The addition of discord is a calculated risk here since the deck is meant to run low on entropy just to fuel SNs, the deck also needed something to help disrupt stalling. If discord was just 6 damage here a long sword or another flesh recluse or even a lycan could be considered. Also there is only 1 discord so the difficult decision of when to play it doesn't come up terribly often. Ralouf as towards shortage of
I have been considering the unupped ghost for more epi synergy, maybe even - grabboid + unupped ghost (though this will return the strain, but lessen
strain as LD and Garg are both fans of it.) The whole idea here is to go for speed as 3 ttw possibility can be quite difficult to deal with, or delay for very long. Also when thinking about the turns you have to generate quanta from these sources, especially if you have some early precogs is really quite small.
Just some quick probabilities (accuracy might be within question here but not by a large variance)
1 pend ~94.42%
2 pend ~32.89%
3 pend ~6.79%
4 pend ~0.57%
5 pend (we won't think about this one
)
Now some if you wanted to try a 4 pend version (again these are rough estimations, but should be fairly close)
1 pend ~89.56%
2 pend ~22.45%
3 pend ~3.07%
4 pend ~0.13%
4 pends, while a decent gamble to draw one first turn, lowers your win rate by ~5% just for this fact. With 4 pends I wouldn't consider discord (and I really like discord:P) 5 Pends not only gives you ~10% more chance to supernova on turn 1 but makes a 3ttw more likely (albeit a low chance, that you can only do if you lose the coin toss.) 5 Pends helps slightly on the
QI as well. Do to the shortness of turns used to generate quanta Pendulums do help edge that factor in, if I was to consider Entropy Towers the Ghost would need to be removed, but I could likely replace it with another discord or recluse, but the grabboids might need to be replaced by a golem at this point D: which would then make me consider replacing the charger with 2 black holes. In retrospect I think disc 'em would be more effective than a time mark here were towers to be used.
Kirch, as being up too late often does spawn ideas, I can actually write this one down. Try disc'em with precogs? ~83.00% to have a SN in the first 7, ~87.43% in the first 8, ~90.86% in the first 9. This could allow you to rely solo on werewolves and discord freeing up more damage/card for some other choices since you could plan to draw more SN per game. Anyways I'll look into this later