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Offline jmizzle7Topic starter

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg3812#msg3812
« Reply #12 on: December 15, 2009, 10:09:50 pm »

I know Chival. It wasn't really flaming, more like mildly heating. lol

It was just the middle comment that could have been worded differently ;)
It's all good!

Scaredgirl

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg3813#msg3813
« Reply #13 on: December 15, 2009, 10:09:50 pm »

Oh crap.. that deck looks WAAAY too much like my "World's Smallest God Farming Deck" (30 cards) I'm currently working on.. bah I might post it anyways just to piss some people off :)

Yeah, this works. Nice and compact. Uses tons of life quantum but what can you do?

Offline jmizzle7Topic starter

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg3814#msg3814
« Reply #14 on: December 15, 2009, 10:09:50 pm »

Oh crap.. that deck looks WAAAY too much like my "World's Smallest God Farming Deck" (30 cards) I'm currently working on.. bah I might post it anyways just to piss some people off :)

Yeah, this works. Nice and compact. Uses tons of life quantum but what can you do?
Go for it Scaredgirl! Yeah, I used to use a 33-34 card version with lots of success as well. It was pre-Sundial fix, but it works quite well. Rainbow is a REALLY hard matchup with that deck, as you have so few creatures, but that's how the cookie crumbles. If you post your "smallest deck" I'll probably stick a reply in there with my old build. :D

brain9h

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg3815#msg3815
« Reply #15 on: December 15, 2009, 10:09:50 pm »

congrats jmizzle, excellent work


Chival

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg3816#msg3816
« Reply #16 on: December 15, 2009, 10:09:50 pm »

i dont know how you are 17-3 against miracle, i keep getting decked against him testing your deck, i stop drawing at around 20 cards left. she keeps getting that damn undestroyable reduce 2 damage shield out and it slows the damage output bigtime, usually cant run his miracles out in 20 turns when he runs that

Offline jmizzle7Topic starter

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg3817#msg3817
« Reply #17 on: December 15, 2009, 10:09:50 pm »

i dont know how you are 17-3 against miracle, i keep getting decked against him testing your deck, i stop drawing at around 20 cards left. she keeps getting that damn undestroyable reduce 2 damage shield out and it slows the damage output bigtime, usually cant run his miracles out in 20 turns when he runs that
Destroy the light towers. You should have enough damage out with mutants to kill Miracle in 4 turns or fewer. Or you could use eternity AND pulv, which is what I have done with most of my builds. Eternity will win a handful of games for you that you may otherwise lose due to decking, but it's up to you. If you feel like it, throw in Eternity. It doesn't hurt the deck at all.

Cisco

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg3818#msg3818
« Reply #18 on: December 15, 2009, 10:09:50 pm »

lol at some people wondering how you can with this deck. jmizzle I use graveyards  but was pondering to use the unupgraded version. you reminded me not to do it with the ot comment.It is annoying though wenn you lose gy over bonewall lol.
 I use miracle in my deck with shards to gain mastery bad thing is using unupgraded sundialsl gets it deflagged every now and thene. Using the upgraded kind works better more wins less mastery just for those wondering why the upgrade.

Offline jmizzle7Topic starter

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg3819#msg3819
« Reply #19 on: December 15, 2009, 10:09:50 pm »

lol at some people wondering how you can with this deck. jmizzle I use graveyards  but was pondering to use the unupgraded version. you reminded me not to do it with the ot comment.It is annoying though wenn you lose gy over bonewall lol.
 I use miracle in my deck with shards to gain mastery bad thing is using unupgraded sundialsl gets it deflagged every now and thene. Using the upgraded kind works better more wins less mastery just for those wondering why the upgrade.
Yes, another wonderful benefit to the upped dial is that it doesn't get deflagged. About non-upped Graveyards, my only complaint about them is that the skeletons it generates have a lower priority than Elite Oty. What this means is if you are playing against Rainbow and it has an Eagle Eye out, it will target an 0/5 Oty before it targets a 1/1 skeleton. The same is true for Fire Lance or any other targeted creature removal spell, of which Rainbow has a ton. To me, that was enough to play a different card, as Rainbow is one of the few matchups the deck is less than 75% against. Also, it is a troublesome card to play against Hermes, as it can force a Firestorm when you don't want one, and it is just a bad card against Graviton, as it generates fodder for his own Otyughs.

Azumi

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg3820#msg3820
« Reply #20 on: December 15, 2009, 10:09:50 pm »

The way the ai seems to work is rather simple. Think of it as a troll (no not the ones on this forum). It targets the most expensive cards and cards that it thinks is the most important or most harmful to it.

Notice that rainbow targets your wall before anything else when it spams 3-5 steals at one time. Walls cost 5 death quants and it blocks its monsters from putting a "hurtin' on you". For this same reason Rainbow with use sniper on your fireflies as it wants you to stop gaining quants (fire since you can fuel firestorm, deflags and what not). The logic the carries over to back up upped dials. Upped dials cost no quants thus the a.i will not target it (as long as its not the only card on the field) as a primary target.

Upped dials are also better used when you don't run miracle since it does drain your light quants quickly if you don't have around 5 towers out. (Luck not factored in)

Also why I suggester eternity was for extremely long matches. Even though this deck has fewer cards than most rainbows and this it should be easier to chain combos luck is not always with you and thus sometimes you are forced to bash through a god's never ending defense.

Upped yard and unupped yards are up to the player's preference. Most gods have upped sheilds that block around 2 dmg so either way your skeles do nothing.

Finale

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg4107#msg4107
« Reply #21 on: December 15, 2009, 10:09:51 pm »

I'll probably never (in a very long time) obtain a pulverizer :/

laf

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg4108#msg4108
« Reply #22 on: December 15, 2009, 10:09:51 pm »

I would drop 1 feral bond for a grave/boneyard or for purify.
Reason is, that there arent enough critter to pay for 3 bonds. The bond only works with queen or graveyard well, queen eats a lot of green mana and your manabase is only able to power 1 queen and the druid. Also a working queen means that you have already boardcontrol, so pretty late in the game. The graveyard is another way to get life or kill the opponent and has a great synergy with the druid. Purify would be a direct counter against scorpio and morte. Purify + 2 bonds should be enough to kill those 2 and is easier on the green mana.
If you dont want to go with a graveyard I would suggest using a fallen elf instead of a druid. My elf is most of the time eating enemy critters and if Im able to turn my monsters into mutants Im anyway winning and its no must-have. Elf and druid die equally fast.

Offline jmizzle7Topic starter

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God Farming - Jmizzle7 style https://elementscommunity.org/forum/index.php?topic=417.msg4109#msg4109
« Reply #23 on: December 15, 2009, 10:09:51 pm »

I would drop 1 feral bond for a grave/boneyard or for purify.
Reason is, that there arent enough critter to pay for 3 bonds. The bond only works with queen or graveyard well, queen eats a lot of green mana and your manabase is only able to power 1 queen and the druid. Also a working queen means that you have already boardcontrol, so pretty late in the game. The graveyard is another way to get life or kill the opponent and has a great synergy with the druid. Purify would be a direct counter against scorpio and morte. Purify + 2 bonds should be enough to kill those 2 and is easier on the green mana.
If you dont want to go with a graveyard I would suggest using a fallen elf instead of a druid. My elf is most of the time eating enemy critters and if Im able to turn my monsters into mutants Im anyway winning and its no must-have. Elf and druid die equally fast.
I tweak the deck constantly. I swap yards in and out, bonds in and out, whatever. Bond, IMO, is far superior to purify, as it is never a dead card. Against Morte, stealing his yards means you don't have to run your own. Just because I run three bonds doesn't mean I play all of them. It just increases the chance that I will have at least one early against scorpio and morte.

 

blarg: