Ok guys.
Here are some concluding statistics from my latest version of this deck. (see attachment)
*Note. These are fresh statistics and do not include any of those I posted above.
82 games (played out ALL the gods)
47 games won -> 57,3% overall win-rate
35 games lost
36 games won with mastery -> 76,6% mastery-rate
15 cards won -> 18,3% card win-rate
CL 7/3
FQ 2/2
Gem 1/4
Gra 2/6
Her 1/6
DG 2/1
Des 3/0
Eli 1/0
Inc 4/1
Mir 5/1
Mor 4/2
Rai 2/3
Sco 2/2
Sei 4/2
Fer 4/0
Obl 1/2
Par 1/0
It's funny how luck seemed to strike totally differently this time.
E.g., while winning hands down every time against Gemini in the last series, in this one he killed me quick and nasty most of the time. On the other hand, in this series I got kind of lucky with Seism where he would kill me mostly in the last series.
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Concerning Divine Glory:
I am not sure if quitting him right away is a good idea with this deck.
I guess it depends if one really wants to take that RL-time-effiency-oriented stance or whether one just wants to play have fun and try ones luck. Either way, this deck is probably as good as it gets agains Glory since setting up asap is the only possible strategy if you dont want to include firewalls in your deck.
A note on the SoGs:
I also find that SoGs aren't really a top-notch investment against the FGs.
They mostly come up with too much dmg in their first turns already and in the very most cases one would better have an extra shield (or QT to pay for one) ready than some puny 10HP healing generated by two SoGs.
However, the AIs incentive for exploding permanents seems to be pretty high for SoGs, so having one or two in the deck to indirectly protect the more valuable permanents such as shields, FBs and graveyards isn't too bad:
weapons > hourglasses > SoGs > shields > anything else , seems to be the basic formula here
PuppyChows deck didn't work too well for me either:
Even though I liked the Perma-shield it still didn't help much getting off the ground against most gods, the main reason being simply that it doesn't include Quints and Protects.
Once adding those cards to the deck, it became too big to live up to its original promise of being fast which could then only be countered by adding more hourglasses again which would then lead to a totally different deck again, that ran short of time-quanta. So I figure, I might as well play this one. ;-)