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Offline RootRanger

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg342383#msg342383
« Reply #60 on: May 28, 2011, 11:08:24 pm »
TFO, have you played this deck? Drawing three of a card that fills 20% of your deck isn't a problem with 6 sundials. By the time it draws the resources it needs, it will easily have 3 supernovas. The version I use has 5 with no hourglass, and I would use 4 if the hand size was larger than 8. While three supernovas is difficult in a speedbow, it is extremely easy in a deck that needs 200 damage and plays like a 24 card deck with 6 stall turns.

The cloak idea is great, kirchj, and I think it will help more than nightmare. Cloak turns hard FGs into easy ones at a small cost.
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kirchj33

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg342397#msg342397
« Reply #61 on: May 28, 2011, 11:41:35 pm »

Problem is, you would have to wait for 3 supernovas to get the combo (voodoo doll (2) and cloak (3))
As Root says, when you play the deck, its a pretty rare occurance that vs. a FG with no PC to not rip through 20+ cards in your deck.  I believe a cloak would be worth taking that chance of not drawing 3 SN because it should significantly improve your win rate.  It may even have the small added bonus, should you draw it together with hourglass, of protecting that hourglass for a few turn vs. FGs with heavy PC.

Offline TheForbiddenOracle

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg342424#msg342424
« Reply #62 on: May 29, 2011, 12:59:18 am »
Problem is, you would have to wait for 3 supernovas to get the combo (voodoo doll (2) and cloak (3))
As Root says, when you play the deck, its a pretty rare occurance that vs. a FG with no PC to not rip through 20+ cards in your deck.  I believe a cloak would be worth taking that chance of not drawing 3 SN because it should significantly improve your win rate.  It may even have the small added bonus, should you draw it together with hourglass, of protecting that hourglass for a few turn vs. FGs with heavy PC.
I can see why you want to add it, though my luck with voodoo decks have not been superb :-\. I know that this will dramatically improve the win rate against FG with Mutations and Rewinds. I really think it's an interesting idea, I'm just questioning whether it is likely you will meet one of the FG that have those/heavy perm control, or be able to get it in 1/30 cards, even with draw acceleration from sundials/hourglass.

Offline Bonestorm

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg343505#msg343505
« Reply #63 on: May 30, 2011, 10:04:14 pm »
Still loving this deck, 350+ wins with this voodoo version now. I prefer to play with 3 voodoos since it's sometimes beneficial to have a voodoo earlier than needed for the pull just to stall the weapon as you build with bloods. Not to mention the very rare but ragefilled no doll draw.

I've just switched to 2 dolls + cloak for 50 or so games see how I can do vs the rewindees - and i've got Destiny first game up! Will keep you posted :) (Cloak is in starting hand)

Hand got pretty clogged early so sent one voodoo out and it got the druidelf treatment (was either that or discard it, had already discarded a few things), had to wait for my 2nd voodoo which was 4th last card but with success. :) EDIT: 3 more games vs destiny, one total failhand, one win, one didnt draw cloak in first 27 cards & lost throwing it all out last possible turn which was always gonna happen. (was waiting for the cloak instead of attempting to bait as you probably should with the cloak.)
Pic is this one.




Just got seism with it, basalt dragon #6 :) probably still gonna stick to 3dolls for now but it's definately viable since it's very useful in 5/29.



This would've been a loss usually from Lionheart's draw. (2nd Crusader was insta-quinted)



I didn't take stats, but 35wins recorded in kong so atleast a few games, I seemed to get the rewindees a fair bit also, beat seism 2/2.

Basically to conclude, the cloak works fine in the combo, and it will affect winrate vs those 5 'will CC your gravdoll' FGs pretty dramatically. (Obviously you need to play the combo late enough in order to have the full damage in the cloaked turns - this wont always be possible but I can only really see it being a rare problem if destiny/chaos lord exercise their haxx engines.) Cloak also saved my ass in a hermes win. Seemed to have less affect on the deck vs everything else than you might think even though it is essentially a dead card, it's only one. Personally I don't mind quitting in only CL/seism/destiny since the deck is so fast it's very easy with this particular deck when you're in grindmode to just quit and press on than take on a tricky fight. It's only 3/29 to quit. So yeah, IMO if the deck was a slower deck then I'd definately go for this, might even increase overall win% but I like having a 3rd voodoo. I'd probably choose cloak over nightmare.

Man.. we should really grow up and stop playing with dolls.  :P

kirchj33

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg344382#msg344382
« Reply #64 on: June 01, 2011, 01:30:50 pm »
100 games (using 2 Voodoo Doll & 1 Nightmare):
48 wins, 49 losses, 3 skips (Decay is totally impossible), 4 EMs

I don't find that to be true at all.  I've been recording data... 40% win so far vs. Decay.  If you can manage to squeeze out a SN before being quanta denied, you can pull out an easy win by playing an early doll then just waiting for eclipse.  If he plays 2+ pests and you have no aether tower in play yet, then of course it is a skip.

Basically to conclude, the cloak works fine in the combo, and it will affect winrate vs those 5 'will CC your gravdoll' FGs pretty dramatically. (Obviously you need to play the combo late enough in order to have the full damage in the cloaked turns - this wont always be possible but I can only really see it being a rare problem if destiny/chaos lord exercise their haxx engines.) Cloak also saved my ass in a hermes win. Seemed to have less affect on the deck vs everything else than you might think even though it is essentially a dead card, it's only one. Personally I don't mind quitting in only CL/seism/destiny since the deck is so fast it's very easy with this particular deck when you're in grindmode to just quit and press on than take on a tricky fight. It's only 3/29 to quit. So yeah, IMO if the deck was a slower deck then I'd definately go for this, might even increase overall win% but I like having a 3rd voodoo. I'd probably choose cloak over nightmare.

Man.. we should really grow up and stop playing with dolls.  :P
Thx for the info and I like your quote at the end :)

Seems like it would be an adjustment if your goal was winrate/score over just ripping through as many spins as possible.  It may be better just to skip those 5 hombres and go cloak-free.

If you're gonna play 3 doll so you can draw the combo easier, wouldn't you want to play a 31 card deck and go 3 gpulls to be able to draw everything easier?  Seems silly to give yourself a better chance at drawing one card but not the other.

Offline RootRanger

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg344399#msg344399
« Reply #65 on: June 01, 2011, 02:30:13 pm »
With 2 dolls, you will usually draw one before losing. Still, the 3rd helps because it prevents your hand from being clogged by BB and PU, thus forcing you to waste sundials. But I prefer cloak.
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Offline Bonestorm

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg344495#msg344495
« Reply #66 on: June 01, 2011, 06:39:14 pm »
I prefer to play with 3 voodoos since it's sometimes beneficial to have a voodoo earlier than needed for the pull just to stall the weapon as you build with bloods.
With 2 dolls, you will usually draw one before losing. Still, the 3rd helps because it prevents your hand from being clogged by BB
Benefits of 3rd voodoo, 2 pulls is fine as i'm sure you're already aware.

I usually just skip CL/Destiny/seism out of the 5, no amount of argument could convince me that Lionheart and Osiris should be skips :)

Props for spotting cloak though, it's a great idea.

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg344535#msg344535
« Reply #67 on: June 01, 2011, 07:53:14 pm »
I prefer to play with 3 voodoos since it's sometimes beneficial to have a voodoo earlier than needed for the pull just to stall the weapon as you build with bloods.
With 2 dolls, you will usually draw one before losing. Still, the 3rd helps because it prevents your hand from being clogged by BB
Benefits of 3rd voodoo, 2 pulls is fine as i'm sure you're already aware.

I usually just skip CL/Destiny/seism out of the 5, no amount of argument could convince me that Lionheart and Osiris should be skips :)

Props for spotting cloak though, it's a great idea.
Why skip Chaos Lord? It's fun TUing his elves and then BB it right after, the TU the mutations you get from voodoo :)

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg344851#msg344851
« Reply #68 on: June 02, 2011, 07:43:37 am »
Why skip Chaos Lord? It's fun TUing his elves and then BB it right after, the TU the mutations you get from voodoo :)
Whenever I tried this, he pulled a diss field! :o WTB Mutation with steal/destroy/epic attack and momentum!!!  :P

zse

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg344859#msg344859
« Reply #69 on: June 02, 2011, 08:51:34 am »
Why skip Chaos Lord? It's fun TUing his elves and then BB it right after, the TU the mutations you get from voodoo :)
Whenever I tried this, he pulled a diss field! :o WTB Mutation with steal/destroy/epic attack and momentum!!!  :P
I've won CL 3 times and lost to it 7 times using this strategy:
When CL gets Druid, TU and BB it (so it won't mutate that TU'd Druid).
Then use Druid to mutate any additional Druids CL tries to play, while Voodoo Doll does it's normal job with remaining 2 TUs.

Worst luck I've had with Dark Matter: 0 wins and 11 losses. But at least 3 times with little bit better luck or not making playing errors, I would have won. Oh well, maybe next time.

parasite99

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg347865#msg347865
« Reply #70 on: June 08, 2011, 09:48:04 am »
First of all I would like to greet everyone in the forums since this is my 1st post. Elemets is a great game and while I am at home I spend much time trying decks and farming gods since I found out about elements.
I am trying this deck for 2 days now. It's really fun to play and really fast. I kept stats on my last 150 games and got a win rate of 38%. I don't know how you guys reach above 45% with it...there are many difficult gods I rarely beat like Decay (only one I didn't beat yet), Dark matter, CL, Destiny, Seism, Octane and also some times loosing due to a bad draw (no Doll till 10 last cards, no nova for 4-5 rounds etc.) and also from gods that use TUs like paradox killing my doll by TUing his 11/11 like 4 times and Gemini TUing his Momentum creatures when he can win by it. Could the OP or anyone else post and advanced guide for the deck or god by god? I know there is one (and also the trick with Akebono TUing his 1st overdriven creature gave me a lot of wins) but if anyone found any tricks to win a god it would be very helpfull if he posted it. Also as someone mentioned before you get a hard time about deciding when to play sundials or not and sometimes when your hand is clogged with BBs and sundials do you just discard a BB or play a sundial without  :light to draw a card next round?  (I almost allways play the sundial just wanted something as an example)
 I am not so experienced in Elements (only like 3 weeks) but I have a long background in MTG, so I don't  think I am doing a lot of mistakes and I still can't get past 40% with the deck. Btw the deck is great and I have to thank bucky1andonly and zse for their thoughts and ideas. I am currently using this and GotP to farm Gods and I really like the results of both.

P.S.   I also found a strategy that works some times on octane (using zse's version of deck). If the flying Eagle's Eyes are not enough fast to kill you before his unstable gases blow up (ofc. allways use sundials as fast as possible so that you get hurt only from UG) and you have your BBed and GPed Doll on board it's better to use Nightmare on his EEs (instead of doll) and sometimes he will fly one or two when his hand is full. Octane still is tough though and I usually beat him 1 time every 5-6 games.
*btw just played a couple of games vs Octane where he just used 5 UGs without any EE showing up and owned me hard.....
  Also sometimes decay (really, really luck based) even if you start with a tower (or two)  and you manage to squeeze some supernovas in and play your combo, may not even attack until end of the game due to not drawing an eclipse...

parasite99

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Re: Hourglass 1 and only!! (voodoo deck) https://elementscommunity.org/forum/index.php?topic=23950.msg348834#msg348834
« Reply #71 on: June 10, 2011, 02:32:30 am »
Also another thingy is (I don't know if anyone mentioned it before in any of the Voodoo deck topics, but I haven't seen it yet), that on the card description is stated  "if the doll survives the attack then damage and status is inflicted to opponent".
That is true ofc but if the opponent has like 40hps left, you got a doll with GP more than 40hps left, and he is going to attack you next round for much more.....then while he attacks you (for an amount that is going to kill the doll and maybe you aswell), he gets hit by his own attacks until the doll dies. So some times when your doll is going to die during the next attack phase you may win by TUing it first even if that won't kill the opponent. **
Sometimes, according to the above, you can throw that last BB you are holding in your hand (in case of a weapon being summoned) and if you are not sure if next attack is going to kill you (in case a dragon is coming in, or god uses TU on his heavy creatures), then sometimes it's better to TU doll one or two times if you know that the remaining hp's on original Doll (Gravity Pulled) are enough to bring him down to 0 hp.


** the last hit that kills the doll won't do damage to the FG so you must have more hps than the god has exc. if he has 6x7dmg=42dmg creatures and your doll has 40 hps then fg must have less than 35hps to die. The reason is that while the first five creatures attack the doll he will take that damage, but when the 6th creature kills it then no damage is going to be taken by the FG.

 

blarg: