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Intoxication [Fun] [PvP1] [Unupped] https://elementscommunity.org/forum/index.php?topic=58551.msg1192236#msg1192236
« on: June 08, 2015, 08:31:37 pm »
Intoxication

I have been struggling for a while with this deck, and would love some input from the community.

In search of an unupped nurotoxin deck I liked playing (just not a huge fan of the standard Time-Gravy duo splashing momentum) I came to the following conclusions:
a) Essentially any damage played by a nurotoxined player just needs to average more than 1 per turn to outrush the toxin generated by playing that card. Deck Needs Stall.
b) Fast toxin is good toxin. Needs to have the ability to Nurotoxin on 1st turn (upped) or 2nd turn (unupped).

Using "It's a Trap" as inspiration, my current build is:

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 55q 55q 55t 55t 55t 595 595 595 595 595 5rt 5rt 5rt 5rt 5v0 5v0 5v0 8ps


Positives
-Right draw and 2nd turn toxin is possible.
-Voodoo (if the combo is drawn) is the perfect complement to nurotoxin. It is stall and damage at the same time, shifting the tide of a damage war.
-Element of surprise similar to It's A Trap.
-BB can be used as CC to stall if Voodoo/GP is not drawn early.

Negatives
-Essentially two separate combos required.
-Usual Voodoo vulnerabilities (RT, Mutate, Momentum, Psion etc).
-Usual Nurotoxin vulnerabilites (Heavy Healing, Purify etc).

Other Options
-Blessing rather than momentum means extra damage from hit, and allows extra GPs to be used as CC, but will be slower to cast combo, and protected against by shields.
-Fewer dolls/BB/GP in favour of other bow cards (Lightning, Forest Sceptre, Fog etc), or an extra Scorpion/Momentum pair.
-Other poison accelerators (Poison, Arsenic)

Let me know what you think, I am specifically looking to build on the Nurotoxin / Voodoo element, rather than just ditching either element :)
« Last Edit: June 08, 2015, 08:37:51 pm by jonathancrazyj »
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Offline Chapuz

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Re: Intoxication [Fun] [PvP1] [Unupped] https://elementscommunity.org/forum/index.php?topic=58551.msg1192237#msg1192237
« Reply #1 on: June 08, 2015, 09:03:45 pm »
The problem is that you don't easily reach 100 damage if the opponent has Purify. A single PU can solve many things in there
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Offline JonathanCrazyJTopic starter

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Re: Intoxication [Fun] [PvP1] [Unupped] https://elementscommunity.org/forum/index.php?topic=58551.msg1192242#msg1192242
« Reply #2 on: June 08, 2015, 09:08:51 pm »
That's not a bad idea at all, what would you remove for it?
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Offline AD TienzuStorm

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Re: Intoxication [Fun] [PvP1] [Unupped] https://elementscommunity.org/forum/index.php?topic=58551.msg1192244#msg1192244
« Reply #3 on: June 08, 2015, 09:10:40 pm »
I agree with Chapuz on adding in a PU or two. Also, there's quite a strain in the early game on Gravity if you receive only one or zero pillars. I'd say that maybe you could try making a build with a mark of Gravity instead, although I suppose that would make it difficult to get a lot of Time..

Hm, well, since the deck usually always has some excess Time after the initial :time :time :time for the Dune Scorpion (since you'll be wanting to use the Gravity later for more GP instead of getting more Momentum'd Dunes), you could maybe slim it down and add in a few Precognitions to speed through your deck and find the combos.

EDIT: JCJ made a post when I was typing. I'd say that you should replace a BB since they're the least needed card in the combos. Voodoo Dolls can still stall somewhat even without BB (granted, it won't be as much as it would be with BB, but it's better than not getting a GP and just having a big fat doll that serves no purpose).
« Last Edit: June 08, 2015, 09:12:47 pm by AD Storm Bolt »
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Offline JonathanCrazyJTopic starter

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Re: Intoxication [Fun] [PvP1] [Unupped] https://elementscommunity.org/forum/index.php?topic=58551.msg1192245#msg1192245
« Reply #4 on: June 08, 2015, 09:14:50 pm »
I agree with Chapuz on adding in a PU or two. Also, there's quite a strain in the early game on Gravity if you receive only one or zero pillars. I'd say that maybe you could try making a build with a mark of Gravity instead, although I suppose that would make it difficult to get a lot of Time..

Hm, well, since the deck usually always has some excess Time after the initial :time :time :time for the Dune Scorpion (since you'll be wanting to use the Gravity later for more GP instead of getting more Momentum'd Dunes), you could maybe slim it down and add in a few Precognitions to speed through your deck and find the combos.

Gravity isn't strained at all. needs 2 quanta early game for a momentum, and 2 quanta late game for a GP, anything else is just bonus. The time mark is necessary for as early a dune as possible.
Precogs are possible, but what would I remove for them? Any fewer scorp/mom and I run the risk of fail draws, any fewer BB and not enough meat on VDs. I could do -VD -GP +2 Precog though potentially...
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Re: Intoxication [Fun] [PvP1] [Unupped] https://elementscommunity.org/forum/index.php?topic=58551.msg1192247#msg1192247
« Reply #5 on: June 08, 2015, 09:20:26 pm »
I agree with Chapuz on adding in a PU or two. Also, there's quite a strain in the early game on Gravity if you receive only one or zero pillars. I'd say that maybe you could try making a build with a mark of Gravity instead, although I suppose that would make it difficult to get a lot of Time..

Hm, well, since the deck usually always has some excess Time after the initial :time :time :time for the Dune Scorpion (since you'll be wanting to use the Gravity later for more GP instead of getting more Momentum'd Dunes), you could maybe slim it down and add in a few Precognitions to speed through your deck and find the combos.

Gravity isn't strained at all. needs 2 quanta early game for a momentum, and 2 quanta late game for a GP, anything else is just bonus. The time mark is necessary for as early a dune as possible.
Precogs are possible, but what would I remove for them? Any fewer scorp/mom and I run the risk of fail draws, any fewer BB and not enough meat on VDs. I could do -VD -GP +2 Precog though potentially...

Yeah, I realized after that I was still sort of in this mindset of trying to get an EM and I kept trying to set up the Voodoo Doll combo up way too early, so after a few more games, yeah, it's not strained.

That build could work for Precogs.. and fitting in a PU will also be tough though..

EDIT: I think that adding in maybe a Shard of Bravery would help, since it allows you to speed through your deck and coax the opponent to play more cards. Are you trying to keep this unupped and rareless? Or just unupped?
« Last Edit: June 08, 2015, 09:27:46 pm by AD Storm Bolt »
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