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Qohelet

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Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg67511#msg67511
« on: May 12, 2010, 11:54:33 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

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6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u7 6u7 6u8 719 71c 71c 74b 74e 77i 77i 7af 7ak 7am 7ba 7ba 7ba 7ba 7gp 7gv 7jp 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 80h 80h 8pj


Why use graveyards or ffq when you can have alfatoxin? Alfatoxin = free creatures for mutants. You may think what if there is fire wall or firestorm, what to do? (and I don't have BE'd creature at this point) All cells die or depend on situation I can do this: alfatoxin -> RoL, Otyugh eat that toxicated RoL so I have one cell there, just rewind it to deck and when I can remove fire wall I play that cell and anubis helps there: quinted cell is nice. So I have solid "creature factory" right there. Zero cost and lots nice cells. If any mutant get killed it turn back to cell. Best mutants get immortality status of course. Against morte you need that rewind trick if you don't already have quinted cell there.

Game below is played with slightly different deck, I switched one hourglass to leaf dragon after few games. So having life quantum is less depend on actual life output from 3 quantum towers. Destiny rewinded one mutant just before when I take this picture (explains why there is one chrysaora in my hand).

« Last Edit: January 08, 2013, 12:36:24 am by willng3 »

Offline yaladilae

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg67515#msg67515
« Reply #1 on: May 12, 2010, 12:02:56 pm »
Do you have like 100k electrum lying around so you just go make big deck once everyday? Or are you posting trainer concepts play like 10 games and say this deck is awesome? Just a thought as I would love some stats...

Having said that, its not new to mutate alfatoxin creatures anyway...

Qohelet

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg67522#msg67522
« Reply #2 on: May 12, 2010, 12:26:47 pm »
Do you have like 100k electrum lying around so you just go make big deck once everyday? Or are you posting trainer concepts play like 10 games and say this deck is awesome? Just a thought as I would love some stats...
I don't use trainer, I have enough cards. If you look at my earlier decks you find mostly same cards. Where I say "this deck is awesome"? I don't say anything like that. I make statistics later. Mostly I play with pharaoh deck but this one is just fun for a change.

Maybe I just make too many decks... :/

Offline yaladilae

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg67523#msg67523
« Reply #3 on: May 12, 2010, 12:29:24 pm »
Do you have like 100k electrum lying around so you just go make big deck once everyday? Or are you posting trainer concepts play like 10 games and say this deck is awesome? Just a thought as I would love some stats...
I don't use trainer, I have enough cards. If you look at my earlier decks you find mostly same cards. Where I say "this deck is awesome"? I don't say anything like that. I make statistics later. Mostly I play with pharaoh deck but this one is just fun for a change.

Maybe I just make too many decks... :/
It my fault, i know exactly you didnt say anything about awesome, apologies
I guess I am not having the best morning (hence off-sick and not at work)

Other than that, just want to raise is it necessary to start new thread for the fairly identical decks but a slight different concepts?
I mean,mutationg or pharoah is different, mutating skeleton and alfatoxin is not =(

Offline Getawu2

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg67613#msg67613
« Reply #4 on: May 12, 2010, 04:57:43 pm »
Well, I really like you deck ideas, Qohelet, especially as you try to not exaggerate how good a deck is. O course you might use one thread to collect your ideas instead of starting new ones for every deck, but in my oppinion we've got that section to create and show new decks. And as you surely know, yala, often a deck gets a lot better by altering only some cards.

I think Rol/Hope is the best deck we've got atm - but it's kind of boring, too. So I appreciate every new idea to experiment with Anti-FG-decks.

And the deck seems to be decent, though I can't say much after 3 games (won against Scorpio and Obliterator, lost to Miracle).

Tea is good

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg67908#msg67908
« Reply #5 on: May 13, 2010, 12:29:39 am »
How do you get a pharoah, I've been killing everything to find one!

Lluis83

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg67912#msg67912
« Reply #6 on: May 13, 2010, 12:32:46 am »
How do you get a pharoah, I've been killing everything to find one!


   Decking out Osiris gives you a lot of Pharaons:)

nazlfrag

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg67982#msg67982
« Reply #7 on: May 13, 2010, 04:26:46 am »
Looks interesting, seems you've got everything covered. A little extra permanent control might help, a couple deflags or steals perhaps, though butterfly effect is far more potent. Just thinking about those annoying shields like firewall you mentioned. Seems like a good deck, good strategy, and mutants are always fun. Top work!

unionruler

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg68045#msg68045
« Reply #8 on: May 13, 2010, 11:11:15 am »
Do you have like 100k electrum lying around so you just go make big deck once everyday? Or are you posting trainer concepts play like 10 games and say this deck is awesome? Just a thought as I would love some stats...

Having said that, its not new to mutate alfatoxin creatures anyway...
Yaladilae, if you're envious, it means you need to grind harder  :P

Offline yaladilae

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg68228#msg68228
« Reply #9 on: May 13, 2010, 07:05:09 pm »
Do you have like 100k electrum lying around so you just go make big deck once everyday? Or are you posting trainer concepts play like 10 games and say this deck is awesome? Just a thought as I would love some stats...

Having said that, its not new to mutate alfatoxin creatures anyway...
Yaladilae, if you're envious, it means you need to grind harder  :P
I know, only got too much upped card I have 5 upped relic now, I need to grind very very hard

Qohelet

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg238777#msg238777
« Reply #10 on: January 02, 2011, 05:03:54 pm »
Finally I remembered my old password and tested this one. I know this is VERY OLD deck, but still viable option against FG's. I don't call this actual grinder deck because this is rather slow. Played over 10.000 games now this game and I still like elements - elements is pretty amazing game, kind simple and still it's interesting. Just switch deck to another and you don't get frustrated.

+ you can have all kind of control and games are entertaning/different  :D
- games are usually long, so if you desperately need new cards/coins don't waste your time with this one

With new cards you may tweak it. I just don't know yet how. Have fun :)

Offline zombie0

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Re: Immortal Mutants (=mad tech deck) https://elementscommunity.org/forum/index.php?topic=6486.msg238950#msg238950
« Reply #11 on: January 02, 2011, 09:04:55 pm »
testing in trainer.  initially screams overkill, but the quantum setup is intriguing enough to test.
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

 

anything
blarg: