Hello,
I've been playing Elements for quite a while and developed a few deck ideas that I have worked on, but never really gotten involved in the "community" per se, but lately I've been more interested in deck building & deck design so I thought I would pop in and get your input on the deck that I've been using lately.
It has a fairly good win ratio and lots of good card synergy. I've been using it to farm HBs for electrum, and I almost never lose those battles, but it also fares well in the arena. At worst, games will run a little long and you can get a few frustrating draws, but it has the ability to completely lock down the opponent. It hinges on speedy quanta generation of Supernova, fast card generation with Shard of Serendipity and permanent/creature control by way of creature abilities, compliments of the Druids.
It's also extremely fun because of the element of uncertainty, but it operates on the sheer quantity of randomness to create good results.
I haven't seen a deck like this here, but again, I'm fairly new so I haven't really been looking too hard. Apologies if I'm stepping on any toes.
The title comes from a phrase I constantly repeat to myself when contemplating whether to "improve" a creature I have already "improved."
"If It Ain't Broke..."
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General strategy: You want to get your Druids out and put Quintessence on them, get lots of Green quanta from your Rustlers, use your Shards for creatures/cc/pc based on what you get out of them, use shields & antimatter to buy yourself time, and ultimately overwhelm the opponent with an enormous army. In a way, the shards give you access to the full catalogue of entropy spells, and most of them work very well with this deck.
Card SynergiesSupernova / Druid: You will want to use these pretty early on if you can, obviously, to start casting your shield, pulvy, etc. Important to note that if you use two of these and create a singularity, you can use the singularity as mutation fodder for your druids, effectively using the supernova nerf to your advantage.
Quintessence / Antimatter / Druid: Between the Shards and the two in the deck, you will usually have at least one Antimatter per game. Occasionally you will be using "improve" offensively, and while this can be risky, the risk is mitigated considerably if you can follow it up with an Antimatter, as well as a Quintessence. Turning a Gargoyle into a 14/10 Light dragon with momentum is a bummer, but a -14/10 immaterial light dragon can be your best bud. This however uses a lot of cards so it's generally not suggested.
Firefly Queen / Rustler / Druid: The holy trinity of this deck. If you get these guys out all at once it can be a lot of fun. Consider using a second Quintessence on your Firefly Queen if you can.
Rustler / Jade Shield / Supernova: You can usually play your Jade Shield rather quickly, because Rustler means you theoretically get 4 green quanta per Supernova. It's a great shield in this deck because it can't be destroyed, buys you a lot of time, and most importantly it can do wonders against those pesky Aether zapping guys (forget what they're called).
Shard of Serendipity / Supernova: Shards will normally give you either cheap creatures, cheap CC/PC, or very large creatures that you might never get a chance to use. Thankfully you will always get one upped Entropy card, and they all work very well with this deck. Butterfly Effect can be used either as PC or as a somewhat expensive Lobotomy. Pandemonium is a blast for CC and will usually give you a few extra copies of your enemies' cards for your Druids to play with. Dissipation Field takes a lot of the edge off while you build your army, and if you play it after you have enough guys to kill the enemy in a few turns, there's no stopping you.
In general, the longer the game goes on, the more likely you are to win.
WeaknessesUntargetable creatures: Skull Shield played somewhat early will give you a chance if you're lucky, but in general these present a problem.
Fire Shield / Thorn Carapace: This is why we have two Steals in the deck. You can also luck out with a Butterfly Effect or Pulvy rather early to take care of it, but try to keep them away from your Druids.
Feedback and suggestions would be most appreciated. Thanks in advance!