All we know about blessed deja-vu
s.
Few know about andrenalined deja-vu
s.
Now it's time for Andrenalined momentumed deja vu
s!!!
Credits to Hrmmm:http://elementscommunity.org/forum/index.php/topic,11894.msg157230#msg157230 (
http://elementscommunity.org/forum/index.php/topic,11894.msg157230#msg157230)
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4vj 4vj 4vj 4vj 4vj 6u2 6u2 74a 74a 74a 7ai 7ai 7an 7an 7an 7an 7dm 7q1 7q1 7q1 7q1 7q1 7q1 7ri 7ri 7ri 7ri 7ri 7ri 80a 8pn
The aim is to bring out a deja-vu in the first 2 turns:put on andrenaline, momentum and then use its ability.
If the AI is slow, there are 24 damage for 2
,3
and 1
; deja-vu
s built in this way can not be harmed by shield.
Once a deja-vu is charged, you can win in 4 turns(96 damage)
Quanta flow has been balanced as well possible, added chance to EM, thunderbolt for nasty otyugh,chaos power for side power.
Gameplay- 1)Play only dejavu and novas
- 2)Play andrenaline and momentum;copy the dejavu
Use chaos power on other dejavus if you can.Do not boost andrenalined dejavus - Wait for the final blow
- When you are sure to deal the final blow heal yourself if you can and attack!
It wins around turn 6.High chances to win on turn 5!