Vreely, just get that freakin 12th Tower in there already!
My version of the deck is running on 12 Towers eversince and the liberty this grants in quanta and modding is great.
5 sundials you say? Now if that's the case why dont you finally add the 12th Tower AND a fifth hourglass which will complete the buffer-cards. Embedding that extra Squid and Pulvy thus making it a 44 something deck wont be the problem then.
As for Pulvy: Normally you wouldn't bother to make it fly. You would just Play Pulvy first and keep Eternity until the very end.
Squid + Druid: Have you considered using the Elf instead of th Duid? It is kind of a middle ground between those two. I couldn't stand the fact to have Miracles blessed drags, Hermes' 17/11 Destroyer or even Geminis TUed fleet of 9/30 drags on the other side and not be able to do anything about it ...
On the 12th tower. I agree. I am not sure what you are suggesting. Adding it into my original deck? This last posted deck has 12 QTs in it (see Change #3 in the notes), and every deck I have tried since that one has had 12 QTs.
On the Pulvy. So I have not tested 100 games with it, but I have tried some without flying it. The problem is that I use Ivalmian's aggressive draw technique, and with that, in about a third the games at least I am getting the Pulvy only between 1 & 3 turns before I have to play the Eternity. For now, it remains on my 'would be nice to have" list, but I have not yet had a good deck build that feels right while using it.
On expanding over 40 cards: Every time I try this in short experiments I recognize one common thing. I lose consistency. Its harder to get that Fire Storm when you need it against Incarnate or FQ, its harder to get the FB going against Scorpio to counter poison, etc. Ivalmian suggested that once you pass the 40 card mark, one really needs to consider adding another copy of some of these key cards. I agree with him Then you need more shields so they come at the right time, and everything snowballs. I really would actually like to lower the card count to 38 or 39 for this very reason, but its difficult to do and keep the ratios right.
I may try MrBlonde's suggestion and add the druid back in to make it a 41 card deck. It certainly would speed up some of the longer games.