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Offline CalinduTopic starter

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Improved Guards[PSN-bow(earth)] https://elementscommunity.org/forum/index.php?topic=38004.msg476711#msg476711
« on: April 01, 2012, 01:41:45 pm »
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It was a SNbow first, but I missed the graboids, so I decided to change it in a PSNbow.
CPs can be used in 2 ways: Buff the warden or buff the creatures(Crawler and Peggy are the best targets).
Also rage pot can be used in 3 ways: Give your warden the power of a steady +10 damage CC on a stick, as CC or as damage buff(Combined with CP).
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Offline Mathematistic

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Re: Improved Guards[PSN-bow(earth)] https://elementscommunity.org/forum/index.php?topic=38004.msg476715#msg476715
« Reply #1 on: April 01, 2012, 01:49:14 pm »
Did you say SN?

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PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Poker Alho

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Re: Improved Guards[PSN-bow(earth)] https://elementscommunity.org/forum/index.php?topic=38004.msg476717#msg476717
« Reply #2 on: April 01, 2012, 01:53:51 pm »
Did you say SN?

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uuh that new image is pretty cool :D but i prefer texas calculators xD

Scarabs are nice but arent they redundant if you already have the wardens?

i prefer calindu's deck because all those graboids give the deck awesome rushing power

Offline Mathematistic

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Re: Improved Guards[PSN-bow(earth)] https://elementscommunity.org/forum/index.php?topic=38004.msg476722#msg476722
« Reply #3 on: April 01, 2012, 02:08:13 pm »
Did you say SN?

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uuh that new image is pretty cool :D but i prefer texas calculators xD

Scarabs are nice but arent they redundant if you already have the wardens?

i prefer calindu's deck because all those graboids give the deck awesome rushing power
I agree with the rushing power part. Spectres can never do the same.
But IMO scarabs are not redundant, coz they synergise with wardens pretty well: warden grind down hp, scarab eat the remainder. Also, both benefit from buffs.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Poker Alho

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Re: Improved Guards[PSN-bow(earth)] https://elementscommunity.org/forum/index.php?topic=38004.msg476725#msg476725
« Reply #4 on: April 01, 2012, 02:17:48 pm »
Did you say SN?

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uuh that new image is pretty cool :D but i prefer texas calculators xD

Scarabs are nice but arent they redundant if you already have the wardens?

i prefer calindu's deck because all those graboids give the deck awesome rushing power
I agree with the rushing power part. Spectres can never do the same.
But IMO scarabs are not redundant, coz they synergise with wardens pretty well: warden grind down hp, scarab eat the remainder. Also, both benefit from buffs.
Indeed, although your version lacks speed, it compensates with solid CC but still i would like to see your deck having a weapon

Offline Mathematistic

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Re: Improved Guards[PSN-bow(earth)] https://elementscommunity.org/forum/index.php?topic=38004.msg477124#msg477124
« Reply #5 on: April 02, 2012, 10:55:23 am »
I wonder if this deck could be done with stone towers and entropy mark? Earth-oriented rainbow sounds nice to be. Pulvy, Graboid directly synergises, while wardens benefit from rainbow buff skills.
...actually is it too similar to the OP?...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Gandora

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Re: Improved Guards[PSN-bow(earth)] https://elementscommunity.org/forum/index.php?topic=38004.msg477908#msg477908
« Reply #6 on: April 06, 2012, 05:03:32 pm »
Cool! Reminds me of the days were I tried this kind of deck :D

I was just wondering, would Epi be better instead of the Frog? For the spiders you'd have an atk boost of 6.
With CP the warden might also get to a nice atk like 3 and they could do extra damage. Because if they guard and
have atk, they do damage the creature, but not the opponent. With epi you can combine this.

(More Warden Decks in this thread (http://elementscommunity.org/forum/index.php/topic,30498.msg414238.html#msg414238))
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Offline Laxadarap

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Re: Improved Guards[PSN-bow(earth)] https://elementscommunity.org/forum/index.php?topic=38004.msg477938#msg477938
« Reply #7 on: April 06, 2012, 09:49:21 pm »
As to epi, I wouldn't.  It's one extra damage, for 1 extra quanta (against frogs, not sure about warden).  Becuase it's running off pends, that means you need 1 extra super nova.  If your one nova short, it would take an additional 5 turns (game is probably almost over) for it to do damage again.  Also P. recluses have absolutely no hp, so 1 creature with 2 hp is a whole lot weaker than 2, with 3 and 2. 

As to the current deck.  Why not an unupped rage pot? Usable on crawlers and wardens, or any of the cards (except phase recluse) with a single blessing.  Also, CP's are VERY fickle, and theres no guarantee of getting the extra point for an upped potion.
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Re: Improved Guards[PSN-bow(earth)] https://elementscommunity.org/forum/index.php?topic=38004.msg478000#msg478000
« Reply #8 on: April 08, 2012, 06:04:15 am »
Did you say SN?

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That's way faster and better.With your earth mark(original maker) you are closing yourself.Be creative.

Offline CalinduTopic starter

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Re: Improved Guards[PSN-bow(earth)] https://elementscommunity.org/forum/index.php?topic=38004.msg478754#msg478754
« Reply #9 on: April 10, 2012, 11:47:08 am »
Did you say SN?

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That's way faster and better.With your earth mark(original maker) you are closing yourself.Be creative.

Actually Not, Xeno's simulator showed my version haves a 9.86 TTW, while this version haves a 10.25 TTW, and keep in mind Ai will burrow shriekers sometimes.
Tested against a 30 pillars deck.
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