Another line of thought:
Are you guys using the Miracle enough to have in the deck? I have to say that in the SoG variant I am still playing, I have only used it twice now in the 60 recorded games. When I lose, I am losing way before I have the 12 light quanta to use it, and when I win, I get the bonewall defense setup such that I do not need to use it. There are a couple critical turns it can buy you for sure, but I am just not hitting it very often.
The other use of course is to play right before the end to get an EM victory. I have used it a couple times in this manner. I am just starting to consider that its not worth having, at least in the SoG variant I am playing. I have not made any decisions yet, but I am thinking of removing it after the 100 game mark in place of either a permafrost shield, another SD, or possibly a Forest Specter (an immortal FS is a great place to put water quanta into). However, I then have a bunch of useless light quanta, and I do so hate to waste
Thoughts?
I think with SoGs miracle might be not as needed (remember though, I want to make a deck that works shardless).. I think in the shardless variety, miracle is CRITICAL against poison gods (often time the healing doesn't start to counter the poison until end-game, although less important with extra fattty deck since there is a purify, and most poison is from early game).. also, miracle allows em victories which would not have happened otherwise (again, with extra healing from SoG, might be irrelevant).... With my extra fatty deck, so far ALMOST ALL of my wins were EMs, and I think at least half of the EMs were because I played a miracle... Anyways, these are my thoughts :p
PS: as I play more and more games with my extra fatty deck, the permafrost starts to look like a very good shield...
Here is a VERY perliminery report:
God Total Wins Losses Em Win % Loss % Em %
Chaos Lord 0 2 0 0 1 0
Miracle 1 0 1 1 0 1
Morte 2 2 2 0.5 0.5 0.5
Seism 1 2 1 0.3 0.6 0.3
Hermes 0 2 0 0 1 0
Incarnate 3 0 3 1 0 1
Fire Queen 1 0 1 1 0 1
gemini 2 0 1 1 0 0.5
Destiny 1 0 1 1 0 1
Ferox 1 0 1 1 0 1
Total 12 8 11 0.6 0.4 0.55