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silux

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Gatling Rush v2.3 (AI3)(original idea Hrmmm) https://elementscommunity.org/forum/index.php?topic=21586.msg276344#msg276344
« on: February 22, 2011, 04:43:40 pm »
All we know about blessed deja-vus.
Few know about andrenalined deja-vus.
Now it's time for Andrenalined momentumed deja vus!!! :o

Credits to Hrmmm:http://elementscommunity.org/forum/index.php/topic,11894.msg157230#msg157230 (http://elementscommunity.org/forum/index.php/topic,11894.msg157230#msg157230)

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 6u2 6u2 74a 74a 74a 7ai 7ai 7an 7an 7an 7an 7dm 7q1 7q1 7q1 7q1 7q1 7q1 7ri 7ri 7ri 7ri 7ri 7ri 80a 8pn


The aim is to bring out a deja-vu in the first 2 turns:put on andrenaline, momentum and then use its ability.
If the AI is slow, there are 24 damage for 2 :time,3 :life and 1 :gravity; deja-vus built in this way can not be harmed by shield.
Once a deja-vu is charged, you can win in 4 turns(96 damage)

Quanta flow has been balanced as well possible, added chance to EM, thunderbolt for nasty otyugh,chaos power for side power.

Gameplay
  • 1)Play only dejavu and novas
  • 2)Play andrenaline and momentum;copy the dejavu
    Use chaos power on other dejavus if you can.Do not boost andrenalined dejavus
  • Wait for the final blow
  • When you are sure to deal the final blow heal yourself if you can and attack!
It wins around turn 6.High chances to win on turn 5!



Offline willng3

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Re: Gatling Rush v0.1 (AI3) https://elementscommunity.org/forum/index.php?topic=21586.msg276382#msg276382
« Reply #1 on: February 22, 2011, 05:37:29 pm »
I may as well post this so that some other person doesn't decide to use this as an excuse to start trolling...

quadruple machinegun -- little things get dangerous (http://elementscommunity.org/forum/index.php/topic,11894.msg157230#msg157230)

The two decks are very similar, but do you believe yours is faster?  More consistent?  Gains more EMs?  I'm curious to see how using Pendulums instead of Nova affects the deck in general.
"If you want to know what a man's like, take a good look at how he treats his inferiors, not his equals"

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Re: Gatling Rush v0.1 (AI3) https://elementscommunity.org/forum/index.php?topic=21586.msg276456#msg276456
« Reply #2 on: February 22, 2011, 07:08:49 pm »
why don't u use novas to pay for unstoppables?

silux

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Re: Gatling Rush v0.1 (AI3) https://elementscommunity.org/forum/index.php?topic=21586.msg279896#msg279896
« Reply #3 on: February 27, 2011, 09:01:09 pm »
Doh ninjaed :D

Before posting this I watched old deck post until november 2010...

I'll edit first post insering original credits!

silux

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Re: Gatling Rush v1.1 (AI3)(original idea Hrmmm) https://elementscommunity.org/forum/index.php?topic=21586.msg333518#msg333518
« Reply #4 on: May 14, 2011, 05:04:58 pm »
This deck works better than http://elementscommunity.org/forum/index.php/topic,11894.msg157230#msg157230
Chaos power gives more resilience and many ways to win
Also gives medium chance to get elemental mastery

Offline Essence

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Re: Gatling Rush v2.3 (AI3)(original idea Hrmmm) https://elementscommunity.org/forum/index.php?topic=21586.msg337636#msg337636
« Reply #5 on: May 20, 2011, 08:51:35 pm »
I'd like to see a few matches between this and Little Miss Fire. :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

silux

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Re: Gatling Rush v2.3 (AI3)(original idea Hrmmm) https://elementscommunity.org/forum/index.php?topic=21586.msg337658#msg337658
« Reply #6 on: May 20, 2011, 09:26:56 pm »
Tried in the trainer
Mine to AI
yours played by myself
50 games
little miss fire 27wins 4masteries
gatling rush 23wins 7masteries
 ;D

 

anything
blarg: silux