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ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg22261#msg22261
« Reply #120 on: January 31, 2010, 06:48:16 pm »
Ivalmian's deck with 3 changes


Stats


Resum
- Quantum Tower 10 is too little. I did 42 games with 0 or 1 pillars at the beginning.
- 42% of won (that's 10% better than my first 100 games)
- I'm still lucky earnings card because I'm almost at 43%.
Thanks for the stats.

I agree 10qt may be a little too little, which is why you should try the jangoo's 12qt variant (currently posted as the first deck  in the top post, among other places)... If you don't have SoG, I would replace it with a sundial... Good luck grinding!

Vreely

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg23069#msg23069
« Reply #121 on: February 02, 2010, 03:53:58 pm »
Another update:
From my previous deck, I upped the sundial's, and  added a QT in place of the Aflatoxin.  The deck is amazingly better.

Win Rate:  0.59  !!!
Elemental Mastery:  0.49

11 more wins out of 100 than my previous rev.  Granted, this is only 100 games, but it sure feels right.  Here are some other notes from this play through:
  • Its impossible to quantify for sure, but of the 11 extra wins, I am going to say 7 of them came from upping the sundials.  This is huge.  Especially without Miracle, the white quanta is just not critical.  Even though I did have quite a few more draws where I could not replace the SD, its so critical to save the early game time quanta to generate more draws, get a 2nd hourglass out, or start rewinding with the Eternity a turn earlier.   Thank you Jangoo for pressing this.  You are unequivically right about this.
  • 4 of the extra wins I attributed to adding the extra QT.  It does help generate better earlier draws.  The ratio throughout all 100 games felt much better.
  • A note on Gravitron:  With this rev, do not give up on him!  He is one of the most seen FGs, so do not throw in the towel.  I am winning 4 out of 11 against him (36%) due to the increased SDs.  You still have to get lucky to beat him, but its not freakish luck on the order of Divine Glory.   There are 3 ways this deck can deal with him.  First, the Fireball + Immortal Oty.  Second, stealing the grav shield, then druid down the first couple Oty snacks.  Third, rewind his momentum guys and slow him down.   None of these 3 things is all that spectacular, but with the card draw mechanism of the deck, it is possible to hit on one or 2 of them early enough to get the life flowing.
  • Improved Miracle:  There were 3 games out of this set of 100 where I had the quanta and could have saved my life IF I had a Miracle in hand.  2 of these 3, a purify would have also done the trick.  In all cases it is impossible to say whether it would have netted a future win.   Since the window for needing this card is in the first 20 draws, it means that only 1.5% of the time this card is useful to this deck, and even at that I still could have lost.  I am not saying this is a bad card, but I am saying that this deck does not need it.
  • Hermes is my bane.  I feel like I should be able to beat him, but out of 200 games so far, I don't have a single win. With his 12 explosions, he is a much worse opponent for me.  I have yet to even be close.
  • It still grates at me that the last 1 or 2 hourglasses are usually dead draws.  However, I do not think the deck can afford to lose one.  Its just too critical to get one out consistently early.
  • Out of 200 games now, I have only had 2 deck outs due to Eternity being the final card.  This is not surprising since 1 in 40 draws have it as the last card, half those games are losses before the end, of the other half, only some of them need to draw to the end.   If that 1% or less bothers you so much, then add a rewind, but you sacrifice part of the power of this deck... the efficiency.
Here are the detailed stats. (http://elementsstatistics.comxa.com/getstatistics.php?dv=2872398504)   I did not reset the stats after my aflatoxin/non-upped SD variant, so the accurate stats need to subtract out 100 games (48 wins / 52 losses).

59% over 100 games.  Who would have known upped SDs would make that much of a difference.  Jangoo is a genius ;)

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17 https://elementscommunity.org/forum/index.php?topic=2156.msg23101#msg23101
« Reply #122 on: February 02, 2010, 05:00:04 pm »
Another update:
From my previous deck, I upped the sundial's, and  added a QT in place of the Aflatoxin.  The deck is amazingly better.

Win Rate:  0.59  !!!
Elemental Mastery:  0.49

11 more wins out of 100 than my previous rev.  Granted, this is only 100 games, but it sure feels right.  Here are some other notes from this play through:
  • Its impossible to quantify for sure, but of the 11 extra wins, I am going to say 7 of them came from upping the sundials.  This is huge.  Especially without Miracle, the white quanta is just not critical.  Even though I did have quite a few more draws where I could not replace the SD, its so critical to save the early game time quanta to generate more draws, get a 2nd hourglass out, or start rewinding with the Eternity a turn earlier.   Thank you Jangoo for pressing this.  You are unequivically right about this.
  • 4 of the extra wins I attributed to adding the extra QT.  It does help generate better earlier draws.  The ratio throughout all 100 games felt much better.
  • A note on Gravitron:  With this rev, do not give up on him!  He is one of the most seen FGs, so do not throw in the towel.  I am winning 4 out of 11 against him (36%) due to the increased SDs.  You still have to get lucky to beat him, but its not freakish luck on the order of Divine Glory.   There are 3 ways this deck can deal with him.  First, the Fireball + Immortal Oty.  Second, stealing the grav shield, then druid down the first couple Oty snacks.  Third, rewind his momentum guys and slow him down.   None of these 3 things is all that spectacular, but with the card draw mechanism of the deck, it is possible to hit on one or 2 of them early enough to get the life flowing.
  • Improved Miracle:  There were 3 games out of this set of 100 where I had the quanta and could have saved my life IF I had a Miracle in hand.  2 of these 3, a purify would have also done the trick.  In all cases it is impossible to say whether it would have netted a future win.   Since the window for needing this card is in the first 20 draws, it means that only 1.5% of the time this card is useful to this deck, and even at that I still could have lost.  I am not saying this is a bad card, but I am saying that this deck does not need it.
  • Hermes is my bane.  I feel like I should be able to beat him, but out of 200 games so far, I don't have a single win. With his 12 explosions, he is a much worse opponent for me.  I have yet to even be close.
  • It still grates at me that the last 1 or 2 hourglasses are usually dead draws.  However, I do not think the deck can afford to lose one.  Its just too critical to get one out consistently early.
  • Out of 200 games now, I have only had 2 deck outs due to Eternity being the final card.  This is not surprising since 1 in 40 draws have it as the last card, half those games are losses before the end, of the other half, only some of them need to draw to the end.   If that 1% or less bothers you so much, then add a rewind, but you sacrifice part of the power of this deck... the efficiency.
Here are the detailed stats. (http://elementsstatistics.comxa.com/getstatistics.php?dv=2872398504)   I did not reset the stats after my aflatoxin/non-upped SD variant, so the accurate stats need to subtract out 100 games (48 wins / 52 losses).

59% over 100 games.  Who would have known upped SDs would make that much of a difference.  Jangoo is a genius ;)
heh, nice, I'm still a little bit surprised that you can live well without the improved miracle (and get the high number of EMs), but perhaps that's how it's meant to be... i'll try to play with your variant and perhaps I will supplant jangoo's version with your in the top post :p

I certainly like that you don't use SoGs :p

Vreely

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17 https://elementscommunity.org/forum/index.php?topic=2156.msg23107#msg23107
« Reply #123 on: February 02, 2010, 05:09:54 pm »
heh, nice, I'm still a little bit surprised that you can live well without the improved miracle (and get the high number of EMs), but perhaps that's how it's meant to be... i'll try to play with your variant and perhaps I will supplant jangoo's version with your in the top post :p

I certainly like that you don't use SoGs :p
Elemental Mastery does not need the Miracle.  If you survive the early game and get your defense setup, the double FB will get you back to 100 life.   Against Fire Queen or Elidnis I often steal a 3rd FB.  Sometimes, I have played a late game SD to actually block my own attack to give another turn to get up to the 100.

No question, I probably could have got a couple more EM victories with the Miracle, but only a couple.  The price being a card held in hand possibly blocking a draw I need to stay alive early.

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17 https://elementscommunity.org/forum/index.php?topic=2156.msg23110#msg23110
« Reply #124 on: February 02, 2010, 05:25:36 pm »
heh, nice, I'm still a little bit surprised that you can live well without the improved miracle (and get the high number of EMs), but perhaps that's how it's meant to be... i'll try to play with your variant and perhaps I will supplant jangoo's version with your in the top post :p

I certainly like that you don't use SoGs :p
Elemental Mastery does not need the Miracle.  If you survive the early game and get your defense setup, the double FB will get you back to 100 life.   Against Fire Queen or Elidnis I often steal a 3rd FB.  Sometimes, I have played a late game SD to actually block my own attack to give another turn to get up to the 100.

No question, I probably could have got a couple more EM victories with the Miracle, but only a couple.  The price being a card held in hand possibly blocking a draw I need to stay alive early.

yeah.. absolutely, 4 SDs and 2FBs might be all that is needed. I really looked at FBs as a way to get EM when coupled to Miracle.. but 2 FB could work as well.. esp if you have 4SDs... freeing up the light quanta also makes it absolutely obvious that SDs need to get upped.... Thanks for all the testing Vreely!

Offline Jangoo

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17 https://elementscommunity.org/forum/index.php?topic=2156.msg23118#msg23118
« Reply #125 on: February 02, 2010, 05:48:13 pm »
heh, nice, I'm still a little bit surprised that you can live well without the improved miracle (and get the high number of EMs), but perhaps that's how it's meant to be... i'll try to play with your variant and perhaps I will supplant jangoo's version with your in the top post :p
Let's not get carried away here.  :D

I am actually playing with no miracle, 2 FBs and 3 SDs at the moment.

While against Scorpio, Morte (and sometimes any other god) I sure lack the complete refresh of the Miracle in early-midgame it generally seems to work just as fine and provides a little more security for the unlikely event that one FB gets destroyed or stolen.
However, adding in those extra SDs seems to be mandatory because you wont have anything else to buy you those 2-6 extra turns an early Miracle buys you, the reward being to be able to draw freely with those sundials cause you dont need the light-quanta.
On the con side, I sometimes painfully feel the lack of life-quants and the second FB strains this even more, causing plenty of situations where I have to choose between the FB and a mutation/ another firefly.

My personal summary: Either way is good.

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg23121#msg23121
« Reply #126 on: February 02, 2010, 05:50:11 pm »
Quote
My personal summary: Either way is good.
The summary is really short :))
Personal text by Cheesy
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ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17 https://elementscommunity.org/forum/index.php?topic=2156.msg23141#msg23141
« Reply #127 on: February 02, 2010, 07:12:58 pm »
heh, nice, I'm still a little bit surprised that you can live well without the improved miracle (and get the high number of EMs), but perhaps that's how it's meant to be... i'll try to play with your variant and perhaps I will supplant jangoo's version with your in the top post :p
Let's not get carried away here.  :D

I am actually playing with no miracle, 2 FBs and 3 SDs at the moment.

While against Scorpio, Morte (and sometimes any other god) I sure lack the complete refresh of the Miracle in early-midgame it generally seems to work just as fine and provides a little more security for the unlikely event that one FB gets destroyed or stolen.
However, adding in those extra SDs seems to be mandatory because you wont have anything else to buy you those 2-6 extra turns an early Miracle buys you, the reward being to be able to draw freely with those sundials cause you dont need the light-quanta.
On the con side, I sometimes painfully feel the lack of life-quants and the second FB strains this even more, causing plenty of situations where I have to choose between the FB and a mutation/ another firefly.

My personal summary: Either way is good.

Hehehe :p Yes.. the jangoo dominance of the top post may be ending :P

on a serious note.. I want  post the strongest variant on the top post, and I realize that 59% and 57% is pretty close. I think I'm going to play vreely's variant, and if  I "feel" I like it... then that's good :P

Frankly, I was thinking of adding second FB for a while now, but taking out miracle was always very scary to me. Seeing some stats backing up taking out the  miracle is quite reassuring :p

Thargoid

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg23521#msg23521
« Reply #128 on: February 04, 2010, 07:56:57 pm »
What's the rationale behind 2 x Enchant Artifact? I use 1 myself to guarantee that Eternity sticks when needed and it's also great against Seism. However, it's a dead card against quite a few FGs and sometimes situational even against those that do use permanent control. For example, I might hold off on playing eternity because I want to steal the FG's weapon first.

I can see the advantage of being able to get Eternity out earlier if so desired, however, between high Time quanta costs in the early game and the lack of urgency, I find waiting for the one Protect Artifact in my deck to turn up is usually ok.  I'm curious to know why you guys thought 2 was better?

Tea is good

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17 https://elementscommunity.org/forum/index.php?topic=2156.msg23527#msg23527
« Reply #129 on: February 04, 2010, 08:32:54 pm »
I see the pros with these decks, but the smaller the deck is, the more thinking you have to put into actually playing the game. With a larger deck, you have more tries, one mistake with a 30 card deck could lead to your demise. (losing). I unlike most people, like to stay safe with a larger deck.

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg23559#msg23559
« Reply #130 on: February 06, 2010, 03:21:26 am »
What's the rationale behind 2 x Enchant Artifact? I use 1 myself to guarantee that Eternity sticks when needed and it's also great against Seism. However, it's a dead card against quite a few FGs and sometimes situational even against those that do use permanent control. For example, I might hold off on playing eternity because I want to steal the FG's weapon first.

I can see the advantage of being able to get Eternity out earlier if so desired, however, between high Time quanta costs in the early game and the lack of urgency, I find waiting for the one Protect Artifact in my deck to turn up is usually ok.  I'm curious to know why you guys thought 2 was better?



Again gods that don't have perm control you'll win MOST games anyways. The two protect are for SEISM (in which it's the pillars that need to be protected ASAP), and then protect hourglass from  Obliderator, Chaos Lord, Hermes, and Rainbow.  So essentially, with gods that I am troubled with I need protects.. which I have...

I see the pros with these decks, but the smaller the deck is, the more thinking you have to put into actually playing the game. With a larger deck, you have more tries, one mistake with a 30 card deck could lead to your demise. (losing). I unlike most people, like to stay safe with a larger deck.

The deck is 40 cards, not 30... and yes, this deck must be played without making mistakes, however it gives you about 60% return against all gods, which is more than any large deck atm..


BTW,, here is the deck i'm running right now.. I think this is very much what vreely ran for his 59% stats (i am not keeping stats atm)... vreely, please correct if this is not what you're running.


Offline Jangoo

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg23620#msg23620
« Reply #131 on: February 06, 2010, 02:27:44 pm »
Thats the version I am using right now too Ivalmian, except: +1 SoG, -1SD.

I actually started making friends with the sundials again.
They are still reasonably powerful and I can really feel the extra breathing room ... as opposed to always being on the wire because you will have to draw that darn 2nd phase shield next turn or else face death.


PS:

Do-over for the older version, since images got deleted:




 

blarg: