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Cisco

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg18164#msg18164
« Reply #36 on: January 16, 2010, 09:13:43 pm »
Fire buckler takes out immo now. DG becomes one of the easiest FG gods now as long as you have one.
BTW quitting against these 2 gods changes your stats cosiderably 70% without those two is closer to 50-maybe 60%

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg18171#msg18171
« Reply #37 on: January 16, 2010, 10:05:12 pm »
Fire buckler takes out immo now. DG becomes one of the easiest FG gods now as long as you have one.
BTW quitting against these 2 gods changes your stats cosiderably 70% without those two is closer to 50-maybe 60%
i see... i might think about including it..

also, if you include all rainbow and dg as losses then win rate is 60% (70%* 13/15), but I don't think that's fair since you don't spend any time fighting dg/rain so in effect 70% of the games you spend time on you win (which is what matters for farming).

Offline Jangoo

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg18268#msg18268
« Reply #38 on: January 17, 2010, 05:26:03 pm »
also, if you include all rainbow and dg as losses then win rate is 60% (70%* 13/15), but I don't think that's fair since you don't spend any time fighting dg/rain so in effect 70% of the games you spend time on you win (which is what matters for farming).
Lol, how is that not fair? You spend 30 coins and score-rating on it.

I dont think you can actually make a win-percentage on the basis of only counting in certain gods as long as you will be paired against all of them over time.

elfreth

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg18283#msg18283
« Reply #39 on: January 17, 2010, 10:00:08 pm »
Another data point:

Deck preformed at 10% win ratio after 10 games (sorry actual stats were deleted w/ no way to recover them).

I realize it was only 10 games, and we can all have 10 game streaks of unluckiness.

Currently unable to believe it will function 50% or better w/ what appears to be poor draws that are unique to me.

I still like the idea, even from the first incarnation of the slimmed down version.  It's just not performing.

Several things HAVE to happen for it to work and, though statistically they should, statistics have a way of not always working out how we'd expect.

Still not convinced the FG's don't tweak our draws as well.

Regards,
elfreth

zhen_rogue

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg18298#msg18298
« Reply #40 on: January 17, 2010, 11:28:42 pm »
Another data point:

Deck preformed at 10% win ratio after 10 games (sorry actual stats were deleted w/ no way to recover them).

I realize it was only 10 games, and we can all have 10 game streaks of unluckiness.

Currently unable to believe it will function 50% or better w/ what appears to be poor draws that are unique to me.

I still like the idea, even from the first incarnation of the slimmed down version.  It's just not performing.

Several things HAVE to happen for it to work and, though statistically they should, statistics have a way of not always working out how we'd expect.

Still not convinced the FG's don't tweak our draws as well.

Regards,
elfreth
I doubt the FG matchup tweaks your draw/shuffle, but I swear sometimes the 'random' mutation results aren't so random.
When Chaos Lord mutates one of his creatures, it becomes a 12/9 Dragon with devour.
When I mutate a creature, it becomes a 0/1 Fate Egg with gravity pull.

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg18304#msg18304
« Reply #41 on: January 18, 2010, 01:11:26 am »
Another data point:

Deck preformed at 10% win ratio after 10 games (sorry actual stats were deleted w/ no way to recover them).

I realize it was only 10 games, and we can all have 10 game streaks of unluckiness.

Currently unable to believe it will function 50% or better w/ what appears to be poor draws that are unique to me.

I still like the idea, even from the first incarnation of the slimmed down version.  It's just not performing.

Several things HAVE to happen for it to work and, though statistically they should, statistics have a way of not always working out how we'd expect.

Still not convinced the FG's don't tweak our draws as well.

Regards,
elfreth
Um, are you using the fat version of the deck?

I mean YoYoBro got 71%  games against non rain/dg from what he posted...

Jangoo using a slightly modified (and i think in a not good way) deck got 55% wins against non rain/dg (53% if you count rain/dg) ...

This implies that the deck is >55% and perhaps <70%.... not 10%... I mean, we have combined almost 100 games which average to like 63% :p (again if you average the jangoo's deck + yoyobro + me, and we aren't all lying :P )

I think either  you are not playing it right.. or your random number generator is REALLY screwed up...

------------

Also zhen, I think that since a win gives you so much more money, the 30 lost electrum is essentially a non-issue... seriously.. if you win a card every 5 wins  and half of your games are em, then in 10 games you make
((5 * 120) + (2 * 40) + (((1 200 * 7) / 10) / 5)) - (30 * 3) = 758 per 10 games played... even if you quit a couple of times, then that's still ~700 coins...

elfreth

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg18313#msg18313
« Reply #42 on: January 18, 2010, 02:51:01 am »
The concept of the deck is pretty straight forward, I think I understand how it's suppose to work.  That's why I still like it, the concept at least.  I've been saying that the prng's screwy for a while...

Also been saying that I appear to get the worse draws ever.  Honestly, there's really nothing I can do if I only see 2 towers in half the deck.  Or if I never see a shield before I have 5 life left (course there have been times I've come back from that).

It's not a difficult deck to understand.  I just wanted to add another data point for everyone's consideration.

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg18320#msg18320
« Reply #43 on: January 18, 2010, 03:27:40 am »
The concept of the deck is pretty straight forward, I think I understand how it's suppose to work.  That's why I still like it, the concept at least.  I've been saying that the prng's screwy for a while...

Also been saying that I appear to get the worse draws ever.  Honestly, there's really nothing I can do if I only see 2 towers in half the deck.  Or if I never see a shield before I have 5 life left (course there have been times I've come back from that).

It's not a difficult deck to understand.  I just wanted to add another data point for everyone's consideration.
ya, that's screwy, most games i start with 2-3 towers and a shield or dial :P I mean, with 7 shields/dials, you expect that every 5-6 cards you get a shield or dial :P This implies that you can get almost constant coverage (as long as you save up shield/dials from early game)....

I wonder, can you try playing this game from a computer other than your usual one?

Offline Jangoo

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Statistical update https://elementscommunity.org/forum/index.php?topic=2156.msg18361#msg18361
« Reply #44 on: January 18, 2010, 02:37:04 pm »

I am surprised you are lucky enough to get that many towers in the starting hand invalmian.
If anything, my experience was more like this deck definately lacks quantum supply and I would start with no or just one tower so many times. Also, I would frequently not be able to play my supernovas thus having to discard something.

This is why I also tried another slightly different version:

From the fat deck (as in the original post)
-2 sundials, -1 supernova
+2 qtowers, +1 SoG

So here are the updated statistics:

122 games (played out ALL the gods)
-> first 61 of which were played with the 2 Eternity Version in the original post
-> second 61 of which were played with the slight modification described above*

60 games won
62 games lost
50 games won with mastery
23 cards won

CL    5/5
FQ   10/4
Gem 7/0
Gra   2/10
Her   4/4
DG   3/6
Des  5/3
Eli    4/0
Inc   4/2
Mir   6/4
Mor  1/1
Rai   2/7
Sco  3/6
Sei   2/5
Fer   2/1
Obl   2/4

* I probably should have seperated the statistics for the single gods but was too lazy since the difference between decks is really more like a note. Also, the first deck performed 30/31 in 60 games, so funny enough the trend is exactly the same as with the second deck.

zhen_rogue

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Re: Statistical update https://elementscommunity.org/forum/index.php?topic=2156.msg18365#msg18365
« Reply #45 on: January 18, 2010, 03:23:12 pm »
I am surprised you are lucky enough to get that many towers in the starting hand invalmian.
If anything, my experience was more like this deck definately lacks quantum supply and I would start with no or just one tower so many times. Also, I would frequently not be able to play my supernovas thus having to discard something.
This is my exact experience - though when the quantums are available early (e.g. a "good" draw) the deck typically performs well.
I think all this deck needs is a very very slight modification or two to improve the quantum generation potential in the first two turns.
Will also try a deck variant with regular novas in leu of supers.

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg18376#msg18376
« Reply #46 on: January 18, 2010, 04:53:16 pm »
Ok, let me know how that goes, perhaps I am the one whose random generator is skewed towards more towers... although I still find that a little strange :/

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg18377#msg18377
« Reply #47 on: January 18, 2010, 05:00:38 pm »
Ok... after playing a few more games and landing graviton... i'm gonna say that in my mind  graviton is joining the ranks of rain/dg in being not worth the fight :P

 

blarg: