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Offline RulacMage11Topic starter

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InstosisMare[PvP] https://elementscommunity.org/forum/index.php?topic=54757.msg1140464#msg1140464
« on: June 15, 2014, 10:45:44 pm »
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6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 7ap 7ap 7ap 7ap 7qe 7qe 7qe 7qe 7qu 7qu 7qu 7qu 7th 7th 7th 7th 80k 80k 80k 8ps


First off, this is not an OTK. Sorry if "Instosis" got your hopes up.  :-\ However, this deck is pretty quick.

GotP -> Mitosis -> SoR -> 3 Ghosts on Field -> Nightmare -> Silence. The damage just keeps adding up, turn after turn, especially if you can Mito/SoR more than 1 GotP.

Enjoy  ;D

Spoiler for Hidden:
I did a search and couldn't find anything similar, let me know if this has been made before.  :P
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Re: InstosisMare[PvP] https://elementscommunity.org/forum/index.php?topic=54757.msg1140474#msg1140474
« Reply #1 on: June 16, 2014, 01:39:48 am »
I really like the idea.  I'm just worried that it might on occasion be prone to some bad draws, but I'd have to test it out to see if that's really the case.  Certainly, on a good draw, it would be extremely powerful, no question about that.  I'm just worried about how consistent it is in getting those draws.

Offline andretimpa

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Re: InstosisMare[PvP] https://elementscommunity.org/forum/index.php?topic=54757.msg1140489#msg1140489
« Reply #2 on: June 16, 2014, 08:33:37 am »
In an instosis deck you need to draw fast, so I'd use less copies of some of the cards, make way for HG switch the mark to entropy and the pendulumns for time towers.
Every time a graboid evolves, an elemental gets his wings.
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Offline Keeps

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Re: InstosisMare[PvP] https://elementscommunity.org/forum/index.php?topic=54757.msg1140611#msg1140611
« Reply #3 on: June 17, 2014, 03:23:14 am »
I like this idea.

Needs a lot of tweaking, but it's something refreshing to see.

Offline RulacMage11Topic starter

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Re: InstosisMare[PvP] https://elementscommunity.org/forum/index.php?topic=54757.msg1140624#msg1140624
« Reply #4 on: June 17, 2014, 06:08:45 am »
In an instosis deck you need to draw fast, so I'd use less copies of some of the cards, make way for HG switch the mark to entropy and the pendulumns for time towers.

I took your advice and got:

Spoiler for 2.0:
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7qe 7qe 7qe 7qu 7qu 7qu 7th 7th 7th 80k 80k 80k 8pj

I like it more, thanks :). Runs smoother, from what I can tell.
”Knowledge is knowing a tomato is a fruit; wisdom is not putting it in a fruit salad.”
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http://tinyurl.com/MyPlatDecks
:water Team Water War #9!

 

blarg: