1. FFQ Win (3)
2. Scorpio Lose (1)
3. Divine Glory Lose by one round (3)
4. Incarnate EM (2)
5. Morte being EMed (1)
6. Chaos Lord Lose (2)
7. Seism Lose (3)
8. Seism Lose (0)
9. Incarnate Win (2)
10. Destiny Lose (1)
11. Chaos Lord EM (2)
12. Chaos Lord EM (2)
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tried this deck with the thought that my rainbow is not a nice one
and the results are shown above (tower draw in first round)
the winning rate is a bit low for me, perhaps thats becoz i am a newbie
a few points wud be
-11Towers are not enough, i got 1/3 matches with 1 or 0. And i cant draw towers when i needed them
-Drawing 1/0 towers is bad, cant draw hourglass in first 5 ronuds is worse, if both take place then u r dead, this game require lots of luck, afterall. (thats why i got EMed by morte ><)
-A funny scenario is that Chaos Lord put up dissipating field and u already used improved steal, then u will need to use IMPROVE until u get a mutant with destroy... If your druid is dead/mutated, then u have to wait for him to deck out... So be sure to make your druid immortal when facing CL
-Steal is definitely not enough, maybe replace it with pulvy?
this deck has many advantages, however
-very good speed when u got an hourglass early
-getting permanent Oty is very easy
-upped sundials are great and u can use hourglass like crazy in early game
edit: Simple mathemagic with tower draws in first round
For 11towers in 40cards, assume all cards are drawn randomly in first round (which should be)
Probability of getting no tower = 0.0837
Probability of getting exactly 1 tower =0.2803
Probability of 0/1 towers = 0.364, thats 364 games in 1000 games
correct me if i am wrong