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Gavinne

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Gav's 30 card Evil Creeping Rainbow Doom https://elementscommunity.org/forum/index.php?topic=15469.msg198107#msg198107
« on: November 10, 2010, 04:35:48 pm »
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 55r 55r 592 592 5c6 5f6 5oj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61t 621 621 8ps


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52n 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 71b 74b 74b 77i 77i 7am 7dm 7n3 7q8 80d 80h 80h 8ps


comments or suggestions are welcome :)

Upon building the deck, i had the thought of locking the board down as much as possible and keeping the cards to a bare minimum while ensuring my own survival. The general idea is to pop out an otyugh and quint it, dont play it unless you can immediately quint it. the other quint is for either the queen or the fallen druid, up to you. one enchant artifact goes on the eternity, the other on the bone  yard unless your playing seism in which case one goes on your towers/pillars. spam sundials to keep things flowing and keep  you from taking damage until you're built up, then once you got your stuff goin good drop a phase shield or bone wall and let it rip. if you get close to decking out just bounce a skeleton. I will repeat, do not drop an otyugh unless you can quint it right away, same for fallen elf/druid or queen whichever you're going for, dont drop it on the table unless you can quint it right away. also the same should be said for eternity, do not play eternity unless you can enchant artifact it that same turn.
« Last Edit: June 15, 2012, 04:26:52 am by willng3 »

Offline omegareaper7

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Re: Gav's 30 card rainbow doom https://elementscommunity.org/forum/index.php?topic=15469.msg198122#msg198122
« Reply #1 on: November 10, 2010, 05:00:22 pm »
could slip a  rewind in just to make sure you don't deck out.
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Gavinne

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Re: Gav's 30 card rainbow doom https://elementscommunity.org/forum/index.php?topic=15469.msg198126#msg198126
« Reply #2 on: November 10, 2010, 05:03:41 pm »
yeah i thought of adding 1 rewind, just in case eternity was the last card in the deck, but overall odds it didnt seem worth the 1 card space. card space is valuable hehe

LongDono

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Re: Gav's 30 card Evil Creeping Rainbow Doom https://elementscommunity.org/forum/index.php?topic=15469.msg198144#msg198144
« Reply #3 on: November 10, 2010, 05:36:29 pm »
1 in 30 chance a card will be at the bottom of your deck.
What gods do you beat mostly? Can you give some stats? Can you stall enough most games?

Gavinne

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Re: Gav's 30 card Evil Creeping Rainbow Doom https://elementscommunity.org/forum/index.php?topic=15469.msg198153#msg198153
« Reply #4 on: November 10, 2010, 05:57:12 pm »
the only fg it really has problems with are octane and eternal phoenix. i'll play a few dozen matches later tonight and record the data, its got a pretty good win ratio :)

Offline zombie0

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Re: Gav's 30 card Evil Creeping Rainbow Doom https://elementscommunity.org/forum/index.php?topic=15469.msg198182#msg198182
« Reply #5 on: November 10, 2010, 07:13:01 pm »
hmm, no hourglasses you say?  interesting.  will give this one a spin on the trainer.  ;)

ouch, got plowed over and over.  never could turn the corner, FGs kept muscling through.  might try later, or make slight changes to test.  would like if the concept of a small deck worked, we shall see
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Re: Gav's 30 card Evil Creeping Rainbow Doom https://elementscommunity.org/forum/index.php?topic=15469.msg198588#msg198588
« Reply #6 on: November 11, 2010, 04:34:34 am »
Why two protect Artifacts? Is your pillar stack really that necessary? Try maybe something else in place, like a Rain of Fire, you aren't using to much  :fire.

Or, put in a pulverizer and swap the deflag for a animate weapon.

Gavinne

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Re: Gav's 30 card Evil Creeping Rainbow Doom https://elementscommunity.org/forum/index.php?topic=15469.msg198634#msg198634
« Reply #7 on: November 11, 2010, 07:31:40 am »
one protect artifact goes on graveyard, the other on eternity, unless you're playing seism in which case one goes on your towers. statistics so far are.. http://elementsstatistics.comxa.com/getstatistics.php?dv=1786402832

i think i'll take out 1 of the towers and add in a fire storm to see how that plays perhaps it will bring the win rate up a bit.

 

blarg: