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Offline CuCN

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1035948#msg1035948
« Reply #12 on: January 27, 2013, 05:52:46 am »
I wonder why 2 shockwaves and a lightning rather than 1 shockwave and 2 lightnings.

Could be because the Mind Flayer uses :aether and there's no other usage of :air.

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1036041#msg1036041
« Reply #13 on: January 27, 2013, 05:15:09 pm »
I wonder why 2 shockwaves and a lightning rather than 1 shockwave and 2 lightnings.

I wonder why 2 shockwaves and a lightning rather than 1 shockwave and 2 lightnings.

Could be because the Mind Flayer uses :aether and there's no other usage of :air.

CuCN is right . I'm chose to run a 2nd Shockwave over the 2nd Lightning because of Mindflayer reliance on Aether . Upped I've subbed out the 2nd Shockwave for the 2nd Lightning already .  It's not proving a problem and mostly it's nice to have the 5th damage when running upped .
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Offline Exarp

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1036291#msg1036291
« Reply #14 on: January 28, 2013, 09:33:56 am »
I played around with the deck a bit longer, and finally decided that the deck in the OP worked out the best, generally speaking.
The tower-nova swap seems to have it's pros and cons, but the occasional earthquakes made me want to stick with the novas.
I decided to keep stats for this deck, and posted it here.
RNG hasn't been nice to me today though, so I'm going to try out some new (fun)decks now.
I'll definitely keep using this deck for bronze, but I won't track stats anymore from now onwards.

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1036441#msg1036441
« Reply #15 on: January 29, 2013, 12:35:35 am »
I played around with the deck a bit longer, and finally decided that the deck in the OP worked out the best, generally speaking.
The tower-nova swap seems to have it's pros and cons, but the occasional earthquakes made me want to stick with the novas.
I decided to keep stats for this deck, and posted it here.
RNG hasn't been nice to me today though, so I'm going to try out some new (fun)decks now.
I'll definitely keep using this deck for bronze, but I won't track stats anymore from now onwards.

Thanks for that! I can say I'm still on the fence about the +1 QT -1 Nova mod . I'll say this . you lose explosiveness from the double Nova opening and you don't have Nova's to get out of certain denial strategies . On the other side you gain a certain stability since the worst start is 1x Nova and nothing after that . It's a little worse against Earthquake since you rely heavier on Quantum Pillars/Towers . Even after 100+ games I still don't really see a difference in the long run .

It's definitely a preference call . I'm surprised that both of our testing runs don't give us a definitive answer .

I've started to play around with a PSN base for the upped version but was immediately unhappy with the 0 SN Draw . With Towers you can play without Nova , with Pendulums you need SN's to even play .

Again , if anyone can help with the Gravity Quantum issue please let me know !
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Offline TribalTrouble

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1036499#msg1036499
« Reply #16 on: January 29, 2013, 04:39:58 am »
I find it fine in terms of novas. Gravy quanta issue I don't see as solvable in the near future. If only we could have pentriolums :P

Offline pulli23

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1054653#msg1054653
« Reply #17 on: March 27, 2013, 12:05:32 pm »
I've made some slight modifications to this deck:

first of all I really dislike two weapon types - so I've decided to go only with stilleto. Secondly I noticed I'm always out of gravity quanta and fire quanta was also very hard to come by, this let me to remove graviton fire eater & replace it with flesh recluse - as I don't use death anymore.. For a graviton fire eater to deal the same dmg as a flesh recluse I would have to use 3 fire + 1 gravity, I much rather store that fire for the rage elixer..

Offline TribalTrouble

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1054748#msg1054748
« Reply #18 on: March 27, 2013, 07:43:26 pm »
This is true. However, the Arsenic brought in poison, something which is highly underestimated by a lot of players. (Although also overestimated by a lot of players)

Offline pulli23

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1055175#msg1055175
« Reply #19 on: March 29, 2013, 02:13:10 pm »
This is true. However, the Arsenic brought in poison, something which is highly underestimated by a lot of players. (Although also overestimated by a lot of players)

The problem is: poison is good only in longer matches where your "Main damage" is blocked by shields/sundials/whatever.. However with this deck this isn't a problem I found; when the game becomes longer you will get enough cc to keep annoying creatures (maxwells/ultiharid/dragons etc) at bay. You shards can almost always remove all shields, meaning the poison is simply "extra damage" - as if the weapon would deal more damage.

I found direct damage through flesh recluse (which starts at 6 more dmg) + 2 more dmg from vampiric stilleto means that this combo deals more damage early/in a rush scenario than graviton fireeater + arsenic. Arsenic has to be up for 4 turns before 'beating' vampiric stilleto. Graviton fireeater has to be up for at least 5 turns before giving enough damage as flesh recluse... + at least 4 fire quanta in that case. (Which is a lot considering you can also want to use rage elixer).

And as I said: after those 5 turns your sofo shield should be up, you should be able to stop the shields and you should win.

+ When I tested the deck I discovered I almost never could play the fire eater anyways, there's always a sofo, or oyugh (ability) waiting to be used instead.

Ow I should say: I'm also using an upped forest spectre instead of unupped. Found the 1 less turn to be in cc range very useful - as without graviton fire eater the forest spectre will be the main dmg source lategame.

Offline Peeteriz

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1055631#msg1055631
« Reply #20 on: March 30, 2013, 10:00:55 pm »
As I had only 2 SoFos, I stuck an elite otyugh in that spot, and it feels very useful there - as a repeatable CC versus all the included one-shots.

Offline BunKeRTopic starter

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1055724#msg1055724
« Reply #21 on: March 31, 2013, 03:35:53 am »
This is true. However, the Arsenic brought in poison, something which is highly underestimated by a lot of players. (Although also overestimated by a lot of players)

The problem is: poison is good only in longer matches where your "Main damage" is blocked by shields/sundials/whatever.. However with this deck this isn't a problem I found; when the game becomes longer you will get enough cc to keep annoying creatures (maxwells/ultiharid/dragons etc) at bay. You shards can almost always remove all shields, meaning the poison is simply "extra damage" - as if the weapon would deal more damage.

I found direct damage through flesh recluse (which starts at 6 more dmg) + 2 more dmg from vampiric stilleto means that this combo deals more damage early/in a rush scenario than graviton fireeater + arsenic. Arsenic has to be up for 4 turns before 'beating' vampiric stilleto. Graviton fireeater has to be up for at least 5 turns before giving enough damage as flesh recluse... + at least 4 fire quanta in that case. (Which is a lot considering you can also want to use rage elixer).

And as I said: after those 5 turns your sofo shield should be up, you should be able to stop the shields and you should win.

+ When I tested the deck I discovered I almost never could play the fire eater anyways, there's always a sofo, or oyugh (ability) waiting to be used instead.

Ow I should say: I'm also using an upped forest spectre instead of unupped. Found the 1 less turn to be in cc range very useful - as without graviton fire eater the forest spectre will be the main dmg source lategame.


Great insight by the way . Mostly , the damage accumulation of a very early Arsenic should not be underestimated . Since this has a high TTW its effect is both amplified and not subject to a plethora of answers packed by many bronze decks .

On the other side , The gravity is greatly stressed , and dropping Gravitron Firemaster from the upped list is an answer to that . I've also come to accept the fact that upped Forest Sprite is actually better than the unupped one in the upped list . Jenkar did a run and that was his mod . I've used that mod since that run .

As I had only 2 SoFos, I stuck an elite otyugh in that spot, and it feels very useful there - as a repeatable CC versus all the included one-shots.

You run 2 Elite Oty's in the upped list ? Or did you put an Elite in the Unupped list ?
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Offline Peeteriz

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1056241#msg1056241
« Reply #22 on: April 01, 2013, 10:57:03 pm »
As I had only 2 SoFos, I stuck an elite otyugh in that spot, and it feels very useful there - as a repeatable CC versus all the included one-shots.

You run 2 Elite Oty's in the upped list ? Or did you put an Elite in the Unupped list ?

I did put an Elite Oty in the unupped list. But here's the semi-upped version I'm running now with great success in silver. Purify has been a saver a few times, and it together with sanctuary and steal gives quite a few EM's; but is probably less quick to do damage than your version.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 52q 55t 5c1 5ia 5if 5lm 5ur 61q 6qq 6qq 6qq 6qq 6qq 6qq 6u3 74b 74d 752 752 752 77g 7dr 7n1 7n3 7q5 7t9 8pl


P.S. I've got a feeling that in Aether a Quint or Twin universe might be stronger than that Lightning, but haven't tried that.
« Last Edit: April 01, 2013, 11:08:08 pm by Peeteriz »

Offline blackposin

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Re: Gravitybow [Unupped/Upped][Bronze][1.32] https://elementscommunity.org/forum/index.php?topic=45998.msg1064632#msg1064632
« Reply #23 on: April 28, 2013, 02:03:50 am »
why do you not have everything uped?
you have novas, forest spirit and a mind flare.
i love this deck just confused why every thing is not uped!

 

anything
blarg: