*Author

Offline bucky1andonlyTopic starter

  • Sr. Member
  • ****
  • Posts: 637
  • Reputation Power: 9
  • bucky1andonly is a Spark waiting for a buff.
  • New to Elements
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg369787#msg369787
« Reply #84 on: July 22, 2011, 12:47:05 pm »
Ya look, he has 8 time quanta, if he had the hourglass instead, he might have drawn a couple cards before it was stolen.

Also, the cloak only makes chaos lord harder.  One strategy to use is to use the BB's on the fallen elves so he only has his improved mutations to mess with your voodoo dolls.  And you could also try TU'ing one of his large mutant creatures and killing him that way, while keeping one voodoo BB'd and GP'd for some protection, and you might even get some useful abilities.

Offline Bonestorm

  • Sr. Member
  • ****
  • Posts: 528
  • Country: gb
  • Reputation Power: 8
  • Bonestorm is a Spark waiting for a buff.
  • This is not the end.
  • Awards: Slice of Elements 3rd Birthday CakeWinner of Short Story Competition - Draconic Guardians
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg369790#msg369790
« Reply #85 on: July 22, 2011, 12:58:11 pm »
The deck has the hourglass I just hadn't drawn it, the cloak when I was playing was used in place of a VD. Was Kirchj's idea, and although I often use three voodoos, I occasionally use cloak and nightmare mods.

Edit: Ninja'd by Bucky, there are a few useful strategies for Chaos Lord scattered in these pages.

http://elementscommunity.org/forum/index.php/topic,23950.msg367488#msg367488

^ The posts all down this page show debate on usefulness of cloak and third voodoo, I think anyone who has used the deck can attest to the usefulness of the hourglass, I'd never take that out.

Offline bucky1andonlyTopic starter

  • Sr. Member
  • ****
  • Posts: 637
  • Reputation Power: 9
  • bucky1andonly is a Spark waiting for a buff.
  • New to Elements
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg369826#msg369826
« Reply #86 on: July 22, 2011, 02:26:42 pm »
Why anyone would substitute a voodoo doll for a cloak is beyond me.  If you are going to use a cloak, remove an aether tower.  You should get more than enough with only 2 towers anyway.  TU's are useless if you don't have your doll in play.

Offline Bonestorm

  • Sr. Member
  • ****
  • Posts: 528
  • Country: gb
  • Reputation Power: 8
  • Bonestorm is a Spark waiting for a buff.
  • This is not the end.
  • Awards: Slice of Elements 3rd Birthday CakeWinner of Short Story Competition - Draconic Guardians
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg369888#msg369888
« Reply #87 on: July 22, 2011, 04:49:47 pm »
You should get more than enough with only 2 towers anyway.
Maybe you should look for a card you feel is better suited and replace the third tower in your OP deck if you feel this way.

 I haven't done any testing on it, I just replaced the doll as people before had replaced the voodoo for a nightmare, or as kirch suggested a cloak. I've made it perfectly clear if you click on the link in my post above that I prefer three voodoos over a cloak - & three :aether towers I believe is the right and needed amount.

If you think 3 voodoos are needed for the case of doll-draw, why not 3 grav pulls?

TU's are useless if you don't have your doll in play.
I.e. TU is pretty much as useless if you dont have your Gravity Force in play.

I don't want to put the words in your mouth, but what you said might suggest that you think a gravity force is more useful than the third aether tower? Maybe it would be.

kirchj33

  • Guest
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg369912#msg369912
« Reply #88 on: July 22, 2011, 06:09:32 pm »

If you think 3 voodoos are needed for the case of doll-draw, why not 3 grav pulls?

The main argument for a 3rd doll without a 3rd gpull is not to be able to more consistently play the combo.  The addition of an extra one without the other makes little sense.  The issue with adding an extra doll is that often times your deck will get clogged before drawing a doll.  This will force you to discard at times until you have drawn a doll.  I don't find it to happen often enough to need a 3rd doll & when it does, I rarely find this situation to be gamebreaking, but some people really prefer to be able to dump a doll into play as soon as possible, thus, gaining the additional benefit of earlier weapon petrification.

Also, the cloak only makes chaos lord harder.  One strategy to use is to use the BB's on the fallen elves so he only has his improved mutations to mess with your voodoo dolls.  And you could also try TU'ing one of his large mutant creatures and killing him that way, while keeping one voodoo BB'd and GP'd for some protection, and you might even get some useful abilities.
I am not going to argue for cloak over nightmare or another doll at this point without statistics to back it up.  But there are holes in this reasoning if this is the argument for an extra doll over cloak.  An extra doll gives you a slight advantage if you are trying to counter chaos lord by using his own mutations, however, this is mostly a fail strategy anyways which might net an additional win every 10-20 games (rough estimate).  CL is not an easy matchup for this deck.  That being said, I believe cloak would be more advantageous vs. CL because you would play the deck in a more traditional sense, being, let him accumulate damage, BB doll & play cloak, absorb damage & PU w/in 3 turns.  Still, the biggest advantage to running 3 dolls continues to be the ability to empty your hand earlier in the average FG matchup. 

Thiefboy109

  • Guest
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg370875#msg370875
« Reply #89 on: July 24, 2011, 08:11:31 pm »
Well, if you don't get a doll early, your hand will get clogged with BB, TU, and Gravity Forces. One reason for 3 dolls is you are almost certain to get one early. This way you don't have to worry about not being able to draw with the Hourglass or Dails because your hand it full. You also don't have to worry about discarding.

Offline dragonsdemesne

  • Legendary Member
  • ******
  • Posts: 5283
  • Country: aq
  • Reputation Power: 63
  • dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!
  • Leeeeeeeeeeroyyyyyyyyy....
  • Awards: Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 1/2014 2nd PlaceWeekly Tournament WinnerBattle League 3/2013 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 2/2013 WinnerBattle League 1/2013 2nd PlaceWeekly Tournament WinnerChampionship League 3/2012 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 2/2012 3rd Place
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg373770#msg373770
« Reply #90 on: July 30, 2011, 08:30:52 pm »
Bucky had said in another thread that he was using this deck for arena, and I'm finding that it works extremely well there, better than any of my other decks I've tried in arena so far.  I think there are probably better false god decks, though.  When I tried this deck a month or two back on FGs, it had problems with rewind/eternity, anything with momentum, black hole, pests (pre-supernova) and stuff like that.  It's an issue in the arena as well, but it doesn't seem to come up as much, since the decks there are of a different style.  Also, getting the 200 damage against a FG is sometimes tricky, but most arena decks don't have quite that much.  Usually when the combo goes off I'm finding my twins are doing in the 50s-60s damage range each.

I kind of did a 'wtf???' at the hourglass and only 2 gravity pulls, but I haven't had any issues with that so far.  The hourglass is nice in the endgame to speed through your deck alongside the sundials if you need one more combo piece, which sometimes happens.  It's also one of the reasons 2 gravity pulls seems to be okay.

touyets17

  • Guest
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg375804#msg375804
« Reply #91 on: August 05, 2011, 11:03:54 am »
Hi all,

I had a horrible record of 100-350 before I switched to this deck. needless to say i had 0 upgraded cards. I created the same deck un-upgradded, played with it for 5 games to see the general weaknesses and adapting it to un-upgraded status. I kept playing versus Level 3 until i had 3 supernovas in my deck and then I switched to playing against level 4 (also known as half-bloods) and I have a great record (still haven't won against FG but getting there).

My record is now 434-468 and I now very rarely lose and I get 1 (2 if lucky) upgraded cards per hour with the spinner. i started this at the beginning of the week and now my deck looks like this (I adapted with what my weaknesses were as i played):

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 55t 55t 595 595 595 595 595 595 5ol 5v0 5v0 61r 61r 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 74i 74i 7q9 7q9 7q9 7q9 7q9 7q9 7tg 8pj


I decided to incorporate the overdrives because I can now make extra damage and my voodoos automatically inflict at least 1 damage per turn due to the overdrive hurting my voodoo. The antimatter is just in order to delay a big creature or just heal myself while I inflict damage with overdrive.

I have a record of 14 wins (of which 11 are EM) and 1 loss for every 15 matches.

I might start to go against FG but I prefer fully upgrading my deck first.

Offline bucky1andonlyTopic starter

  • Sr. Member
  • ****
  • Posts: 637
  • Reputation Power: 9
  • bucky1andonly is a Spark waiting for a buff.
  • New to Elements
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg375937#msg375937
« Reply #92 on: August 05, 2011, 06:00:27 pm »
If you want to deal damage, I recommend my voodoo blitz.

(http://helltgivre.free.fr/elements/?deck=z1562z56u3z174dz377lz17anz57q9z37tg808z280b8pj)

Unupped accelerations are better.  They cost 1 less, and when combined with adrenaline/epinephrine the increase is slower, so more attacks happen.

Offline Toxx

  • Jr. Member
  • **
  • Posts: 141
  • Country: us
  • Reputation Power: 2
  • Toxx is a Spark waiting for a buff.
  • Boredd
  • Awards: Slice of Elements 4th Birthday Cake
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg377148#msg377148
« Reply #93 on: August 08, 2011, 08:20:54 am »
I just love dem dolls

jontekanon

  • Guest
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg396224#msg396224
« Reply #94 on: September 20, 2011, 05:51:34 pm »
I replaced the hourglass for a steal instead. This cause i actually almost never have any use for the hourglass. With the steal i can take the FG's weapons and use it against them like for an example in the elidris fight i steal the lobo and then it aint no problem to win against him when you lobo the creatures he puts unstoppable on.
Works best for me like this anyways, but taste is like the backpart - shared! :)

I really like to play this build! Thx for the deckpost!

ranch99

  • Guest
Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg400807#msg400807
« Reply #95 on: September 28, 2011, 08:25:32 pm »
This deck is a lot of fun to play, especially if you've never played with a voodoo deck.  It's a totally different play style and it takes a while to learn how to play it optimally.  Maybe that's why I'm having fun playing it.  It's a good break from RoL/Hope and CCYB.  I like being able to play gods that I used to skip and.  It also means that I can win cards that I had no chance of winning before. 

The hourglass is pretty key in the deck.  If I can get an hourglass down and draw from it, it greatly increases the chances of winning.

I get the feeling that skipping some FGs with this deck would increase the electrum/hr earned.  Or maybe skipping if you didn't have a decent draw.  If someone with more experience can post their skipping strategy, I'd definitely appreciate it.

Thanks OP for posting this deck.

 

anything
blarg: touyets17