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Ecrilon

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It's Morphin' Time https://elementscommunity.org/forum/index.php?topic=15626.msg200136#msg200136
« on: November 13, 2010, 10:16:22 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hello everyone. I'm fairly new, so you can feel free to be highly critical, but I've build a False God deck around the concept of mutating everything and making it immortal. Here's the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u7 71c 74g 77i 77i 7ba 7ba 7ba 7ba 7ba 7ba 7dm 7gp 7k2 7n3 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q7 7q8 7te 80h 80h 80h 8pj

The philosophy is thus:
Lay down some supernovae and Electrum Hourglasses. Draw all your cards. This will help you do the rest.
Aflatoxin as soon as possible or as soon as you have a Permafrost Shield. Do the former if you feel lucky. Nothing will ever be played ever.
Antimatter for creature control. I dunno. Use it as you wish.
PA your Eternity and Permafrost Shield when you get them.
Get Anubis onto the field, Quint him. He will make everything immortal and it will be glorious.
Put FFQ onto the field. Immortal her. She will make Fireflies, for both the aforementioned morphin' and for rewinding with Eternity.
Get Fallen Druid on the Field. Immortal him. He will be morphin' things.
Mutants: Use their abilities to lock everything down.
Explosion: Spine Carapace, Fire Buckler or Pulverizer are the obvious targets, but use to explode something as you see fit until you get a mutant that Steals or Destroys.
Liquid Shadow: This is for Elemental Mastery, but also if you want to EM the thing you Antimattered. I'm not real particular.
Chimera: This is for Elemental Mastery. When you're about to win, merge all your infinity mutants together and Liquid Shadow the result. You instantly win. Also, you can do this before if you have a Quintessence left over and the game will be over in a few rounds. Make sure he doesn't have Miracle.
Miracle: Use Miracle to stay alive. It also helps with Elemental Mastery.
Eternity: Typical Eternity trick. But note that since everything is immortal, you want to make sure to click your FFQ, THEN click Eternity. Seriously. Otherwise you will headdesk. You also want to make sure you have 2 Life quanta at any time so you can rewind a Firefly. Alternatively, you could rewind a 0 cost mutant, that's always cool (remember to Immortal the Firefly instead if you do, don't want the God's hand to become unclogged with CC). Note that in this deck, unlike others, having any towers dead is BAD.

False God Notes:
Divine Glory is imbalanced as usual because you can't exactly Aflatoxin his field. This is one of the times early Chimera+Liquid Shadow+Quintessence should be considered.
Dark Matter is imbalanced as usual because it's Dark Matter and this is Rainbow.
Hermes is imbalanced as usual because Hermes will mess you up and mess you up good.
Eternal Phoenix is imbalanced as usual because you can't Aflatoxin a Phoenix and by the time he gets a dragon you're already dead. Also you have no towers because they all exploded. Also you want to Antimatter it really badly. Eternal Phoenix is a jerk.
Decay is interesting, because generally rainbow has a good time against Decay. I dunno. depends on how early you can Aflatoxin his field.
Graviton is tough. Aflatoxin his field. Or get a mutant that can steal his shield. This is unlikely. You can add a steal if you want.
Seism is imbalanced as usual but you have 2 Protect Artifacts and Supernovae. Try to...I dunno. Try to not die.

General Notes:
As I am sure you have seen by now, I kind of lied. This deck really relies on you Aflatoxining the God's side of the field. The Immortaling is actually an attempt to clog the God's hand with Creature Control. Your Permanent Control will be all the mutants that Destroy and Steal. You should hope you get lucky.
Adding an Animate Weapon will allow you to Animate Eternity (And Immortal it.) This will allow your stealing mutants to steal weapons, which is just absolutely hilarious.

Well guys, what say you?
« Last Edit: January 08, 2013, 01:14:44 am by willng3 »

genraenera

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Re: It's Morphin' Time https://elementscommunity.org/forum/index.php?topic=15626.msg200287#msg200287
« Reply #1 on: November 13, 2010, 04:18:53 pm »
Just six quanta towers seems like a bad idea..  Id switch one of the time towers with a quanta tower.  Other than that it looks fine.

Ecrilon

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Re: It's Morphin' Time https://elementscommunity.org/forum/index.php?topic=15626.msg200437#msg200437
« Reply #2 on: November 13, 2010, 07:05:54 pm »
While that seems logical, in testing, I have found that I lack time quanta, not other quanta. Rewinding with Eternity every turn is 3 time, every Hourglass is 1 time so there is are important constant costs to take into account. Playing Eternity and Anubis is really difficult without a Time Tower on the field. It is possible to simply add a Quantum Tower. The main source of quanta in this deck is really Supernova.

 

blarg: