*Author

VenomPhoenix

  • Guest
Eternal Nymphomania (FG killer) https://elementscommunity.org/forum/index.php?topic=18724.msg238529#msg238529
« on: January 02, 2011, 09:28:40 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

i started with the idea of using Shards of Readiness to spam nymph abilities, and then thought, how could i do it in a way that i wont just lose all my work to a lightning bolt?

i came up with this:

Hover over cards for details, click for permalink
Deck import code : [Select]
6ve 6ve 6ve 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7i6 7i6 7i6 7jp 7n2 7q0 7q0 7q8 7qu 7qu 7qu 7qu 7qu 7qu 80d 80d 80d 80d 80d 80d 80h 80h 80h 81q 81q 81q 81q 8pu


The idea is to save up for a nymphs tears on a water pillar, shard of readiness it and, if the opponent has any CC, quintessence it.

this gives you an immortal nymph who can turn any pillar into another nymph for free  ;D

to protect you while you do this, are some phase shields, although i recommend waiting until your at 50 health to start your spam (maybe higher if your opponent likes momentum or has spells).

from here, the strategy is relatively simple. wait for a second shard, and turn an aether pendulum into an aether nymph, and shard it (also quint it if your opponent has CC).

from here, just wait until you get an entropy pendulum and another shard, and you can turn it into a nymph for free, shard it, and turn it immortal for free as well.

then just antimatter your opponents into oblivion.

you can continuously spam new immortal nymphs every turn via your water and aether nymphs, while turning your opponents damage into healing.

by the time your shields run out, you should have more than enough creatures antimattered to heal you up to 100 health every turn (depending on attack order).

your nymphs will pump out significant damage as well. aether nymphs have 8 attack, which cannot be stopped by shields (by which i mean damage reduction shields, not dim shields).

there are weaknesses though. a spine carapace or fire shield would kill your nymphs off, and anyone who can earthquake/destroy your pillars before you can turn them into nymphs can also win. anyone who can destroy your shields is also a problem (although not impossible with the right hand). aside from these, nothing much can hurt you.

there are a couple of interesting cases though. decks using catapults (osiris), can fling their antimattered creatures at you, and spawn new creatures. you might be able to outdamage them if you get your nymphs early and they get a bad hand, but its not reliable.

a lot of healing decks will stall as well. particularly ffq+feral bond decks. you wont outdamage their healing with your nymphs, so youll have to wait for a deckout.

this is what the eternity is for. save your eternity until you have the animated weapon, and a shard of readiness, and you can spawn it as a weapon, turn it into a creature, shard it, and immortalise it with your nymph, preventing destruction. then you are free to abuse RoL + reverse time while waiting for your opponent to finish drawing.

i have used this deck in the trainer against quite a few FGs, and have had about a 40% win rate over 15 fights. maybe i got lucky and got easy FGs, but i thought it might be an idea to post it so others could try it.

here are a few screenshots of the last few fights i fought:

(http://imageplay.net/view/m7Gbd115641/gemini_nymphs)

(http://imageplay.net/view/m7Gbd115642/paradox_win_nymphs)

(http://imageplay.net/view/m7Gbd115639/ferox_halfwin)

this one would have been a win, but i accidentally took out the RoL while adjusting the water tower/pendulum ratio. lol.

mind you, i didnt take screenshots of all my wins, just the final few.

let me know what you think.
« Last Edit: January 08, 2013, 12:35:58 am by willng3 »

Re: Eternal Nymphomania (FG killer) https://elementscommunity.org/forum/index.php?topic=18724.msg238545#msg238545
« Reply #1 on: January 02, 2011, 10:15:10 am »
i like it a lot :) works well and u dont need many rares...well the shards r easy to farm from T50's so yeah i think it works well. only problem is if u dont get a good draw u can lose very easily as i found out...i would chuck in a few quanta pillars (only a 2 or 3) so that u can get diffrent types of nymphs and also it would help get ur shards out without using as much of ur needed quanta...otherwise i reckon its a good deck.

VenomPhoenix

  • Guest
Re: Eternal Nymphomania (FG killer) https://elementscommunity.org/forum/index.php?topic=18724.msg238558#msg238558
« Reply #2 on: January 02, 2011, 10:25:19 am »
i like it a lot :) works well and u dont need many rares...well the shards r easy to farm from T50's so yeah i think it works well. only problem is if u dont get a good draw u can lose very easily as i found out...i would chuck in a few quanta pillars (only a 2 or 3) so that u can get diffrent types of nymphs and also it would help get ur shards out without using as much of ur needed quanta...otherwise i reckon its a good deck.
i thought long and hard about this, and yes, a big disadvantage is the fact that if you get a bad hand things will fall apart very quickly.

with the quantum towers, i considered them for a while, but decided against them for four reasons:

1) i have to lose some reliable quanta generation of elements i need, and you will often find yourself with only just enough quanta to play things as it is.

2) random nymphs isnt necessarily a good thing. sure, you can play games with black hole nymphs, sure, or fill up your opponents screen with malignant cells via aflotoxin, but none of them seemed as effective as infinymphs + immortalise + antimatter.

3) its extremely unreliable, and this deck is questionably reliable as it is. you might get a nymph which you need and make you go "OMG THIS IS GREAT" one game, but then youll get 10 average nymphs over the next 10 games.

4) you will lose the opportunity to gain one of the three important nymphs in the combo. this could really set you back if instead of having 2 entropy pendulums to tear, you got 2 quantum pillars.

give it a go though. by all means, try out quantum pillars in the trainer, and let me know how it goes. its just that imo, i just dont think it will work out to your advantage often enough to be viable.

Re: Eternal Nymphomania (FG killer) https://elementscommunity.org/forum/index.php?topic=18724.msg238578#msg238578
« Reply #3 on: January 02, 2011, 10:53:56 am »
i like it a lot :) works well and u dont need many rares...well the shards r easy to farm from T50's so yeah i think it works well. only problem is if u dont get a good draw u can lose very easily as i found out...i would chuck in a few quanta pillars (only a 2 or 3) so that u can get diffrent types of nymphs and also it would help get ur shards out without using as much of ur needed quanta...otherwise i reckon its a good deck.
i thought long and hard about this, and yes, a big disadvantage is the fact that if you get a bad hand things will fall apart very quickly.

with the quantum towers, i considered them for a while, but decided against them for four reasons:

1) i have to lose some reliable quanta generation of elements i need, and you will often find yourself with only just enough quanta to play things as it is.

2) random nymphs isnt necessarily a good thing. sure, you can play games with black hole nymphs, sure, or fill up your opponents screen with malignant cells via aflotoxin, but none of them seemed as effective as infinymphs + immortalise + antimatter.

3) its extremely unreliable, and this deck is questionably reliable as it is. you might get a nymph which you need and make you go "OMG THIS IS GREAT" one game, but then youll get 10 average nymphs over the next 10 games.

4) you will lose the opportunity to gain one of the three important nymphs in the combo. this could really set you back if instead of having 2 entropy pendulums to tear, you got 2 quantum pillars.

give it a go though. by all means, try out quantum pillars in the trainer, and let me know how it goes. its just that imo, i just dont think it will work out to your advantage often enough to be viable.
i agree with all your points and when i tried it i won 19 out of 30 and sometimes i didnt get the pillars/quanta i needed. its a good deck as it is i think, after looking at those results. i had to auto quit against seism as he never let me get my pillars out/keep them out. another pillar u should put in though is a couple of obisidian pillars as this combined with antimatter r very very good and u will get more EM's quicker. and as u have animate weapon chuck in another eternity, in case u run into trouble. otherwise great deck, and fun to play. i will have to go through and post results for false gods sometime soon

VenomPhoenix

  • Guest
Re: Eternal Nymphomania (FG killer) https://elementscommunity.org/forum/index.php?topic=18724.msg238585#msg238585
« Reply #4 on: January 02, 2011, 11:03:22 am »
i like it a lot :) works well and u dont need many rares...well the shards r easy to farm from T50's so yeah i think it works well. only problem is if u dont get a good draw u can lose very easily as i found out...i would chuck in a few quanta pillars (only a 2 or 3) so that u can get diffrent types of nymphs and also it would help get ur shards out without using as much of ur needed quanta...otherwise i reckon its a good deck.
i thought long and hard about this, and yes, a big disadvantage is the fact that if you get a bad hand things will fall apart very quickly.

with the quantum towers, i considered them for a while, but decided against them for four reasons:

1) i have to lose some reliable quanta generation of elements i need, and you will often find yourself with only just enough quanta to play things as it is.

2) random nymphs isnt necessarily a good thing. sure, you can play games with black hole nymphs, sure, or fill up your opponents screen with malignant cells via aflotoxin, but none of them seemed as effective as infinymphs + immortalise + antimatter.

3) its extremely unreliable, and this deck is questionably reliable as it is. you might get a nymph which you need and make you go "OMG THIS IS GREAT" one game, but then youll get 10 average nymphs over the next 10 games.

4) you will lose the opportunity to gain one of the three important nymphs in the combo. this could really set you back if instead of having 2 entropy pendulums to tear, you got 2 quantum pillars.

give it a go though. by all means, try out quantum pillars in the trainer, and let me know how it goes. its just that imo, i just dont think it will work out to your advantage often enough to be viable.
i agree with all your points and when i tried it i won 19 out of 30 and sometimes i didnt get the pillars/quanta i needed. its a good deck as it is i think, after looking at those results. i had to auto quit against seism as he never let me get my pillars out/keep them out. another pillar u should put in though is a couple of obisidian pillars as this combined with antimatter r very very good and u will get more EM's quicker. and as u have animate weapon chuck in another eternity, in case u run into trouble. otherwise great deck, and fun to play. i will have to go through and post results for false gods sometime soon
those are some very good ideas. im glad you like the deck and are having success with it.

i look forward to your statistics.

Re: Eternal Nymphomania (FG killer) https://elementscommunity.org/forum/index.php?topic=18724.msg238607#msg238607
« Reply #5 on: January 02, 2011, 11:58:32 am »
i have changed the deck a little...probably to much for ur liking...but i think it needs it to get a better win ratio. i have changed mark to time, added 3 more aether towers, 3 electrum hourglass, and 3 sundials as a better stall and 2 purify, and 6 shard of gratitude. i have made these changes for these readons:
                1. It lets u get ur cards out a lot faster wich u need with this deck.
                2. u can stall for a bit longer.
                3. the purify let u win against poison decks and can heal while playing against other decks.
                4. the shards allow u to live longer and get through times without ur shields.
                5, more EM's

please tell me if u dont like these changes, i have done this so i get better win results.

some false god stats :
Divine Glory : 4-1
He is easy to beat once u can get all ur cards out there and work against him, i had trouble with him as he can destroy ur shields. i had to use shards of grat with this false god.

Scorpio : 1-1
I lost to him the first time as i didnt have purify to counter his poison. (with initial deck) i beat him with modified deck easily and got EM.

more will come...soon :)

VenomPhoenix

  • Guest
Re: Eternal Nymphomania (FG killer) https://elementscommunity.org/forum/index.php?topic=18724.msg238610#msg238610
« Reply #6 on: January 02, 2011, 12:03:19 pm »
i have changed the deck a little...probably to much for ur liking...but i think it needs it to get a better win ratio. i have changed mark to time, added 3 more aether towers, 3 electrum hourglass, and 3 sundials as a better stall and 2 purify, and 6 shard of gratitude. i have made these changes for these readons:
                1. It lets u get ur cards out a lot faster wich u need with this deck.
                2. u can stall for a bit longer.
                3. the purify let u win against poison decks and can heal while playing against other decks.
                4. the shards allow u to live longer and get through times without ur shields.
                5, more EM's

please tell me if u dont like these changes, i have done this so i get better win results.

some false god stats :
Divine Glory : 4-1
He is easy to beat once u can get all ur cards out there and work against him, i had trouble with him as he can destroy ur shields. i had to use shards of grat with this false god.

Scorpio : 1-1
I lost to him the first time as i didnt have purify to counter his poison. (with initial deck) i beat him with modified deck easily and got EM.

more will come...soon :)
changing is fine, if you can tweak win percentages.

im not too sure about the shards of gratitude, but with sundials, maybe it will work. definately like the idea of electrum hourglasses though.

nice changes. i would test it out, but ive gtg for the night. g/l with the other gods.

Re: Eternal Nymphomania (FG killer) https://elementscommunity.org/forum/index.php?topic=18724.msg239233#msg239233
« Reply #7 on: January 03, 2011, 02:22:53 am »
i have changed the deck a little...probably to much for ur liking...but i think it needs it to get a better win ratio. i have changed mark to time, added 3 more aether towers, 3 electrum hourglass, and 3 sundials as a better stall and 2 purify, and 6 shard of gratitude. i have made these changes for these readons:
                1. It lets u get ur cards out a lot faster wich u need with this deck.
                2. u can stall for a bit longer.
                3. the purify let u win against poison decks and can heal while playing against other decks.
                4. the shards allow u to live longer and get through times without ur shields.
                5, more EM's

please tell me if u dont like these changes, i have done this so i get better win results.

some false god stats :
Divine Glory : 4-1
He is easy to beat once u can get all ur cards out there and work against him, i had trouble with him as he can destroy ur shields. i had to use shards of grat with this false god.

Scorpio : 1-1
I lost to him the first time as i didnt have purify to counter his poison. (with initial deck) i beat him with modified deck easily and got EM.

more will come...soon :)
changing is fine, if you can tweak win percentages.

im not too sure about the shards of gratitude, but with sundials, maybe it will work. definately like the idea of electrum hourglasses though.

nice changes. i would test it out, but ive gtg for the night. g/l with the other gods.
yeah the shards of grat saved me sometimes but also lost me the match other times, the hourglasses really help in getting ur deck out there fast which is wat u need, and the mark of time helps get the quanta for this. i am going to try with 2 or 3 shards of grat

 

anything
blarg: