Edit: June 15, 2012, 03:29:12 pm by willng3 »

sSethia

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53035#msg53035
« Reply #1 on: April 14, 2010, 04:38:35 am »
So, what's your strategy for winning? I'm guessing that you put up a bonewall and a boneyard, and use otyughs to eat monsters to create skeletons. THen, you use your fallen druid to mutate them, all the while you are building up your bonewall.

Offline yaladilae

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53043#msg53043
« Reply #2 on: April 14, 2010, 05:25:42 am »

jallenw

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53051#msg53051
« Reply #3 on: April 14, 2010, 06:05:56 am »
This deck has no 'single' strategy for winning.  Here is a list of ways I have won a games:

1) Outdraw FGs hiding behind massive bonewall or Permafrost Shield while Feral Bonds heal me.
2) Massively Gigantic Otyugh.  I think he's gotten above 30 attack once, but this doesn't happen often.
3) Hoard of Fireflies beat down.
4) Hoard of Mutants beat down.
5) Board control with quint/destroy mutant and 2 quint/oty, slowly killed the FG for less than 10 damage each turn.

The beauty of this deck (thanks scaredgirl, it's not my invention) is that it has multiple answers for almost any given scenario, so it is very likely that at any given point in the game you will have a card or multiple cards in your hand that can prevent you from dying and decimate your opponent.  The trick of playing the deck is correctly deciding which defense and offense to play in any given situation. 

As an example, if I have 1 quint, 1 elf, 1 oty, and 1 firefly queen in my hand, I must choose very carefully which one to drop, because the right choice will result in a game win, but the wrong choice will doom me to failure. 

Also, deciding when to gamble on dropping a creature without quint, because if it survives it will win you the game, is key strategy.  This is, by far, the most fun deck build I have played in any ccg, because I constantly have to think about what to do, what order to do it in, and when to hold onto a card for just one more turn before I use it.  This deck can not win by simply dropping whatever cards you happen to be able to cast as soon as you get the quanta.  In fact, the first rule of this deck is often "Do Nothing" until you are below 50 life unless forced to play a card because you would otherwise discard.  It requires patience and careful strategy to play, so I love it.

Jallen

salsaheaven

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53130#msg53130
« Reply #4 on: April 14, 2010, 01:14:54 pm »
Pretty similar to what I'm playing. But i added a Butterfly Effect instead of Antimatter.
Still i can't beat the "hard" gods with it, i think an Entropy Speed Deck would be better for that. But i don't like that playstyle. Except for Rainbow, Seism, Octane, Obliterator, Eternal Phoenix this works like a charm and is a very good FG farm-deck!

Good build. :-)

Scaredgirl

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53134#msg53134
« Reply #5 on: April 14, 2010, 01:40:29 pm »
Haven't tried this but it looks good. If I ever get around to making an upped version of my deck, it's probably going to look a lot like this one, only difference will be that I will most likely be using only 40 cards because I like even numbers :)

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53356#msg53356
« Reply #6 on: April 14, 2010, 09:42:41 pm »
Could really use some form of permanent control, though..
So long and thanks for all the fish!

Karilyn

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53371#msg53371
« Reply #7 on: April 14, 2010, 09:56:37 pm »
I like it.  I love it.  Why?  It's basically the exact same as my deck.

+1 Supernova

-1 Firestorm
+1 Steal

-1 Improved Antimatter
+1 Purple Nymph

Great minds think alike *laughs*  I've been strongly tempted to add a Butterfly Effect to the deck.  I'll probably test it out another day.  Though the Entropy generation would be tight.  I suppose the ideal would be to use whichever one is more game winning for the god I'm fighting, depending on whether his Permanents are deadly or not.

kintar

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53401#msg53401
« Reply #8 on: April 14, 2010, 11:10:04 pm »
You took out the two steals, which gives you no permanent control. Otherwise, pretty good deck imo.

Karilyn

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53414#msg53414
« Reply #9 on: April 14, 2010, 11:27:53 pm »
You took out the two steals, which gives you no permanent control. Otherwise, pretty good deck imo.
Technically jallenw only took out one Steal, since ScaredGirl already replaced one of the two steals to with a Quintessence.  ScaredGirl just never updated the first post of the thread.

laherm

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53525#msg53525
« Reply #10 on: April 15, 2010, 04:02:54 am »
I would
-1 Quint
-3 Towers
-1 hourglass
-1 feral bond

+2 or 3 SoG
+1 steal
and I like a +1 TU and +1 phoenix (fodder)

jallenw

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Re: Jallen's upgraded ScaredGirl Variant https://elementscommunity.org/forum/index.php?topic=5265.msg53542#msg53542
« Reply #11 on: April 15, 2010, 05:54:25 am »
Yes, I do not have any perm control, so I have to rely on mutants with the steal or destroy abillity.  So far, I have not found that to be a serious problem.

 

blarg: