How do you feel about that 2nd Eternity in your deck?
With 2 Protect Artifacts, do you simply toss one out early and save the other as emergency? Or is it simply to prevent the "last card is Eternity so you lose" scenario?
It seems on paper to be somewhat redundant, and perhaps an alternate card (sundial x2? poseidon? firestorm x2?), or simply going to a 39 card deck could further sharpen your performance.
No, that "last card in deck" scenario doesnt worry me at all because the statistics are just fine for me: One game in 35-40 games where Eternity comes last and it doesnt even mean that you HAVE to lose because of it is no reason to clog up a deck I think.
I put in a second Eternity simply because it is an awesome tool that goes waaaay beyond preventing a deckout.
As I suggested in the other thread, I think this deck performs so well because it doesn't even try to be ready for absolutely anything. It doesnt have two RoFs to even be able to counter Graviton, it doesnt have a Pulvy and thus doesnt care about Eagles Eye, enemy shields etc., it doesnt have deflag, a second steal or even PU.
It just stubbornly sticks to the TIME-theme of drawing fast and getting out YOUR setup asap.
And if I do choose to play with mark of time I want to make sure I at least have the
most powerful time-card ready when I need it.
Eternity is used for various things here:
- sending back any growers that have grown too large (f.spectres, fireeaters, destroyers etc.)
- sending back any protectors my single oty wont be able to deal with this turn (e.g. shriekers before they burrow, anubis before he immos etc.)
- sending back any creature that has momentum on it to remove it (Gemini-scenario)
- sending back any creature that will drain the AIs quantum supply (make him repay that dragon over and over thus stalling him to play anything else with this elements-quantum)
- sending back any bighitter I mutated (either because he is still too big for Oty or because he turned out to be an element the AI doesnt have)
- sending back anything that would just be too much for my Bonewall
- sending back any creature of mine that got damaged (infected otys, FQs I didnt have quint ready for)
- sending back any mutation on my side that would be much better as the original creature
(Anubis with 2/4 and scavenger? FQ with 3/2 and dive? Fallen Elf with 1/3 and infect? ... hm ...)
That should about cover the most prominent uses of Eternity.
So I am always happy to have one ready somewhat earlier than turn 13 (statistical middle ground) and I dont think any other card could make up for it.