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Offline jmizzle7Topic starter

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  • jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.jmizzle7 is a Ghost, obsessed with their Elemental pursuits.
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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg67964#msg67964
« Reply #108 on: May 13, 2010, 03:26:35 am »
Sorry if this is a dumb question, but why the mark of entropy?  The only entropy creature in your whole deck is the druid, and he cant take THAT much entropy quanta.  Wouldn't time or gravity mark be better?
Supernova.

ntz

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg68005#msg68005
« Reply #109 on: May 13, 2010, 07:17:20 am »
Sorry if this is a dumb question, but why the mark of entropy?  The only entropy creature in your whole deck is the druid, and he cant take THAT much entropy quanta.  Wouldn't time or gravity mark be better?
Supernova.
.. yeah, supernova, antimatter and maxwell's daemon spell (paradox) ..

doubloon

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg68308#msg68308
« Reply #110 on: May 13, 2010, 09:10:23 pm »
how about replacing feral bonds with SoG? would it do any better?

Lluis83

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg68369#msg68369
« Reply #111 on: May 13, 2010, 10:59:41 pm »
how about replacing feral bonds with SoG? would it do any better?


The deck posted here is very old, and I think that SoGs weren't that common or didn't been created yet.

doubloon

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg71135#msg71135
« Reply #112 on: May 19, 2010, 11:35:22 am »
how about replacing feral bonds with SoG? would it do any better?


The deck posted here is very old, and I think that SoGs weren't that common or didn't been created yet.
i actually tried replacing feral bonds with SoG and it didn't differ. you just seem to have less elemental master wins with SoG. so i can tell you to keep the feral bonds.

one other thing.. you don't easily deck out with this deck, so keeping eternity felt pointless. thus i removed eternity and added two quints and SoD. i get better win percentages this way.

ninjak80

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg72413#msg72413
« Reply #113 on: May 21, 2010, 03:57:12 pm »
i actually tried replacing feral bonds with SoG and it didn't differ. you just seem to have less elemental master wins with SoG. so i can tell you to keep the feral bonds.

one other thing.. you don't easily deck out with this deck, so keeping eternity felt pointless. thus i removed eternity and added two quints and SoD. i get better win percentages this way.
I'm a bit surprised that an SoG vs. Feral Bonds makes no difference... 2 SoG's results in 10 life per turn, regardless of creatures out... so if you're stalling for key combination of cards (quint + oty, etc.) any damage you're taking will be reduced thanks to the SoGs.

With Feral Bonds, you need 5 creatures out to equal the healing you get from 1 SoG... I can see that in the late game, the Feral Bonds will help you establish EM, and be far more beneficial, but that's assuming you get to the late game phase and can stop any initial rush the FG's throw at you.  And by then, you should already have control of the board and no longer struggling...

SoG's are also MUCH cheaper to cast (2 random quanta), and could be cast much earlier to help eliminate any early round damage you're taking, while Feral Bonds (upped) cost 4 green quanta + the cost of casting creatures in order to utilize the bonds.  And the cheapest creature costs to build 5 creatures are:
Queen + 4 Fireflies is 15 quanta + 4 = 19 quanta
Oty+ 4 tasty enemies = 9 quanta + 4 = 13 quanta

The only thing I haven't considered is whether the 6 sundials and 2 antimatter create enough stall for the SoG's really not to matter?

Just some thoughts...

Offline Troh

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg72950#msg72950
« Reply #114 on: May 22, 2010, 03:32:20 pm »
what's the win rate on this version?

Fallmaster10

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg81626#msg81626
« Reply #115 on: June 04, 2010, 04:17:45 am »
would the updated version still work without a pulverizer? i have eternity but not pulverizer =/

saberioninja

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg84225#msg84225
« Reply #116 on: June 06, 2010, 06:46:30 pm »
Does this layout still work well?

Offline Gocubbies1212

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg104619#msg104619
« Reply #117 on: June 30, 2010, 03:41:17 pm »
i like this deck a lot because it isnt outdated like others and it has a good win %...  but i hate that it is bigger than the one i an using!  i'll just try it on trainer and see if i like it :D
[02:20:36] jmdt: i think gocubbies will win the underworld tourny
I failed to account for the gocubbies factor. - Boingo
I like to make flying weapons decks.

Offline 1chase1997

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg105834#msg105834
« Reply #118 on: July 01, 2010, 09:37:22 pm »
i LOL'd at the title

binde22

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Re: God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg109751#msg109751
« Reply #119 on: July 07, 2010, 03:03:23 pm »
are u rlly going to update? 1.14 was a while ago

 

blarg: