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Cynxos

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg19501#msg19501
« Reply #96 on: January 24, 2010, 05:30:20 pm »
This deck is good but I think the PuppyChow deck is better, it gets control faster.  It doesnt spend as much time just stalling and drawing, so the game takes less time to finish.  Seems better for coins gained per hour.
I have to agree on this, I did try this deck compared to PuppyChow's, and I just got better results with his.

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg19593#msg19593
« Reply #97 on: January 24, 2010, 08:59:04 pm »
hm.. seems new cards are out, time to make new deck.. prob... but yeah.. dark matter is anti rainbow god :P

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg19852#msg19852
« Reply #98 on: January 25, 2010, 04:48:04 pm »
finished testing extra fatty and it seems it doesn't work too well... about 52% success against non graviton/rain/dg.. will continue to test other modifications and also try to incorporate some alchemy cards.. possibly also antimatter...

Offline Jangoo

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg19872#msg19872
« Reply #99 on: January 25, 2010, 06:18:00 pm »
Ok guys.

Here are some concluding statistics from my latest version of this deck. (see attachment)

*Note. These are fresh statistics and do not include any of those I posted above.

82 games (played out ALL the gods)
47 games won -> 57,3% overall win-rate
35 games lost
36 games won with mastery -> 76,6% mastery-rate
15 cards won -> 18,3% card win-rate

CL    7/3
FQ    2/2
Gem 1/4
Gra   2/6
Her   1/6
DG    2/1
Des  3/0
Eli    1/0
Inc   4/1
Mir   5/1
Mor  4/2
Rai   2/3
Sco  2/2
Sei   4/2
Fer   4/0
Obl   1/2
Par   1/0

It's funny how luck seemed to strike totally differently this time.
E.g., while winning hands down every time against Gemini in the last series, in this one he killed me quick and nasty most of the time. On the other hand, in this series I got kind of lucky with Seism where he would kill me mostly in the last series.

----

Concerning Divine Glory:
I am not sure if quitting him right away is a good idea with this deck.
I guess it depends if one really wants to take that RL-time-effiency-oriented stance or whether one just wants to play have fun and try ones luck. Either way, this deck is probably as good as it gets agains Glory since setting up asap is the only possible strategy if you dont want to include firewalls in your deck.

A note on the SoGs:
I also find that SoGs aren't really a top-notch investment against the FGs.
They mostly come up with too much dmg in their first turns already and in the very most cases one would better have an extra shield (or QT to pay for one) ready than some puny 10HP healing generated by two SoGs.
However, the AIs incentive for exploding permanents seems to be pretty high for SoGs, so having one or two in the deck to indirectly protect the more valuable permanents such as shields, FBs and graveyards isn't too bad:

weapons > hourglasses > SoGs > shields > anything else , seems to be the basic formula here


PuppyChows deck didn't work too well for me either:
Even though I liked the Perma-shield it still didn't help much getting off the ground against most gods, the main reason being simply that it doesn't include Quints and Protects.
Once adding those cards to the deck, it became too big to live up to its original promise of being fast which could then only be countered by adding more hourglasses again which would then lead to a totally different deck again, that ran short of time-quanta. So I figure, I might as well play this one. ;-)



ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg19889#msg19889
« Reply #100 on: January 25, 2010, 07:09:29 pm »
Ok guys.

Here are some concluding statistics from my latest version of this deck. (see attachment)

*Note. These are fresh statistics and do not include any of those I posted above.

82 games (played out ALL the gods)
47 games won -> 57,3% overall win-rate
35 games lost
36 games won with mastery -> 76,6% mastery-rate
15 cards won -> 18,3% card win-rate

CL    7/3
FQ    2/2
Gem 1/4
Gra   2/6
Her   1/6
DG    2/1
Des  3/0
Eli    1/0
Inc   4/1
Mir   5/1
Mor  4/2
Rai   2/3
Sco  2/2
Sei   4/2
Fer   4/0
Obl   1/2
Par   1/0

It's funny how luck seemed to strike totally differently this time.
E.g., while winning hands down every time against Gemini in the last series, in this one he killed me quick and nasty most of the time. On the other hand, in this series I got kind of lucky with Seism where he would kill me mostly in the last series.

----

Concerning Divine Glory:
I am not sure if quitting him right away is a good idea with this deck.
I guess it depends if one really wants to take that RL-time-effiency-oriented stance or whether one just wants to play have fun and try ones luck. Either way, this deck is probably as good as it gets agains Glory since setting up asap is the only possible strategy if you dont want to include firewalls in your deck.

A note on the SoGs:
I also find that SoGs aren't really a top-notch investment against the FGs.
They mostly come up with too much dmg in their first turns already and in the very most cases one would better have an extra shield (or QT to pay for one) ready than some puny 10HP healing generated by two SoGs.
However, the AIs incentive for exploding permanents seems to be pretty high for SoGs, so having one or two in the deck to indirectly protect the more valuable permanents such as shields, FBs and graveyards isn't too bad:

weapons > hourglasses > SoGs > shields > anything else , seems to be the basic formula here


PuppyChows deck didn't work too well for me either:
Even though I liked the Perma-shield it still didn't help much getting off the ground against most gods, the main reason being simply that it doesn't include Quints and Protects.
Once adding those cards to the deck, it became too big to live up to its original promise of being fast which could then only be countered by adding more hourglasses again which would then lead to a totally different deck again, that ran short of time-quanta. So I figure, I might as well play this one. ;-)
Ok.. i think i might adopt this as the standard version of my deck :P

Perhaps with SoG changed to Permafrost (must not use shards :P)

Vreely

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg19891#msg19891
« Reply #101 on: January 25, 2010, 07:43:01 pm »
I am currently testing a variant very similar to Jangoo's.   If you want to replace the SoG,  I would suggest another Sundial instead of the permafrost.   With reduced super novas, it simply takes too long to get the permafrost shield out, you will be dead before you can cast it on the early rush.  Sundial's protect you better early, help draw to the first hourglass, then draw to the bonewall/phase shields to keep you alive.  I am only 20 games in so far, but clearly the 4 SD version I am using now is better than the last version.

Vreely

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg19945#msg19945
« Reply #102 on: January 25, 2010, 11:27:27 pm »
I have stats for 50 games currently on a new variant that uses more sundials  The deck plays much better I think, and the stats bear it out.  Its still not winning at the rate that Jangoo's variant is though, so perhaps I'll switch over to his for 50 games and see how it plays out.  I do like the attached version better though.

With an overall win rate of 0.48, here are the detailed statistics. (http://elementsstatistics.comxa.com/getstatistics.php?dv=2872398504)

Notes:
  • Added a 2nd Feral Bond and I thin it helps the deck.  After I took out the SoGs, I wanted to replace the life point generation.  A 2nd FB means I can draw it earlier, and also, having 2 in play is not a bad thing at all.
  • Playing with 4 Sundials now.  I think this is key.  It really helps me stay alive past the early rushes.  They also help me stay alive on Obliterator, Gemini, Elidris, and Gravitron since they stall the momentum creatures until I can kill them.  I think it is key to be able to beat Gravitron more, and the SDs allow this.  Reason:  He is one of the high rate matchups.   Skipping Divine Glory is not throwing away nearly as many games as skipping Gravitron.
  • Added Aflatoxin.  I'll target a skeleton, a firefly, or sometime even my druid.  It just helps fill my side of the board with things for the Oty's to eat.  They power the FBs much earlier for life, and they also power the bone wall.  Once when playing Scorpio, after stealing his permafrost shield, I targeted his Physalis and let his side of the board fill up with things that could not hurt me and were an endless meal supply for my Otys.  Primary issue is waiting for the death quanta, but I think I am going to keep it in.
  • I did decide to try without the Miracle.  So far, I have not missed it, but I may add this back in.  I think the 2nd FB with the Aflatoxin does a better job for life generation, and is much more versatile.
I like how it is playing so far, but statistically its not matching up to Jangoo's version.

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg20400#msg20400
« Reply #103 on: January 27, 2010, 04:43:07 am »
I have stats for 50 games currently on a new variant that uses more sundials  The deck plays much better I think, and the stats bear it out.  Its still not winning at the rate that Jangoo's variant is though, so perhaps I'll switch over to his for 50 games and see how it plays out.  I do like the attached version better though.

With an overall win rate of 0.48, here are the detailed statistics. (http://elementsstatistics.comxa.com/getstatistics.php?dv=2872398504)

Notes:
  • Added a 2nd Feral Bond and I thin it helps the deck.  After I took out the SoGs, I wanted to replace the life point generation.  A 2nd FB means I can draw it earlier, and also, having 2 in play is not a bad thing at all.
  • Playing with 4 Sundials now.  I think this is key.  It really helps me stay alive past the early rushes.  They also help me stay alive on Obliterator, Gemini, Elidris, and Gravitron since they stall the momentum creatures until I can kill them.  I think it is key to be able to beat Gravitron more, and the SDs allow this.  Reason:  He is one of the high rate matchups.   Skipping Divine Glory is not throwing away nearly as many games as skipping Gravitron.
  • Added Aflatoxin.  I'll target a skeleton, a firefly, or sometime even my druid.  It just helps fill my side of the board with things for the Oty's to eat.  They power the FBs much earlier for life, and they also power the bone wall.  Once when playing Scorpio, after stealing his permafrost shield, I targeted his Physalis and let his side of the board fill up with things that could not hurt me and were an endless meal supply for my Otys.  Primary issue is waiting for the death quanta, but I think I am going to keep it in.
  • I did decide to try without the Miracle.  So far, I have not missed it, but I may add this back in.  I think the 2nd FB with the Aflatoxin does a better job for life generation, and is much more versatile.
I like how it is playing so far, but statistically its not matching up to Jangoo's version.
Ok, keep up the good work! I would think that miracle is a must (or nearly so).. and alfatoxin sounds like a pretty good idea... I also tested the permafrost vs no-permaforst and it seems that the no-permafrost version does play a bit better :p


PS: Btw.. I just realized my topic passed 100 replies... woohoo!!!

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg20405#msg20405
« Reply #104 on: January 27, 2010, 04:53:59 am »
hm.. i put jangoo's variant into the top post  ;D

Offline Jangoo

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg20583#msg20583
« Reply #105 on: January 27, 2010, 07:20:00 pm »

hm.. i put jangoo's variant into the top post  ;D
YAAY!

elfreth

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg20748#msg20748
« Reply #106 on: January 27, 2010, 11:57:40 pm »
Haven't had much time to play lately:

Here's my first 6 games w/ the Jangoo variant...

ivalmian jangoo variant:
destiny         1   0 (em)
hermes         1   0 (em)
divine glory           0      1 (almost....sigh)
miracle         2   0
rainbow         0   1 (20 effing cards w/o an hourglass/oty/phase shield/sundial)
fire queen      1   0  (no qt in draw)

Very promising!  Both losses could be considered close.  Would've been my first win vs DG.  And I'm pretty sure my draw qualified as BAD vs Rainbow.

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem mastery) https://elementscommunity.org/forum/index.php?topic=2156.msg20780#msg20780
« Reply #107 on: January 28, 2010, 12:29:38 am »
Haven't had much time to play lately:

Here's my first 6 games w/ the Jangoo variant...

ivalmian jangoo variant:
destiny         1   0 (em)
hermes         1   0 (em)
divine glory           0      1 (almost....sigh)
miracle         2   0
rainbow         0   1 (20 effing cards w/o an hourglass/oty/phase shield/sundial)
fire queen      1   0  (no qt in draw)

Very promising!  Both losses could be considered close.  Would've been my first win vs DG.  And I'm pretty sure my draw qualified as BAD vs Rainbow.

 :o :o :o :o :o :o :o :o :o :o :o

One of my decks works for elfreth ? ? ? ? ? ? ? ? ? ? ?!!!!!!!!!!!!!

NOOOOOOOOOOOOOOOOOOOOOOOOOOO *the universe collapses*

 

blarg: