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4vj 4vj 4vj 4vj 4vj 77l 7dk 7dk 7gq 7gq 7n0 7n7 7q4 7q4 7q9 7q9 7q9 7q9 7q9 7q9 7tb 7tg 7u2 7u2 7u2 7u2 7u2 7u2 80a 80a 8pt
This deck beats AIs with great consistency, but it is slow, so is better suited for pvp than grinding. It's strength is against non-bursting rushes, and decks with repeated healing as their primary defense. Generally good against anything lacking PC.
STRATEGY:
Play SoVs as early as you can.
Play sundials as late as you can.
RT, SW, Tbolts and Fire Lance are for killing enemy creatures, or for killing the opponent if your dagger was destroyed/stolen, OR for use on the voodoo doll as a finishing blow if the opponent has reflective shield and removed your dagger.
BB can be used to stall an enemy or used on the doll to delay enemy weapon, which I recommend if they are using discord, fahrenheit, or pulverizer. It should only be used on other weapons if the damage they deal would put you in serious danger.
Purify is to beat Poison and sosac decks. Again, play as late as possible without dying.
Possible variation:
-purify
-voodoo
+holy flash
+reflective shield
This allows you to bypass enemy reflective with your own, and still kill through sosac by hitting them with holy flash. HF screws with mulligan tho, so you may prefer the unupgraded holy light.
COUNTERS:
Shard of Focus, and to a lesser extent, pulverizer.
Decks with a little PC that can increase their max HP.
Quantum denial, especially Black Hole.
SoFre Rushes.
Catatitans.
Certain SoPa decks.
Well timed silence.
It's really bad vs gravity decks basically.