*Author

Scaredgirl

  • Guest
Uzra's Anti-control. https://elementscommunity.org/forum/index.php?topic=345.msg3121#msg3121
« Reply #12 on: December 15, 2009, 10:09:48 pm »


http://elementstheforum.smfforfree3.com/index.php/topic,371.0.html (http://elementstheforum.smfforfree3.com/index.php/topic,371.0.html)

I made this deck to counter rainbows, not your deck, but I just realize that it would be a perfect counter because you have no way of dealing with immortal momentum characters. You might survive a little longer if you get protected Eternity on the table before I get a chance to play Anubis, but then all I have to do is play 2 Anubis at the same time and it's gg.

Uzra

  • Guest
Uzra's Anti-control. https://elementscommunity.org/forum/index.php?topic=345.msg3122#msg3122
« Reply #13 on: December 15, 2009, 10:09:48 pm »

http://elementstheforum.smfforfree3.com/index.php/topic,371.0.html (http://elementstheforum.smfforfree3.com/index.php/topic,371.0.html)

I made this deck to counter rainbows, not your deck, but I just realize that it would be a perfect counter because you have no way of dealing with immortal momentum characters. You might survive a little longer if you get protected Eternity on the table before I get a chance to play Anubis, but then all I have to do is play 2 Anubis at the same time and it's gg.
Yea momentum creatures are another problem.  Anubis sometiems too.  I pretty much save my plagues for those, just in case.  Anubis is actually common lately in rainbow decks.  I could delay you a little while, but elite chargers eventually eat my face.  I might take out 3-4 pillars for 3-4 fire lance.  Then all I'd need is 91 fire quantum to deal 27+27+24+24 = 102 damage - or 3 fire lance I'd need 110 quantum for 36+33+33 = 102 damage..  I think with plagues and sundials I'd have a shot at saving that much fire quantum before being overrun by momentum decks. Maybe.

Scaredgirl

  • Guest
Uzra's Anti-control. https://elementscommunity.org/forum/index.php?topic=345.msg3123#msg3123
« Reply #14 on: December 15, 2009, 10:09:48 pm »

Yea momentum creatures are another problem.  Anubis sometiems too.  I pretty much save my plagues for those, just in case.  Anubis is actually common lately in rainbow decks.  I could delay you a little while, but elite chargers eventually eat my face.  I might take out 3-4 pillars for 3-4 fire lance.  Then all I'd need is 91 fire quantum to deal 27+27+24+24 = 102 damage - or 3 fire lance I'd need 110 quantum for 36+33+33 = 102 damage..  I think with plagues and sundials I'd have a shot at saving that much fire quantum before being overrun by momentum decks. Maybe.
I like the idea of having Fire Lances. What about having 2-3 Fire Towers? Maybe not..

Do you need half your Towers non-upgraded? I would imagine you can protect them quickly since you have 6 Protect Artifacts. If you had all Towers upgraded, that would mean extra 42 random quantum, assuming you get to play them all. That would help get that fire quantum faster (not much but every quantum counts).

Uzra

  • Guest
Uzra's Anti-control. https://elementscommunity.org/forum/index.php?topic=345.msg3124#msg3124
« Reply #15 on: December 15, 2009, 10:09:48 pm »

I like the idea of having Fire Lances. What about having 2-3 Fire Towers? Maybe not..
Well suppose I have 3 fire lances and no fire towers.  I need 110 fire quantum to deal 100 damage. I can either replace a quantum tower with a fire tower, or a quantum tower with another fire lance (going one swap at a time).  4 fire lances decreases the number of fire quantum I need in order to do 100 damage from 110, to 91.  This means I have to wait for 19 less quantum.  With ~38 quantum towers It would take me, on average, ~ 6 turns to get 19 quantum of any one color.  So adding a 4th fire lance means I save ~6 turns. If instead I add a fire tower, do I save more or less than 6 turns?  I won't bother to calculate it exactly because for one it seems intuitively that I would save less than 6 turns.  Adding a 5th lance means I need 73 (21+21+21+21+18 = 102) instead of 91.  Which is now 18 less quantum.  In short, more lances is better than fire towers.  It is only after the 6th lance that a fire tower would be the best option to decrease the number of turns before the opponents death.


Do you need half your Towers non-upgraded? I would imagine you can protect them quickly since you have 6 Protect Artifacts. If you had all Towers upgraded, that would mean extra 42 random quantum, assuming you get to play them all. That would help get that fire quantum faster (not much but every quantum counts).
No I've just been too lazy to farm all those towers. lol.

RoKetha

  • Guest
Uzra's Anti-control. https://elementscommunity.org/forum/index.php?topic=345.msg3480#msg3480
« Reply #16 on: December 15, 2009, 10:09:49 pm »

I like the idea of having Fire Lances. What about having 2-3 Fire Towers? Maybe not..
Well suppose I have 3 fire lances and no fire towers.  I need 110 fire quantum to deal 100 damage. I can either replace a quantum tower with a fire tower, or a quantum tower with another fire lance (going one swap at a time).  4 fire lances decreases the number of fire quantum I need in order to do 100 damage from 110, to 91.  This means I have to wait for 19 less quantum.  With ~38 quantum towers It would take me, on average, ~ 6 turns to get 19 quantum of any one color.  So adding a 4th fire lance means I save ~6 turns. If instead I add a fire tower, do I save more or less than 6 turns?  I won't bother to calculate it exactly because for one it seems intuitively that I would save less than 6 turns.  Adding a 5th lance means I need 73 (21+21+21+21+18 = 102) instead of 91.  Which is now 18 less quantum.  In short, more lances is better than fire towers.  It is only after the 6th lance that a fire tower would be the best option to decrease the number of turns before the opponents death.

There is one flaw in this logic and it is that you are limited to 7 cards in your hand at once. If you draw too many fire lances early and have to hold them for the entire game, you could end up having to discard one at some point anyway. After all, you definitely want to save the plagues more for a key moment, you don't always want to play a sundial right away, and you don't want to play the photon before you need it to avoid decking.

Uzra

  • Guest
Uzra's Anti-control. https://elementscommunity.org/forum/index.php?topic=345.msg3481#msg3481
« Reply #17 on: December 15, 2009, 10:09:49 pm »

There is one flaw in this logic and it is that you are limited to 7 cards in your hand at once. If you draw too many fire lances early and have to hold them for the entire game, you could end up having to discard one at some point anyway. After all, you definitely want to save the plagues more for a key moment, you don't always want to play a sundial right away, and you don't want to play the photon before you need it to avoid decking.
Yes, this is a valid point.  I'll have to play test around with it. See what works best.  I already had the occasional discard without the fire lances but extremely rare. Rare enough that It wasn't a problem.  With the fire lances It might be.  I haven't been playing this deck lately tho so It might take some time to test around.

 

anything
blarg: