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Vreely

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg27613#msg27613
« Reply #168 on: February 19, 2010, 06:32:38 pm »
Not to mention that its invaluable to get the steal or destroy ability.  Its a lot harder to do that with the elf.

MrBlonde

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg28339#msg28339
« Reply #169 on: February 22, 2010, 09:11:24 am »
Alrighty, finished my 100 games with Vreely's deck of 5 SD's, no steals, arctic octopus, w/ fallen druid (41 cards) and finished at 56% (62% if i took out Dark Matter and Rainbow). For me this is an excellent stat vs FG's. In my 700 prior FG games i was running at around 44% (50% if i took out DM and Rainbow). So color me ecstatic.

I did run across a little bad luck decking out four times (eternity last card) vs. Chaos Lord, FQ, Incarnate and Miracle in games i would have won.  This comes out to decking out 6.67% of the time in those 60 games i could have won with my 41 card deck. I should only deck out 2.44% of the time so i lost 2.5 games there. So on a normal curve with this sample size i should win 58.5% of the time.

Not having 2 protect artifacts seems very helpful. Although it hurts a little bit against Seism i truly don't miss having the extra one in my deck. Too often it would just be a dead card. I was 5-6 vs Seism though with just 1 protect and i would take that every 100 games (i did lose my last 4 in a row vs Seism because my protect ended up being near the bottom of the deck). Not having a steal is really the card i miss. It definitely slows me down vs Chaos Lord (not being able to steal his Dis Shield), and makes Obliterator, Divine Glory and Hermes virtually impossible if any of them play Pulvy, Fire Towers or Fire Shield. Also not being able to steal the Grav Shield from Graviton makes that matchup a little more difficult as well.

But heck what am i complaining about? Running at 56-58% over 100 is pretty darn good for me. Thanks guys for continually posting your builds and helping out.

Chaos Lord  (5-1)
Dark Matter (1-5)
Destiny (4-0)
Divine Glory (0-2)
Elidnis (6-0)
Ferox (1-1)
Fire Queen (9-4)
Gemini (1-0)
Graviton (0-3)
Hermes (1-5)
Incarnate (4-1)
Miracle (9-1)
Morte (3-3)
Obliterator (0-3)
Paradox (5-0)
Rainbow (0-5)
Scorpio (2-4)
Seism (5-6)

Laxaria

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg28365#msg28365
« Reply #170 on: February 22, 2010, 12:51:38 pm »
So em, screenshot of deck helps for those who are not following the deck changes properly anymore. ^_^

Vreely

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg28389#msg28389
« Reply #171 on: February 22, 2010, 03:16:40 pm »
I posted a shot of the deck a page back before commentary.   MrBlonde added a Fallen Druid to my posted dedk, which I think is a good addition.

Offline pervepic

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg28422#msg28422
« Reply #172 on: February 22, 2010, 05:52:18 pm »
Here is a bigger version of the rainbow that has considerable similarities with the Ivalmians deck. Well, some patience is needed to play with this one, since battles tend to be quite long and epic :). I have beaten all gods (except this very new, gaz-god) with this one, but unfortunetely haven't made statistics. Actually steal me be replaced by pulverizer (especially because of this gaz-god), but other components of this deck are in their proper place, in my opinion. (http://www.screenshotdumpster.com/view/m7Gbd48105/rainbow)
The Owls are not what they seem.

Andran

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg29082#msg29082
« Reply #173 on: February 24, 2010, 09:37:47 pm »
Here is a bigger version of the rainbow that has considerable similarities with the Ivalmians deck.
I am playing something similar. I suggest removing the Miracle. Miracle and upgraded sundials don't work well together.

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg29490#msg29490
« Reply #174 on: February 25, 2010, 10:06:36 pm »
Here is a bigger version of the rainbow that has considerable similarities with the Ivalmians deck. Well, some patience is needed to play with this one, since battles tend to be quite long and epic :). I have beaten all gods (except this very new, gaz-god) with this one, but unfortunetely haven't made statistics. Actually steal me be replaced by pulverizer (especially because of this gaz-god), but other components of this deck are in their proper place, in my opinion. (http://www.screenshotdumpster.com/view/m7Gbd48105/rainbow)
hm.. not sure about that alfatoxin...

anyways, vreely, are your stats for 5SD version holding up? It goes a little bit against me to remove druid and steal but perhaps you are right...

MrBlonde

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg29516#msg29516
« Reply #175 on: February 25, 2010, 11:45:09 pm »
With the druid included with Vreely's build, i am currently 117-98 (54.42%) . I will admit i am not one of the better players but in retrospect i was running at about 46-48% with Ivalmian's builds over the last 250-300 games or so (Ivalmian's worked better for me then Jangoo's and PuppyChows builds). So take that for what it's worth. I too am interested to see if Vreely's stats have held up.

My most marked improvement with this build is vs. Seism (10-11) and Scorpio (8-14). Before my totals were Seism (16-35) and Scorpio (8-46).

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg29519#msg29519
« Reply #176 on: February 25, 2010, 11:47:24 pm »
With the druid included with Vreely's build, i am currently 117-98 (54.42%) . I will admit i am not one of the better players but in retrospect i was running at about 46-48% with Ivalmian's builds over the last 250-300 games or so (Ivalmian's worked better for me then Jangoo's and PuppyChows builds). So take that for what it's worth. I too am interested to see if Vreely's stats have held up.

My most marked improvement with this build is vs. Seism (10-11) and Scorpio (8-14). Before my totals were Seism (16-35) and Scorpio (8-46).
Seism I do well against even with the 4SD version (current first deck in the first post) but scorpio is definetly a problem..

Edit: I added the deck insert code to the top post..

MrBlonde

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg29538#msg29538
« Reply #177 on: February 26, 2010, 12:41:34 am »
You might be right with Seism though. With your deck i was starting to turn it around against him (guess i'm just playing him a bit smarter now) before i switched decks over. What helps me most with Scorpio is the octopus. Being able to Congeal the Physalia's, puffer fish, or Ulthiads is the difference maker. Also i'm sure the SD helps as well. That 1 extra turn or 8 less dmg and 4 less poison (physalia, puffer fish) seems to be the turning point for me.

Clathius

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg29710#msg29710
« Reply #178 on: February 26, 2010, 02:58:06 pm »

Now that I have this deck fully upgraded and I can compare its performance, I am really having trouble with this deck.

Now, it's not the deck but the way it draws.  My single most common opening draw is 1 tower which is inconsistent with predicted towers in the opening draw.  The next most common is 4 towers.  Right now, nearly every other game I am discarding on the second turn. 

I have been playing card games long enough to know not to read into these things too easily.  Based on the way the deck plays (i.e. clumping of like cards), I am starting starting to no longer believe the deck is fully randomized but that clumping is occurring.   My success is directly linked to the amount of towers in my opening draw.

ivalmian

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Re: ivalmian's Rainbow SpeedDeck (kills almost all FG with elem master for v1.17+) https://elementscommunity.org/forum/index.php?topic=2156.msg29743#msg29743
« Reply #179 on: February 26, 2010, 04:43:52 pm »
Now that I have this deck fully upgraded and I can compare its performance, I am really having trouble with this deck.

Now, it's not the deck but the way it draws.  My single most common opening draw is 1 tower which is inconsistent with predicted towers in the opening draw.  The next most common is 4 towers.  Right now, nearly every other game I am discarding on the second turn. 

I have been playing card games long enough to know not to read into these things too easily.  Based on the way the deck plays (i.e. clumping of like cards), I am starting starting to no longer believe the deck is fully randomized but that clumping is occurring.   My success is directly linked to the amount of towers in my opening draw.
Haha.. don't loose hope, I asked zanz and he said draws ARE fully randomized... the thing is, random doesn't mean "not clumped" as you might be having a low probability but random bad clumping :P

Anyways, if you're trying the 4SD version, try the 5 sd one, if you're trying the 5sd, try 4 sd. I've frankly been playing 4 sd and it works like a charm... I might switch to try the 5 sd one but frankly I've been playing less than one game a day lately so that's not nearly enough for me to test 5sd version :)

 

anything
blarg: